takeMoney = function (player, _, state, informations)
if isElementWithinMarker(player, markerMoney[player]) and state == 'down' then
math.randomseed(getTickCount())
local money = math.random(4500, 7000)
setPedAnimation(player, 'ROB_BANK', 'CAT_Safe_Rob')
setElementFrozen(player, true)
setTimer(function ()
setPedAnimation(player)
setElementFrozen(player, false)
if informations['dinheiro'] and markerMoney[player] then
destroyElement(informations['dinheiro'])
destroyElement(markerMoney[player])
end
end, 10000, 1)
end
end
Ele chama 1x os dois destroyElement e depois tentar chamar denovo e dá erro...