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aRRRtem

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  1. Hello everybody! I have a problem related to people trying to steal my game client files (models, vehicles, etc.). I use RSA key encoding to prevent downloading raw DFF/TXD/COL files to clients. But some hackers got some soft and they can restore the model polygons via reading its vertices from RAM and VRAM (rip). So my question is how can I track other client`s software to block players with rippers?
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