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alefpereira

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. Hey guys I'm newbie in lua scripting. I have the following problem: I have a function that creates a dead body if a ped receive damage, this function works perfectly creating a dead ped with the exception of destroyElement(source) that does not destroy the live body. on each damage that the ped receive a dead body is created, and the live body isn't destroyed. this generates a duplicated body (the living and the dead) I wanted only the dead ped to show up. server-side: function createDeadPed() local x,y,z = getElementPosition(source) local skin = getElementModel(source) local ped = createPed(skin,x,y,z) killPed(ped) --creates a dead body destroyElement(source) --BUG!! => this function isn't destroying the live body end addEvent("createDeadPed",true) addEventHandler ( "createDeadPed",getRootElement(),createDeadPed) client-side: function pedDamage(attacker,weapon) if attacker == getLocalPlayer() then if getElementData(source,"myped") then if weapon and weapon > 1 then triggerServerEvent("createDeadPed",source) end end end end addEventHandler ( "onClientPedDamage",getRootElement(),pedDamage) OBS: My source is the ped that receives damage. (I hope my explanation wasn't confused, thanks.)
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