I couldn't even write the code carefully. This is the code im trying to attach to a event.
function toggleFlashLight()
if flashLiTable.flModel[localPlayer] then
triggerServerEvent("onSwitchLight", resourceRoot, false)
triggerServerEvent("onSwitchEffect", resourceRoot, false)
isLightOn = false
unbindKey(switch_key,"down",toggleLight)
else
triggerServerEvent("onSwitchLight", resourceRoot, false)
triggerServerEvent("onSwitchEffect", resourceRoot, true)
bindKey(switch_key,"down",toggleLight)
end
end
addEventHandler("onClientResourceStart", getResourceRootElement( getThisResource()), function()
engineImportTXD( engineLoadTXD( "objects/flashlight.txd" ), objID )
engineReplaceModel ( engineLoadDFF( "objects/flashlight.dff", 0 ), objID,true)
triggerServerEvent("onPlayerStartRes", resourceRoot)
if autoEnableFL then
toggleFlashLight()
end
addCommandHandler("fener", toggleFlashLight)
exports.dynamic_lighting:setWorldNormalShading(false)
end
)