Olá tenho um script aqui que funciona como se fosse uma arena, você da o comando (por exemplo: /m41 ) e você vai para uma arena de m4 e quando você morre você continua na arena, só que nasce em outra posição da arena! Ai para sair da arena é necessário dar o comando (por exemplo: /sairm41) E com isso, precisava de uma ajuda para colocar nesse script para quando você entrasse nessa arena e você renasce-se nessa arena, você receber a tal arma escolhida, e que ela fosse removida quando você saísse da arena! Alguém poderia me ajudar? 
	 
	Script abaixo: 
	 
	---pvp_s.lua---
 
	
		local Arena =
	
	
		{
	
	
		    colShape = nil,
	
	
		    properties = { 1408.8998, -1992.9, 2565.8, 60, 58.2, 17 },
	
	
		    spawnPositions =
	
	
		    {
	
	
		        { 3151.5356445312,1809.4429931641,885.99682617188 },
	
	
		        { 3136.2534179688,1792.8405761719,885.99658203125 },
	
	
		        { 3126.1694335938,1819.7473144531,885.99670410156 },
	
	
		        { 3162.8491210938,1809.7401123047,885.99658203125 }
	
	
		    },
	
	
		    Players = {}
	
	
		}
	
	 
	
		local ForbiddenWeapons = 
	
	
		{ 
	
	
		    [35] = true, 
	
	
		    [36] = true, 
	
	
		    [37] = true, 
	
	
		    [38] = true,
	
	
		}
	
	 
	
		function SpawnPlayerOnArena(thePlayer, command)
	
	
		    if(isPedDead(thePlayer)) then 
	
	
		        return false
	
	
		    end
	
	
		    if(Arena.Players[thePlayer]) then
	
	
		        setElementData(thePlayer, "arena:inside", false, false)
	
	
		        if(isElement(Arena.Players[thePlayer].vehicle) and GetFreeSeatFromVehicle(Arena.Players[thePlayer].vehicle)) then
	
	
		            warpPedIntoVehicle(thePlayer, Arena.Players[thePlayer].vehicle, GetFreeSeatFromVehicle(Arena.Players[thePlayer].vehicle))
	
	
		        elseif(Arena.Players[thePlayer].worldPosition) then
	
	
		            setElementPosition(thePlayer, unpack(Arena.Players[thePlayer].worldPosition))
	
	
		        end
	
	
		        Arena.Players[thePlayer] = nil
	
	
		        outputChatBox("#1874CD[#00FF00Saiu do PVP#1874CD]#FFFFFF #FF7F00" .. getPlayerName(thePlayer) .. "" , thePlayer, 0, 255, 0, true)
	
	
		    else
	
	
		        setElementData(thePlayer, "arena:inside", true)
	
	
		        Arena.Players[thePlayer] = {}
	
	
		        Arena.Players[thePlayer].worldPosition = { getElementPosition(thePlayer) }
	
	
		        Arena.Players[thePlayer].skinId = getElementModel(thePlayer)
	
	
		        local playerVehicle = getPedOccupiedVehicle(thePlayer)
	
	
		        if(playerVehicle) then
	
	
		            Arena.Players[thePlayer].vehicle = playerVehicle
	
	
		            removePedFromVehicle(thePlayer)
	
	
		        end
	
	
		        setElementPosition(thePlayer, unpack(Arena.spawnPositions[math.random(#Arena.spawnPositions)]))
	
	
		        setElementFrozen(thePlayer, true)
	
	
		        outputChatBox("#1874CD[#00FF00Entrou no PVP#1874CD]#FFFFFF #FF7F00".. getPlayerName(thePlayer) .."" , thePlayer, 0, 255, 0, true)
	
	
		        setElementFrozen(thePlayer, false)
	
	
		    end
	
	
		end
	
	
		addCommandHandler("m41", SpawnPlayerOnArena)
	
	
		addCommandHandler("sairm41", SpawnPlayerOnArena) 
	
	 
	
		addEventHandler("onPlayerWeaponSwitch", root,function ( prevWeaponId, currentWeaponID )
	
	
		    if(getElementData(source, "arena:inside") and ForbiddenWeapons[currentWeaponID]) then
	
	
		        local cSlot = getSlotFromWeapon(currentWeaponID)
	
	
		        setPedWeaponSlot(source, GetNextWeapon(source, cSlot, getSlotFromWeapon(prevWeaponId) > cSlot and 12 or 0) or 0)
	
	
		    end
	
	
		end)
	
	 
	
		addEventHandler("onResourceStart", resourceRoot, function()
	
	
		    Arena.colShape = createColCuboid(unpack(Arena.properties))
	
	
		    addEventHandler("onColShapeHit", Arena.colShape, function(hitElement, dimension)
	
	
		        if(getElementType(hitElement) == "player" and dimension) then
	
	
		            if(Arena.Players[hitElement]) then
	
	
		                return false
	
	
		            end
	
	
		            outputChatBox("#1874CD[#00FF00Entrou no PVP#1874CD]#FFFFFF #FF7F00".. getPlayerName(hitElement) .."" , hitElement, 0, 255, 0, true)
	
	
		            Arena.Players[hitElement] = {}
	
	
		            Arena.Players[hitElement].skinId = getElementModel(hitElement)
	
	
		            if(getPedOccupiedVehicle(hitElement)) then
	
	
		                removePedFromVehicle(hitElement)
	
	
		            end
	
	
		            setElementData(hitElement, "arena:inside", true)
	
	
		        elseif(getElementType(hitElement) == "vehicle") then
	
	
		            destroyElement(hitElement)
	
	
		        end
	
	
		    end)
	
	
		    addEventHandler("onColShapeLeave", Arena.colShape, function(leaveElement, dimension)
	
	
		        if(getElementType(leaveElement) == "player" and dimension) then
	
	
		            Arena.Players[leaveElement] = nil
	
	
		            setElementData(leaveElement, "arena:inside", false, false)
	
	
		            outputChatBox("#1874CD[#00FF00Saiu do PVP#1874CD]#FFFFFF #FF7F00" .. getPlayerName(leaveElement) .. "" , leaveElement, 0, 255, 0, true)
	
	
		        end
	
	
		    end)
	
	
		end)
	
	 
	
		function GetNextWeapon(player, startPos, endPos)
	
	
		    for i = startPos, endPos, (startPos > endPos and -1 or 1) do
	
	
		        local weapon = getPedWeapon(player, i)
	
	
		        if(weapon ~= 0) then
	
	
		            return weapon
	
	
		        end
	
	
		    end
	
	
		    return false
	
	
		end
	
	 
	
		function GetFreeSeatFromVehicle(vehicle)
	
	
		    for i = 0, 3 do
	
	
		        if(not getVehicleOccupant(vehicle, i)) then
	
	
		            return i
	
	
		        end
	
	
		    end
	
	
		    return false
	
	
		end
	
	 
	
		addEventHandler("onPlayerWasted", root, function()
	
	
		    if(getElementData(source, "arena:inside")) then
	
	
		        local x, y, z = unpack(Arena.spawnPositions[math.random(#Arena.spawnPositions)])
	
	
		        spawnPlayer(source, x, y, z, 0, Arena.Players[source].skinId )
	
	
		    end
	
	
		end)
	
	
		 
	
	
		--- pvp_c.lua----
	
	
		 
	
	
		
			
				setDevelopmentMode(true)
			
			
				 
			
			
				----meta.xml----
			
			
				 
			
			
				
					
						<meta>
					
					
						    <info author="SCORPION" version="1.5" name="PVP" type="script" />
					
					
						    <script src="pvp_s.lua" type="server" /> 
					
					
						    <script src="pvp_c.lua" type="client" />    
					
					
						</meta>