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Silverlive

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. Olá tenho um script aqui que funciona como se fosse uma arena, você da o comando (por exemplo: /m41 ) e você vai para uma arena de m4 e quando você morre você continua na arena, só que nasce em outra posição da arena! Ai para sair da arena é necessário dar o comando (por exemplo: /sairm41) E com isso, precisava de uma ajuda para colocar nesse script para quando você entrasse nessa arena e você renasce-se nessa arena, você receber a tal arma escolhida, e que ela fosse removida quando você saísse da arena! Alguém poderia me ajudar? Script abaixo: ---pvp_s.lua--- local Arena = { colShape = nil, properties = { 1408.8998, -1992.9, 2565.8, 60, 58.2, 17 }, spawnPositions = { { 3151.5356445312,1809.4429931641,885.99682617188 }, { 3136.2534179688,1792.8405761719,885.99658203125 }, { 3126.1694335938,1819.7473144531,885.99670410156 }, { 3162.8491210938,1809.7401123047,885.99658203125 } }, Players = {} } local ForbiddenWeapons = { [35] = true, [36] = true, [37] = true, [38] = true, } function SpawnPlayerOnArena(thePlayer, command) if(isPedDead(thePlayer)) then return false end if(Arena.Players[thePlayer]) then setElementData(thePlayer, "arena:inside", false, false) if(isElement(Arena.Players[thePlayer].vehicle) and GetFreeSeatFromVehicle(Arena.Players[thePlayer].vehicle)) then warpPedIntoVehicle(thePlayer, Arena.Players[thePlayer].vehicle, GetFreeSeatFromVehicle(Arena.Players[thePlayer].vehicle)) elseif(Arena.Players[thePlayer].worldPosition) then setElementPosition(thePlayer, unpack(Arena.Players[thePlayer].worldPosition)) end Arena.Players[thePlayer] = nil outputChatBox("#1874CD[#00FF00Saiu do PVP#1874CD]#FFFFFF #FF7F00" .. getPlayerName(thePlayer) .. "" , thePlayer, 0, 255, 0, true) else setElementData(thePlayer, "arena:inside", true) Arena.Players[thePlayer] = {} Arena.Players[thePlayer].worldPosition = { getElementPosition(thePlayer) } Arena.Players[thePlayer].skinId = getElementModel(thePlayer) local playerVehicle = getPedOccupiedVehicle(thePlayer) if(playerVehicle) then Arena.Players[thePlayer].vehicle = playerVehicle removePedFromVehicle(thePlayer) end setElementPosition(thePlayer, unpack(Arena.spawnPositions[math.random(#Arena.spawnPositions)])) setElementFrozen(thePlayer, true) outputChatBox("#1874CD[#00FF00Entrou no PVP#1874CD]#FFFFFF #FF7F00".. getPlayerName(thePlayer) .."" , thePlayer, 0, 255, 0, true) setElementFrozen(thePlayer, false) end end addCommandHandler("m41", SpawnPlayerOnArena) addCommandHandler("sairm41", SpawnPlayerOnArena) addEventHandler("onPlayerWeaponSwitch", root,function ( prevWeaponId, currentWeaponID ) if(getElementData(source, "arena:inside") and ForbiddenWeapons[currentWeaponID]) then local cSlot = getSlotFromWeapon(currentWeaponID) setPedWeaponSlot(source, GetNextWeapon(source, cSlot, getSlotFromWeapon(prevWeaponId) > cSlot and 12 or 0) or 0) end end) addEventHandler("onResourceStart", resourceRoot, function() Arena.colShape = createColCuboid(unpack(Arena.properties)) addEventHandler("onColShapeHit", Arena.colShape, function(hitElement, dimension) if(getElementType(hitElement) == "player" and dimension) then if(Arena.Players[hitElement]) then return false end outputChatBox("#1874CD[#00FF00Entrou no PVP#1874CD]#FFFFFF #FF7F00".. getPlayerName(hitElement) .."" , hitElement, 0, 255, 0, true) Arena.Players[hitElement] = {} Arena.Players[hitElement].skinId = getElementModel(hitElement) if(getPedOccupiedVehicle(hitElement)) then removePedFromVehicle(hitElement) end setElementData(hitElement, "arena:inside", true) elseif(getElementType(hitElement) == "vehicle") then destroyElement(hitElement) end end) addEventHandler("onColShapeLeave", Arena.colShape, function(leaveElement, dimension) if(getElementType(leaveElement) == "player" and dimension) then Arena.Players[leaveElement] = nil setElementData(leaveElement, "arena:inside", false, false) outputChatBox("#1874CD[#00FF00Saiu do PVP#1874CD]#FFFFFF #FF7F00" .. getPlayerName(leaveElement) .. "" , leaveElement, 0, 255, 0, true) end end) end) function GetNextWeapon(player, startPos, endPos) for i = startPos, endPos, (startPos > endPos and -1 or 1) do local weapon = getPedWeapon(player, i) if(weapon ~= 0) then return weapon end end return false end function GetFreeSeatFromVehicle(vehicle) for i = 0, 3 do if(not getVehicleOccupant(vehicle, i)) then return i end end return false end addEventHandler("onPlayerWasted", root, function() if(getElementData(source, "arena:inside")) then local x, y, z = unpack(Arena.spawnPositions[math.random(#Arena.spawnPositions)]) spawnPlayer(source, x, y, z, 0, Arena.Players[source].skinId ) end end) --- pvp_c.lua---- setDevelopmentMode(true) ----meta.xml---- <meta> <info author="SCORPION" version="1.5" name="PVP" type="script" /> <script src="pvp_s.lua" type="server" /> <script src="pvp_c.lua" type="client" /> </meta>
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