I need more lights. I would like a few more types of lights that are more real. I would be very grateful if someone would take over.
-- Simple Police-Lights by MuLTi!
p_lights = {}
p_timer = {}
p_lvar = {}
p_pvar = {}
p_lvar2 = {}
p_lvar3 = {}
p_lvar4 = {}
function toggleLights(thePlayer, cmd, level)
local level = tonumber(level)
if not(level) then outputChatBox("#FF0000 Please select a level![1-2]", thePlayer, 255, 255, 255, true) return end
if(level < 1) or (level > 2) then outputChatBox("#FF0000 Please select a level between 1-2!", thePlayer, 255, 255, 255, true) return end
local veh = getPedOccupiedVehicle(thePlayer)
local id = getElementModel(veh)
if (id == 598) or (id == 596) or (id == 597) or (id == 599) then
if(level == 1) then
if(p_lights[veh] == 0) or(p_lights[veh] == nil) then
p_pvar[veh] = 1
p_lights[veh] = 1
outputChatBox("#FFFFFFYour Police-lights has been #00FF00enabled.", thePlayer, 0, 200, 100, true)
setVehicleOverrideLights ( veh, 2 )
p_timer[veh] = setTimer(
function()
if(p_lvar[veh] == 0) or (p_lvar[veh] == nil) then
p_lvar[veh] = 1
setVehicleLightState ( veh, 1, 0)
setVehicleLightState ( veh, 2, 0)
setVehicleLightState ( veh, 0, 1)
setVehicleLightState ( veh, 3, 1)
setVehicleHeadLightColor(veh, 0, 0, 255)
else
setVehicleLightState ( veh, 3, 0)
setVehicleLightState ( veh, 0, 0)
setVehicleLightState ( veh, 1, 1)
setVehicleLightState ( veh, 2, 1)
setVehicleHeadLightColor(veh, 255, 0, 0)
p_lvar[veh] = 0
end
end, 500, 0)
else
p_lights[veh] = 0
outputChatBox("#FFFFFFYour Police-lights has been #00FF00disabled.", thePlayer, 0, 200, 100, true)
killTimer(p_timer[veh])
setVehicleLightState ( veh, 0, 0)
setVehicleLightState ( veh, 1, 0)
setVehicleLightState ( veh, 2, 0)
setVehicleLightState ( veh, 3, 0)
setVehicleHeadLightColor(veh, 255, 255, 255)
setVehicleOverrideLights ( veh, 1 )
end
elseif(level == 2) then
if(p_lights[veh] == 0) or(p_lights[veh] == nil) then
p_lights[veh] = 1
outputChatBox("#FFFFFFYour Police-lights has been #00FF00enabled.", thePlayer, 0, 200, 100, true)
setVehicleOverrideLights ( veh, 2 )
p_timer[veh] = setTimer(
function()
if(p_lvar3[veh] == 4) then
setTimer(function() p_lvar3[veh] = 0 end, 1000, 1)
setTimer(
function()
if(p_lvar4[veh] == 1)then
p_lvar4[veh] = 0
-- 0 = vorne links 1 = vorne rechts 2 = hinten links 3 = hinten rechts
setVehicleLightState ( veh, 1, 0)
setVehicleLightState ( veh, 2, 0)
setVehicleLightState ( veh, 0, 1)
setVehicleLightState ( veh, 3, 1)
setVehicleHeadLightColor(veh, 77, 77, 255)
else
setVehicleLightState ( veh, 3, 0)
setVehicleLightState ( veh, 0, 0)
setVehicleLightState ( veh, 1, 1)
setVehicleLightState ( veh, 2, 1)
setVehicleHeadLightColor(veh, 255, 77, 77)
p_lvar4[veh] = 1
end
end, 50, 5)
return end
if(p_lvar2[veh] == 0) or (p_lvar2[veh] == nil) then
p_lvar2[veh] = 1
-- 0 = vorne links 1 = vorne rechts 2 = hinten links 3 = hinten rechts
setVehicleLightState ( veh, 1, 0)
setVehicleLightState ( veh, 2, 0)
setVehicleLightState ( veh, 0, 1)
setVehicleLightState ( veh, 3, 1)
setVehicleHeadLightColor(veh, 0, 0, 255)
else
setVehicleLightState ( veh, 3, 0)
setVehicleLightState ( veh, 0, 0)
setVehicleLightState ( veh, 1, 1)
setVehicleLightState ( veh, 2, 1)
setVehicleHeadLightColor(veh, 255, 0, 0)
p_lvar2[veh] = 0
end
if(p_lvar3[veh] == nil) then p_lvar3[veh] = 0 end
p_lvar3[veh] = (p_lvar3[veh]+1)
end, 500, 0)
else
p_lights[veh] = 0
outputChatBox("#FFFFFFYour Police-lights has been #00FF00disabled.", thePlayer, 0, 200, 100, true)
killTimer(p_timer[veh])
setVehicleLightState ( veh, 0, 0)
setVehicleLightState ( veh, 1, 0)
setVehicleLightState ( veh, 2, 0)
setVehicleLightState ( veh, 3, 0)
setVehicleHeadLightColor(veh, 255, 255, 255)
setVehicleOverrideLights ( veh, 1 )
end
end
end
end
addCommandHandler("lights", toggleLights)
addEventHandler ( "onVehicleExplode", getRootElement(),
function()
if(p_lights[source] == 1) then
killTimer(p_timer[source])
end
end )
addEventHandler ( "onVehicleRespawn", getRootElement(),
function()
if(p_lights[source] == 1) then
killTimer(p_timer[source])
end
end )
addEventHandler("onElementDestroy", getRootElement(),
function ()
if getElementType(source) == "vehicle" then
if(p_lights[source] == 1) then
killTimer(p_timer[source])
end
end
end)