plz help in car trunk code
client
GUIEditor = {
button = {},
window = {}
}
addEventHandler("onClientResourceStart", resourceRoot,
function()
GUIEditor.window[1] = guiCreateWindow(1105, 265, 251, 282, "car remote", false)
guiWindowSetSizable(GUIEditor.window[1], false)
guiSetVisible(GUIEditor.window[1],false)
GUIEditor.button[1] = guiCreateButton(23, 35, 88, 45, "unlock", false, GUIEditor.window[1])
GUIEditor.button[2] = guiCreateButton(144, 35, 88, 45, "lock", false, GUIEditor.window[1])
GUIEditor.button[3] = guiCreateButton(144, 127, 88, 45, "trunk", false, GUIEditor.window[1])
GUIEditor.button[4] = guiCreateButton(23, 127, 88, 45, "start", false, GUIEditor.window[1])
GUIEditor.button[5] = guiCreateButton(83, 211, 88, 45, "close", false, GUIEditor.window[1])
end
)
local Key = "F7"
bindKey(Key,"down",
function()
guiSetVisible(GUIEditor.window[1],not guiGetVisible(GUIEditor.window[1]))
showCursor(guiGetVisible(GUIEditor.window[1]))
end)
addEventHandler("onClientGUIClick",root,function()
if (source == GUIEditor.button[5]) then
guiSetVisible(GUIEditor.window[1],false)
showCursor(false)
end
end)
addEventHandler("onClientGUIClick",root,function()
if (source == GUIEditor.button[5]) then
guiSetVisible(GUIEditor.window[1],false)
showCursor(false)
end
end)
addEventHandler("onClientGUIClick", getRootElement() ,
function (state)
if state == "left" then
if source == GUIEditor.button[2] then
local spieler = getLocalPlayer()
triggerServerEvent("doLockVehicle", spieler, spieler)
end
end
end
)
addEventHandler("onClientGUIClick", getRootElement() ,
function (state)
if state == "left" then
if source == GUIEditor.button[1] then
local spieler = getLocalPlayer()
triggerServerEvent("doUnlockVehicle", spieler, spieler)
end
end
end
)
addEventHandler("onClientGUIClick", getRootElement() ,
function (state)
if state == "left" then
if source == GUIEditor.button[4] then
local spieler = getLocalPlayer()
triggerServerEvent("motoranaus", spieler, spieler)
end
end
end
)
addEventHandler("onClientGUIClick", getRootElement() ,
function (state)
if state == "left" then
if source == GUIEditor.button[3] then
local spieler = getLocalPlayer()
triggerServerEvent("trunk", spieler, spieler)
end
end
end
)
-- Car Locks ( client )
-- local player
localPlayer = getLocalPlayer ( )
-- playSoundNearElement
addEvent ( "onPlaySoundNearElement", true )
function playSoundNearElement ( theElement, sound )
-- local sound = 5
local maxdist = 15.0
-- valid element
if ( theElement ) then
local x,y,z = getElementPosition ( theElement )
local x2,y2,z2 = getElementPosition ( localPlayer )
local dist = getDistanceBetweenPoints3D ( x, y, z, x2, y2, z2 )
-- distance is less than parameter maxdist
if ( dist < maxdist ) then
-- play parameter sound
playSound("siren.mp3")
-- outputChatBox ( "sound should play" )
else
-- outputChatBox ( "not in range" )
end
else
-- outputChatBox ( "invalid element" )
end
end
addEventHandler ( "onPlaySoundNearElement", getRootElement(), playSoundNearElement )
function resourcestart ()
guiSetVisible(carbild, false)
end
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), resourcestart)
function fenster( )
guiSetVisible ( carbild, not guiGetVisible ( carbild ) )
showCursor ( guiGetVisible ( carbild ) )
end
bindKey("z", "down", fenster)
--[[
function oeffne_fenster()
local IsWindowVisible = guiGetVisible(carbild)
if (IsWindowVisible == true) then
guiSetVisible(carbild, false)
showCursor(false)
end
if (IsWindowVisible == false) then
guiSetVisible(carbild, true)
showCursor(true)
end
end
bindKey("z", "down", oeffne_fenster)
]]--
addEventHandler("onClientGUIClick", getRootElement() ,
function (state)
if state == "left" then
if source == start_stop_b then
local spieler = getLocalPlayer()
triggerServerEvent("motoranaus", spieler, spieler)
end
end
end
)
server
function motoran ( source )
local theVehicle
if ( getElementType(source) == "vehicle" ) then
theVehicle = source
end
if ( getElementType(source) == "player" ) then
theVehicle = getElementData ( source, "cl_ownedvehicle" )
end
if ( theVehicle ) then
-- off or not set
local lights = getVehicleOverrideLights ( theVehicle )
if ( getElementData( theVehicle, "cl_enginestate" ) == false ) then
setElementData( theVehicle, "cl_enginestate", true)
setVehicleEngineState( theVehicle, true )
else -- on -- set to off
setElementData( theVehicle, "cl_enginestate", false )
setVehicleEngineState( theVehicle, false )
end
setVehicleOverrideLights ( theVehicle, lights )
else
Err_Msg("ليس لديك سيارة", source )
end
end
addEvent("motoranaus",true)
addEventHandler("motoranaus", getRootElement() , motoran)
-- =================
-- Car Locks ( server )
-- by moh2006
-- =================
-- player element data --
-- cl_ownedvehicle
-- vehicle element data --
-- cl_vehicleowner
-- cl_vehiclelocked
-- cl_enginestate
-- resource starts - ends
function initCarLocks ()
-- Initilize Player Element Data
local players = getElementsByType ( "player" )
for k,p in ipairs(players) do
removeElementData ( p, "cl_ownedvehicle" )
bindKey ( p, "l", "down", doToggleLocked )
end
-- Initilize Vehicle Element Data
local vehicles = getElementsByType ( "vehicle" )
for k,v in ipairs(vehicles) do
removeElementData ( v, "cl_vehicleowner" )
removeElementData ( v, "cl_vehiclelocked" )
removeElementData ( v, "cl_enginestate" )
setVehicleLocked ( v, false )
setVehicleOverrideLights ( v, 0 )
end
end
addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), initCarLocks )
addEventHandler ( "onResourceStop", getResourceRootElement ( getThisResource () ), initCarLocks )
-- player joins
function cl_PlayerJoin ( )
bindKey ( source, ";", "down", doToggleLocked )
end
addEventHandler ( "onPlayerJoin", getRootElement(), cl_PlayerJoin )
-- player quits
function cl_PlayerQuit ( )
-- check for owned car
local ownedVehicle = getElementData ( source, "cl_ownedvehicle" )
if (ownedVehicle ~= false) then
cl_RemoveVehicleOwner ( ownedVehicle )
end
end
addEventHandler ( "onPlayerQuit", getRootElement(), cl_PlayerQuit )
-- player dies
function cl_PlayerWasted ( )
-- check for owned car
local ownedVehicle = getElementData ( source, "cl_ownedvehicle" )
if (ownedVehicle ~= false) then
cl_RemoveVehicleOwner ( ownedVehicle )
end
end
addEventHandler ( "onPlayerWasted", getRootElement(), cl_PlayerWasted )
-- player tries to enter vehicle
function cl_VehicleStartEnter ( enteringPlayer, seat, jacked )
local theVehicle = source
local theOwner
-- locked and not owner entering
if ( getElementData ( theVehicle, "cl_vehiclelocked" ) == true ) then
theOwner = getElementData ( theVehicle, "cl_vehicleowner" )
if theOwner ~= false and theOwner ~= enteringPlayer then
-- make sure they dont enter
--cancelEvent();
end
end
end
addEventHandler ( "onVehicleStartEnter", getRootElement(), cl_VehicleStartEnter )
-- player enters a vehicle
function cl_PlayerDriveVehicle ( player, seat, jacked )
-- Driver Enter
if ( seat == 0 ) then
oldVehicle = getElementData ( player, "cl_ownedvehicle" )
-- not entering player's own owned vehicle
if ( (cl_VehicleLocked(source) == true) and (cl_VehicleOwner(source) ~= player) ) then
removePlayerFromVehicle( player )
Err_Msg("Este veículo está trancado.", player)
return false
end
-- set element data for vehicle and owner
cl_SetVehicleOwner ( source, player )
end
return true
end
addEventHandler ( "onVehicleEnter", getRootElement(), cl_PlayerDriveVehicle )
-- vehicle respawns
function cl_VehicleRespawn ( exploded )
cl_RemoveVehicleOwner ( source )
end
addEventHandler ( "OnVehicleRespawn", getRootElement(), cl_VehicleRespawn )
-- vehicle explosion
function cl_VehicleExplode ( )
local theOwner = getElementData ( source, "cl_vehicleowner" )
if ( theOwner ~= false ) then
cl_RemoveVehicleOwner ( source )
end
end
addEventHandler ( "onVehicleExplode", getRootElement(), cl_VehicleExplode )
-- set vehicle owner
function cl_SetVehicleOwner ( theVehicle, thePlayer )
local oldVehicle = getElementData ( thePlayer, "cl_ownedvehicle" )
if ( oldVehicle ~= false ) then
-- unlock old car
removeElementData ( oldVehicle, "cl_vehicleowner" )
removeElementData ( oldVehicle, "cl_vehiclelocked" )
removeElementData ( oldVehicle, "cl_enginestate" )
setVehicleLocked ( oldVehicle, false )
-- set vars for new car
end
setElementData ( theVehicle, "cl_vehicleowner", thePlayer )
setElementData ( theVehicle, "cl_vehiclelocked", false )
setElementData ( thePlayer, "cl_ownedvehicle", theVehicle )
setElementData( theVehicle, "cl_enginestate", true )
end
function cl_RemoveVehicleOwner ( theVehicle )
local theOwner = getElementData ( theVehicle, "cl_vehicleowner" )
if ( theOwner ~= false ) then
removeElementData ( theOwner, "cl_ownedvehicle" )
removeElementData ( theVehicle, "cl_vehicleowner" )
removeElementData ( theVehicle, "cl_vehiclelocked" )
removeElementData ( owned, "cl_enginestate" )
end
setVehicleLocked ( theVehicle, false )
end
-- flash the lights twice
function cl_FlashLights ( thePlayer )
setTimer ( doToggleLights, 300, 4, thePlayer, true )
end
-- flash once
function cl_FlashOnce ( thePlayer )
setTimer ( doToggleLights, 300, 2, thePlayer, true )
end
-- get vehicle owner ( according to vehicle's element data )
function cl_VehicleOwner ( theVehicle )
return getElementData( theVehicle, "cl_vehicleowner" )
end
-- is vehicle locked ( according to vehicle's element data )
function cl_VehicleLocked ( theVehicle )
return getElementData( theVehicle, "cl_vehiclelocked" )
end
-- messaging functions
-- send red error message
function Err_Msg ( strout, thePlayer )
outputChatBox ( strout, thePlayer, 200, 0, 10 )
end
-- send message to all occupants of vehicle
function Car_Msg ( strout, theVehicle )
numseats = getVehicleMaxPassengers ( theVehicle )
for s = 0, numseats do
local targetPlayer = getVehicleOccupant ( theVehicle, s )
if targetPlayer ~= false then
outputChatBox ( strout, targetPlayer, 30, 144, 255 )
end
end
end
-- send aquamarine message to player
function Info_Msg ( strout, thePlayer )
outputChatBox ( strout, thePlayer, 102, 205, 170 )
end
-- commands
function doToggleLockeds ( source )
local theVehicle , strout
if ( getElementType(source) == "vehicle" ) then
theVehicle = source
end
if ( getElementType(source) == "player" ) then
theVehicle = getElementData ( source, "cl_ownedvehicle" )
end
if ( theVehicle ) then
local vehiclename = getVehicleName ( theVehicle )
-- already locked
if ( getElementData ( theVehicle, "cl_vehiclelocked") == true ) then
doUnlockVehicle ( source )
else
doLockVehicle ( source )
end
else
Err_Msg("ليس لديك سيارة", source)
end
end
addEvent("doUnlockVehicle",true)
addEventHandler("doUnlockVehicle", getRootElement() , doToggleLockeds)
function doToggleLocked ( source )
local theVehicle , strout
if ( getElementType(source) == "vehicle" ) then
theVehicle = source
end
if ( getElementType(source) == "player" ) then
theVehicle = getElementData ( source, "cl_ownedvehicle" )
end
if ( theVehicle ) then
local vehiclename = getVehicleName ( theVehicle )
-- already locked
if ( getElementData ( theVehicle, "cl_vehiclelocked") == true ) then
strout = "Your " .. vehiclename .. " is already locked."
Err_Msg(strout, source)
else
setElementData ( theVehicle, "cl_vehiclelocked", true)
setVehicleLocked ( theVehicle, true )
Car_Msg( "Arac " .. vehiclename .. " قفل السيارة.", theVehicle)
Info_Msg ( "تم فك قفل السيارة", source )
if ( getVehicleController ( theVehicle ) == false ) then
cl_FlashLights ( source )
end
end
else
Err_Msg("ليس لديك سيارة", source)
end
end
addEvent("doLockVehicle",true)
addEventHandler("doLockVehicle", getRootElement() , doToggleLocked)
function doUnlockVehicle ( source )
local theVehicle, strout
if ( getElementType(source) == "vehicle" ) then
theVehicle = source
end
if ( getElementType(source) == "player" ) then
theVehicle = getElementData ( source, "cl_ownedvehicle" )
end
if ( theVehicle ) then
local vehiclename = getVehicleName ( theVehicle )
if ( getElementData ( theVehicle, "cl_vehiclelocked") == false ) then
strout = "السيارات " .. vehiclename .. " مقفلة بالفعل."
Err_Msg(strout, source)
else
setElementData ( theVehicle, "cl_vehiclelocked", false)
setVehicleLocked ( theVehicle, false )
Car_Msg( "السيارة " .. vehiclename .. " فتحت.", theVehicle )
Info_Msg ( "فتح القفل.", source )
if ( getVehicleController ( theVehicle ) == false ) then
cl_FlashOnce ( source )
end
end
else
Err_Msg("ليس لديك سيارة", source)
end
end
function doToggleLights ( source, beep )
local theVehicle
if ( getElementType(source) == "vehicle" ) then
theVehicle = source
end
if ( getElementType(source) == "player" ) then
theVehicle = getElementData ( source, "cl_ownedvehicle" )
end
if ( theVehicle ) then
-- if he was in one
if ( getVehicleOverrideLights ( theVehicle ) ~= 2 ) then -- if the current state isn't 'force on'
setVehicleOverrideLights ( theVehicle, 2 ) -- force the lights on
-- play sound close to element
if ( beep == true ) then
local theElement = theVehicle
triggerClientEvent ( getRootElement(), "onPlaySoundNearElement", getRootElement(), theElement, 5)
end
else
setVehicleOverrideLights ( theVehicle, 1 ) -- otherwise, force the lights off
end
else
Err_Msg("ليس لديك سيارة", source )
end
end
addEvent("doToggleLight",true)
addEventHandler("doToggleLight", getRootElement() , doToggleLights)
addCommandHandler ( "engine", motoran )
addCommandHandler ( "lights", doToggleLight, false)
addCommandHandler ( "lock", doLockVehicle )
addCommandHandler ( "unlock", doUnlockVehicle )
addCommandHandler ("trunk", trunk)
if you help thanks for help....