Jump to content

Jao12

Members
  • Posts

    2
  • Joined

  • Last visited

Jao12's Achievements

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

0

Reputation

  1. -- Configurações para quando um jogador entrar -- XYZ coodenadas local joinX = 1685.0085449219 local joinY = -2334.93359375 local joinZ = 13.546875 -- Armas e tiros --local joinWeapon = 0 --local joinAmmo = 0 -- Menssagem para o jogador local joinMessage = "Respeitem as regras! BOM RP" -- Pele do jogador local joinSkin = 79 -- Configurações para quando um jogador morrer -- XYZ coördinates local spawnX = 1172.6890869141 local spawnY = -1323.4202880859 local spawnZ = 15.402015686035 -- Armas e tiros --local spawnWeapon = 0 --local spawnAmmo = 0 -- Pele do jogador local spawnSkin = oldskin -- Definições para as quantidades de dinheiro -- Dinheiro por matar um jogador local killerMoney = 0 -- O dinheiro retirado do jogador quando morrem local deadPlayerMoney = 0 -- Dinheiro ganho quando entra no server local joinMoney = 150 -- Functions -- This function spawns players when they join function spawnOnJoin() spawnPlayer(source, joinX, joinY, joinZ, 0 , joinSkin) fadeCamera(source, true) setCameraTarget(source, source) --outputChatBox(joinMessage, source) giveWeapon(source, joinWeapon, joinAmmo) givePlayerMoney(source, joinMoney) end -- This function spawns players after they died function spawnOnDead(ammo, killer, weapon, bodypart) --outputChatBox(getPlayerName(source).." died.") takePlayerMoney(source, deadPlayerMoney) if (killer) and (killer ~= source) then givePlayerMoney(killer, killerMoney) end setTimer(spawnPlayer, 3000, 1, source, spawnX, spawnY, spawnZ, 0, spawnSkin) setCameraTarget(source, source) setTimer(giveWeapon, 3000, 1, source, spawnWeapon, spawnAmmo) end -- Event handlers addEventHandler("onPlayerJoin", getRootElement(), spawnOnJoin) addEventHandler("onPlayerWasted", getRootElement(), spawnOnDead)
×
×
  • Create New...