Ok so something I've been stuck with for a few years after simply wondering about it for too long is that I am trying to do this specific thing but it never works.
My problem is if I make a map inside of MTA and convert it to samp it all works out perfectly but convertffs for me doesn't work the other way round.
Maybe it's the spaces within my "map script" I've tried to have no spaces in between each objects and I've tried different amounts of spaces as well which I've replaced with CTRL+F from one to the others but no matter what I can't seem to figure out how to make it function within samp.
MTA is still fantastic and most say Lua is easy to learn but I am afraid I'll get stone to death for even daring to wonder which I've figured out from certain forums already making me feel like my existence is a problem in itself or that I can't even get curious about it without complaining based on what others are saying or at least what I'd suppose they'd say...
Therefore after a long enough time of waiting I've decided to beat my fear no matter how long I've been playing this and decided to ask a very simple question.
Now I really much hope others won't bash me for asking an as simple question as
"How can I convert samp objects back to mta again so I can actually view my map"?
But I am forced to because I haven't even found a relatable topic in here, either that or I can't find stuff and or it was deleted already.
Seems like yet once again I am late to another party but I don't easily take chances so therefore I am left alone so I am sorry that I am only asking now and in these late times but I can't help but to wonder until that gets out of the way.
From my previous understanding and in older version's it seems like only the .map file as well as the folder obviously was needed but in case I am needing to fill up the
mapEditorScriptingExtension_c.Lua & mapEditorScriptingExtension_s.Lua then tell me I suppose the meta.xml is needed and for that I've used this:
<meta>
<oop>true</oop>
<info type="map" version="0.0.1"></info>
<map src="failedwip.map" dimension="0"></map>
<settings>
<setting name="#maxplayers" value="[ 128 ]"></setting>
<setting name="#useLODs" value="[ false ]"></setting>
<setting name="#gamespeed" value="[ 1 ]"></setting>
<setting name="#minplayers" value="[ 0 ]"></setting>
<setting name="#gravity" value="[ 0.008 ]"></setting>
<setting name="#waveheight" value="[ 0 ]"></setting>
<setting name="#locked_time" value="[ true ]"></setting>
<setting name="#weather" value="[ 0 ]"></setting>
<setting name="#time" value="12:0"></setting>
</settings>
<script src="mapEditorScriptingExtension_s.Lua" type="server"></script>
<script src="mapEditorScriptingExtension_c.Lua" type="client" validate="false"></script>
</meta>
(yes I did include the required space in the end)
When it comes to the "w,i,p.map" itself which could possibly be the only reason it's not working I am personally thinking the tabbing of the spaces might not be correct.
Something is obviously missing but I can't be the only one who's trying doing the opposite way rather then simply from mta to samp.
I've already made another map (this ain't it) but it should be an allright enough example for what I am trying to so I hope my way of "presenting it out" made sense because I know (my way of saying it is too long to read.:-(
<map edf:definitions="editor_main">
<object id="object (BinNt07_LA) (1)" breakable="true" interior="0" alpha="255" dimension="0" model="1337" scale="1" doublesided="false" collisions="true" posX="2482.6001" posY="-1687.1" posZ="13.2" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (BinNt07_LA) (2)" breakable="true" interior="0" alpha="255" dimension="0" model="1337" scale="1" doublesided="false" collisions="true" posX="2480.3999" posY="-1686.3" posZ="13.2" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (BinNt07_LA) (3)" breakable="true" interior="0" alpha="255" dimension="0" model="1337" scale="1" doublesided="false" collisions="true" posX="2477.8" posY="-1685.5" posZ="13.2" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (BinNt07_LA) (4)" breakable="true" interior="0" alpha="255" dimension="0" model="1337" scale="1" doublesided="false" collisions="true" posX="2475.1001" posY="-1685" posZ="13.1" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (BinNt07_LA) (5)" breakable="true" interior="0" alpha="255" dimension="0" model="1337" scale="1" doublesided="false" collisions="true" posX="2472.8999" posY="-1684" posZ="13.1" rotX="0" rotY="0" rotZ="0"></object>
</map>
(once again yes I did include the required space in the end but that's just another thing I will never understand)
So this is how MTA thinks of it but why does it look like this when I use convertffs and to this day there's possibly no normal way accessible to everyone with users such as myself that are forced to have this question because I really have no clue how to put:
{ -- 'This: ?' --
<object id="object (BinNt07_LA) (1)" breakable="true" interior="0" alpha="255" dimension="0" model="1337" scale="1" doublesided="false" collisions="true" posX="2482.6001" posY="-1687.1" posZ="13.2" rotX="0" rotY="0" rotZ="0"></object>
{
} -- 'Into: !' --
<object id="convertFFS (obviously)" model="id" posX="?" posY="?" posZ="?" rotX="?" rotY="?" rotZ="?" dimension="#" interior="#" />
}
So does anyone have some program which is able to convert this nonsense into a normal file that actually works? Because I don't have such knowledge and I by any means am not scripter/programmer and obviously I thought such a basic tool would have been available since convertffs screwed it all up and put it in a way that makes no sense what so ever to me.
If it was just the <map edf:definitions="editor_main">, object, & </map> that'd be so much simpler but I for now I can't seem to understand simple terms of scripting itself.
The only reason I haven't categorized this into a forum is because I wasn't sure between maps (well it's not) & scripting help (I guess it could be used but I ain't too certain of it as this just doesn't fit) This is a long read but for those that do spend they're time I highly value, those that include something in the works or suggest something that may lead to the answer to my question is highly appreciated as well and I'd appreciate it so much even if it's just that. I hope that in anything I've said doesn't look that I am complaining or anything, sure it is my fault I didn't put it in the correct forum but then again it's not that easy for this one.