--save
function onPlayerExit(player)
local account = getPlayerAccount(player)
local texture = {}
local model = {}
for i=0, 17 do
local clothesTexture, clothesModel = getPedClothes(player, i)
if ( clothesTexture ~= false ) then
table.insert(texture, clothesTexture)
table.insert(model, clothesModel)
else
table.insert(texture, " ")
table.insert(model, " ")
end
end
local setTextures = table.concat(texture, ",")
local setModels = table.concat(model, ",")
setAccountData(account, "setexture", setTextures)
setAccountData(account, "setmodel", setModels)
texture = {}
model = {}
end
addEventHandler("onPlayerQuit" getRootElement (), onPlayerExit )
function load(player)
local textures = {}
local models = {}
local account = getPlayerAccount(player)
local textureLoad = getAccountData(account, "setexture")
local modelLoad = getAccountData(account, "setmodel")
local textures = split(textureLoad, 44)
local models = split(modelLoad, 44)
setElementModel(player,0)
for i=0, 17 do
if ( textures[i+1] ~= " " ) then
addPedClothes(player, textures[i+1], models[i+1], i)
end
end
textures = {}
models = {}
end
addCommandHandler("load", load)
addEventHandler( "onPlayerLogin", getRootElement (), load )
assim?