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getPlayerName = Thirrasgo

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getPlayerName = Thirrasgo's Achievements

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. Não faço a minima ideia de como eu possa fazer isso kkkkk Você poderia editá-lo pra mim por favor?
  2. --save function onPlayerExit(player) local account = getPlayerAccount(player) local texture = {} local model = {} for i=0, 17 do local clothesTexture, clothesModel = getPedClothes(player, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local setTextures = table.concat(texture, ",") local setModels = table.concat(model, ",") setAccountData(account, "setexture", setTextures) setAccountData(account, "setmodel", setModels) texture = {} model = {} end addEventHandler("onPlayerQuit" getRootElement (), onPlayerExit ) function load(player) local textures = {} local models = {} local account = getPlayerAccount(player) local textureLoad = getAccountData(account, "setexture") local modelLoad = getAccountData(account, "setmodel") local textures = split(textureLoad, 44) local models = split(modelLoad, 44) setElementModel(player,0) for i=0, 17 do if ( textures[i+1] ~= " " ) then addPedClothes(player, textures[i+1], models[i+1], i) end end textures = {} models = {} end addCommandHandler("load", load) addEventHandler( "onPlayerLogin", getRootElement (), load ) assim?
  3. Preciso de ajuda para automatizar este sistema de Save-Clothes, preciso que ele salve as roupas na hora do player sair (ou dps q comprar) e carregar as roupas quando o player logar. function onPlayerExit(player) local account = getPlayerAccount(player) local texture = {} local model = {} for i=0, 17 do local clothesTexture, clothesModel = getPedClothes(player, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local setTextures = table.concat(texture, ",") local setModels = table.concat(model, ",") setAccountData(account, "setexture", setTextures) setAccountData(account, "setmodel", setModels) texture = {} model = {} end addCommandHandler("save", save) function load(player) local textures = {} local models = {} local account = getPlayerAccount(player) local textureLoad = getAccountData(account, "setexture") local modelLoad = getAccountData(account, "setmodel") local textures = split(textureLoad, 44) local models = split(modelLoad, 44) setElementModel(player,0) for i=0, 17 do if ( textures[i+1] ~= " " ) then addPedClothes(player, textures[i+1], models[i+1], i) end end textures = {} models = {} end addCommandHandler("load", load)
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