client
 
	something is wrong with him 
	the player can shoot after some time 
	and + you can shoot from a hydra hunter rhino, etc. 
	I want to ban it all
 
	 
 
	 
	 
 
	local l_controls = { "fire", "action", "previous_weapon", "next_weapon", "aim_weapon", "vehicle_fire", "vehicle_secondary_fire" } 
	addEventHandler("onClientPlayerStealthKill",localPlayer, 
	function (targetPlayer) 
	    if getElementData(targetPlayer,"invincible") then 
	        cancelEvent() 
	    end 
	end)
 
	function onClientPlayerStealthKill() 
	    print("No dm disabled!") 
	end
 
	setTimer(onClientPlayerStealthKill, 10000, 1)
 
	GUIEditor = { 
	    checkbox = {}, 
	    label = {} 
	}
 
	function checkBox()  
	    if ( guiCheckBoxGetSelected(GUIEditor.checkbox[1])) then  
	        setElementData(localPlayer, "invincible", true)  
	        setVehicleDamageProof(getPedOccupiedVehicle(localPlayer),true)  
	    else  
	        setElementData(localPlayer, "invincible", false)  
	        setVehicleDamageProof(getPedOccupiedVehicle(localPlayer),false)  
	    end  
	end 
 
	addEventHandler("onClientResourceStart", resourceRoot, 
	    function() 
	        GUIEditor.label[1] = guiCreateLabel(464, 27, 130, 14, "Disable deathmatch", false) 
	        GUIEditor.checkbox[1] = guiCreateCheckBox(447, 27, 17, 15, "", false, false)     
	        addEventHandler("onClientGUIClick",GUIEditor.checkbox[1], checkBox, false) 
	    end 
	) 
 
	function renderDeathmatchTag() 
	  local streamedPlayers = getElementsByType ("player", root, true) 
	  if streamedPlayers and #streamedPlayers ~= 0 then 
	    local lpos = {getElementPosition(localPlayer)} 
	    for _,p in ipairs (streamedPlayers) do 
	      if p and isElement (p) then 
	        if getElementData (p, "invincible") then 
	          local ppos = {getElementPosition(p)} 
	          if getDistanceBetweenPoints3D (lpos[1], lpos[2], lpos[3], ppos[1], ppos[2], ppos[3]) <= 20 then 
	            local x, y = getScreenFromWorldPosition (ppos[1], ppos[2], ppos[3]+1.2) 
	            if x and y then 
	              dxDrawText ("Disabled deathmatch ! (Can't die)", x +52, y +52, x -30, y, tocolor (255,0,0), 0.5, "bankgothic", "center") 
	            end 
	          end 
	        end 
	      end 
	    end 
	  end 
	end 
	addEventHandler ("onClientRender", root, renderDeathmatchTag)
 
	addEventHandler("onClientResourceStart", resourceRoot, function() 
	  GUIEditor.label[1] = guiCreateLabel(464, 27, 130, 14, "Disable deathmatch", false) 
	  GUIEditor.checkbox[1] = guiCreateCheckBox(447, 27, 17, 15, "", false, false)     
	   
	  addEventHandler("onClientGUIClick",GUIEditor.checkbox[1], function()  
	    if( guiCheckBoxGetSelected(source) ) then 
	      outputChatBox("Dead match enabled.") 
	      setElementData(localPlayer, "invincible", true)  
	       
	      triggerServerEvent("OnSetControlsServer", localPlayer, false)
 
	      local vehicle = getPedOccupiedVehicle(localPlayer) 
	      if(vehicle) then   
	        setVehicleDamageProof(vehicle,true) 
	      end           
	    else 
	       
	      outputChatBox("Dead match disabled.") 
	      setElementData(localPlayer, "invincible", false) 
	       
	      if not getElementData(localPlayer, "greenzone") then 
	        triggerServerEvent("OnSetControlsServer", localPlayer, true) 
	      end 
	      local vehicle = getPedOccupiedVehicle(localPlayer) 
	      if(vehicle) then   
	        setVehicleDamageProof(vehicle,false) 
	      end                  
	    end 
	  end, false)
 
	end) 
 
	 
	addEventHandler ( "onClientPlayerDamage", localPlayer, function ()  
	  if getElementData(source,"invincible") then  
	    cancelEvent()  
	  end  
	end) 
 
	addEventHandler("onClientPlayerStealthKill",localPlayer, 
	function () 
	    if getElementData(source,"invencible") then 
	        cancelEvent() 
	    end 
	end)
 
	function onPSKill(target) 
	    if getElementData(target,"invincible") then 
	        cancelEvent() 
	    end 
	end 
	addEventHandler("onClientPlayerStealthKill",localPlayer,onPSKill)
 
	function stopDamage(attacker,weapon,bodypart,loss) 
	    if isElement(attacker) then 
	        if attacker ~= source then 
	            if getElementData(source,"invincible") then 
	                cancelEvent() 
	            end 
	        end 
	    end 
	end 
	addEventHandler("onClientPlayerDamage",localPlayer,stopDamage)
 
	function stopVehicleDamage(attacker, weapon, loss, x, y, z, tire) 
	    local controller = getVehicleController(source) 
	    if isElement(attacker) and isElement(controller) then 
	        if attacker ~= controller then 
	            if getElementData(controller,"invincible") then 
	                cancelEvent() 
	            end 
	        end 
	    end 
	end  
	server  
	 
 
	function disableWeaponOnGodMod (prev,new)  
	    if getElementData(localPlayer, "invincible") then  
	            setPedWeaponSlot(localPlayer, 0) 
	            setVehicleDamageProof ( root, true )      
	    end  
	end  
	addEventHandler ( "onClientRender", root, disableWeaponOnGodMod )
 
	addEvent("OnSetControlsServer", true) 
	addEventHandler("OnSetControlsServer", root, function(state) 
	    for _, v in ipairs(l_controls) do 
	        toggleControl(client, v, state) 
	      end 
	end)