Hey, I want to do a function witch will give a player a object (tire) and I want
 
	to  give it only once (limit of tires in trunk). Is there a way to do it?
 
	My script is serverside,I am begginer in scripting so dont hate me  :]
 
	My script:
 
function bagaznik(player)
	vehicle2 = getPedOccupiedVehicle(player)
	if isElement(vehicle2) then
		if getVehicleDoorOpenRatio(vehicle2,1) > 0 then
			setVehicleDoorOpenRatio(vehicle2,1,0)
		else
			element = getPedOccupiedVehicle(player)
			 x,y,z = pozycja(element,0,-3,-1)
			 myMarker =createMarker ( x , y, z, "cylinder", 1.5, 255, 255, 0, 170 )
			addEventHandler("onMarkerHit", myMarker, sprawdzstan)
			setVehicleDoorOpenRatio(vehicle2,1,1)
		end
	end
	end
addCommandHandler("trunk",bagaznik)
--This funciton makes trunk open and create marker behind trunk and if you touch marker it run function sprawdzstan
function sprawdzstan(thePlayer)
if stan(thePlayer)==0 then
	 outputChatBox("#ffea00"..getVehicleName ( vehicle ).." jest sprawny: ",getRootElement(),r,g,b, true )
     outputChatBox ( "#ffea00Lewy-Przod: " .. stany [ lewyprzod ] .. "   #ffea00Prawy-Przod: " .. stany [ prawyprzod ]
      .."   #ffea00Lewy-tyl: " .. stany [ lewytyl ] .. "   #ffea00Prawy-Tyl: " .. stany [ prawytyl ],getRootElement(),r,g,b, true )
	  setVehicleDoorOpenRatio(vehicle,1,0)
	  destroyElement(myMarker)
else
	 outputChatBox("#ffea00"..getVehicleName ( vehicle ).."   jest zepsuty: ",getRootElement(),r,g,b, true )
	 outputChatBox ( "#ffea00Lewy-Przod: " .. stany [ lewyprzod ] .. "    #ffea00Prawy-Przod: " .. stany [ prawyprzod ]
      .. "   #ffea00Lewy-tyl: " .. stany [ lewytyl ] .. "   #ffea00Prawy-Tyl: " .. stany [ prawytyl ],getRootElement(),r,g,b, true  )
	 outputChatBox("By naprawić zepsute koło podejdz do pojazdu i odczekaj 5 sekund")
	 playanim(thePlayer)
end
end
--this function check if car wheels are damaged or not if not it output they are in good condition and destroy marker and close trunk
--if wheels are damaged it output they are damaged and run playanim
function  playanim(thePlayer)
		poprawka(thePlayer)
		setPedAnimation(thePlayer,"carry","crry_prtial",0,true,true,false,true)
		setTimer(function()setVehicleWheelStates ( vehicle, 0, 0, 0, 0 ) destroyElement(object) setPedAnimation(thePlayer,"carry","crry_prtial",0,true,true,false,false)
		destroyElement(myMarker) setVehicleDoorOpenRatio(vehicle,1,0)
		end,5000,1)
end
--this function set player animation to carry a object set on arms and after 5 seconds repair wheels in car destroy marker and set trunk close
function poprawka(thePlayer)
		x,y,z=getElementPosition(thePlayer )
		object =createObject (1327,x,y,z)
		setObjectScale(object,0.3)
		attachElements(object, thePlayer,-0.05,0.5,0.2,0,90,-100)
		setElementCollisionsEnabled(object, false)
end
-- function to set tire on player arms
function pozycja(element,offX,offY,offZ)
    local m = getElementMatrix ( element )  -- Get the matrix
    local x = offX * m[1][1] + offY * m[2][1] + offZ * m[3][1] + m[4][1]  -- Apply transform
    local y = offX * m[1][2] + offY * m[2][2] + offZ * m[3][2] + m[4][2]
    local z = offX * m[1][3] + offY * m[2][3] + offZ * m[3][3] + m[4][3]
    return x, y, z                               -- Return the transformed point
end
--function requried to get position of trunk
function getNearestVehicle( thePlayer )  
    local x, y, z = getElementPosition( thePlayer )   
    for i, v in ipairs( getElementsByType( "vehicle" ) ) do  
        local distance = getDistanceBetweenPoints3D( x, y, z, getElementPosition( v ) )  
		if distance <12 then 
            nearestVehicle = v 
        end  
    end 
    return nearestVehicle or false  
end 
--get distance and id etc. of the nearest car
function stan ( thePlayer)
	vehicle=getNearestVehicle( thePlayer )
	 stany = { [0]="#099e34Pełna", [1]="#FF0000Bez powietrza", [2]="#FF0000Odpadnięte koło" }
	 lewyprzod, lewytyl, prawyprzod, prawytyl = getVehicleWheelStates ( vehicle )
	 if lewyprzod==1 or lewytyl==1 or prawyprzod==1 or prawytyl==1 then
	 
	  else
	  
	  return lewyprzod, lewytyl, prawyprzod, prawytyl,stany
	end
end
--check car wheels condition that if is required to work sprawdzstan
--Script written by Rivsky :]
	 
 
	I want a limit in bagazanik function like:
 
	Player open trunk and take's one tire,repair a tire and In second time when he puncture the tire and open trunk the output say the Trunk is empty and after get into the car car and get out of the car the trunk don't reset and will be still empty until I reset script.
 
	If something is incomprehensible write here and I'll explain you and sorry If my English was not understandable :]