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Filipe Souza

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. Vou tentar amigo e na próxima vou postar na proxima seção
  2. Então pessoal, eu sou novo com script, porém eu estava trabalhando com um baixado na net e, em seguida, eu usei o código: if isObjectInACLGroup ("user."..getAccountName(getPlayerAccount(thePlayer)), aclGetGroup("Civil")) then Porém não funfou. Queria ajuda para fazer ele pegar. Fico muito feliz em tirar uma dúvida e me ajudar a resolver esse problema. Meu código todo: iniMarker = createMarker( 2911.1416015625, -1961.9196777344, 10.106250762939, "cylinder", 1.5, 255,255,255,50) iniMarker1 = createMarker( 2911.5544433594, -1957.5307617188, 10.106250762939, "cylinder", 1.5, 255,255,255,50) iniMarker2 = createMarker( 2911.056640625, -1965.8560791016, 10.106250762939, "cylinder", 1.5, 255,255,255,50) destroyM = createMarker( 2904.9248046875, -1976.654296875, 10.106250762939, "cylinder", 1.9, 255,0,0,100) veh = {} function spawnVehicle(player) if isElementWithinMarker(player, iniMarker) then if isObjectInACLGroup ("user."..getAccountName(getPlayerAccount(thePlayer)), aclGetGroup("Civil")) then if veh[player] and isElement( veh[player] ) then destroyElement(veh[player]) veh[player] = nil end veh[player] = createVehicle(560, 2898.6862792969, -1975.8170166016, 11.106250762939) warpPedIntoVehicle(player, veh[player]) end end end addEventHandler("onMarkerHit", iniMarker, spawnVehicle) function spawnVehicle(player) if isElementWithinMarker(player, iniMarker1) then if veh[player] and isElement( veh[player] ) then destroyElement(veh[player]) veh[player] = nil end veh[player] = createVehicle(596, 2883.9631347656, -1973.9578857422, 11.106250762939) warpPedIntoVehicle(player, veh[player]) end end addEventHandler("onMarkerHit", iniMarker1, spawnVehicle) function spawnVehicle(player) if isElementWithinMarker(player, iniMarker2) then if veh[player] and isElement( veh[player] ) then destroyElement(veh[player]) veh[player] = nil end veh[player] = createVehicle(468, 2879.7241210938, -1977.0021972656, 11.106250762939) warpPedIntoVehicle(player, veh[player]) end end addEventHandler("onMarkerHit", iniMarker2, spawnVehicle) function destroy(player) if isElementWithinMarker(player, destroyM) then if isPedInVehicle(player) == true then destroyElement(veh[player]) outputChatBox("", player, 255,0,0,true) else outputChatBox("", player, 255,0,0,true) end end end addEventHandler("onMarkerHit", destroyM, destroy)
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