Dexlord
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Posts posted by Dexlord
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2 hours ago, Captain Cody said:
May I recommend adding prelighting. Gives the models a much more polished look.
I just used lighting shaders or colormod. Mulitipoly models don't support prelighting very well.
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- The second pack, 215 models. Buildings have interiors, mesh collision and more.
Price: $15
- The fourth pack from arma. 14 Kishlak houses and 41 interior decor, high poly. You could saw this model in arma 2.
Price: $5.
- The third pack, again 215 models. No interiors, mipmap 10, houses, blocks, misc, middle east ambience, high and low polygons.
Price: $15.
P.S. Not all models shown in screenshots.
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On 9/7/2019 at 1:11 AM, Tut said:
This looks very interesting - nice job! May I suggest adding vertex lighting to your models? It'll do wonders I'm sure.
Have a look at how much it helped bringing mood into a CS map I was tweaking
Prelight?
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303 new models. The achievements of my old project, now I decided to sell them. Each object has an interior. The windows are shot through, because they dont have collision. Very big houses, several floors and good collision. Ok, watch the screen.
I give rar file. It has a script for replacing the models and txt file, where you can see "NAME_MODEL - ID". This my first pack, it weight 200+ MB
This models may come to handy in different modes: deathmatch, roleplay, war and so on.
For to make a purchase - write me on forum account or gmail - [email protected]
SOLD
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local models = { ["redhex_oneside"] = 7919 ["redhex_oneside2"] = 7920 ["redhex_oneside3"] = 7921 ["sidemosque"] = 7922 ["mural11b"] = 7923 ["mural12"] = 7924 ["mural13"] = 7925 ["wall_new"] = 7926 ["wall_new_pillar"] = 7927 ["wall_new_stena"] = 7929 ["opx2_side_curve1"] = 7940 ["opx2_side_drvway"] = 7945 ["opx2_side1"] = 7947 ["opx2_side2"] = 7950 ["opx2_side3"] = 7938 ["gate4_part1"] = 7952 ["gate4_part2"] = 7953 ["road_alpha1"] = 7939 } addEventHandler("onClientResourceStart",root,function() for i,v in pairs(models) do local tex = engineLoadTXD("models/"..i..".txd", v) engineImportTXD(tex, v) local mod = engineLoadDFF("models/"..i..".dff", v) engineReplaceModel(mod, v) local col = engineLoadCOL("models/"..i..".col", v) engineReplaceCOL(col, v) end end)
Хелп, не могу понять в чем прикол, пытаюсь сделать более короткий код для замены моделей, но чет не работает.
[SELL] Packages of Models for WAR
in Resources
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The only minus of models is vertex. Ok, i can make prelighting. I use this model when i creating my project, but on him i using enb shader, which he himself created the light on vertex.
Sorry for my eng, i russian.