Zakrepe
-
Posts
13 -
Joined
-
Last visited
Posts posted by Zakrepe
-
-
The top three players with the most killings receive a cash prize!
Ranking (F6) Today we reset a statistics!1. 40e
2.20e
3.10e
-
Hi, I would like to invite you to a DayZ server that has been around for over 3 years,
during this time we've improved the server as you'll notice below.
The base is 0.7 from Tekken.
# 1. Modified group system in which min.
- Visibility of a group member from a distance,
- Possibility of hazard identification,
- Nickname visibility under F11,
-Blip death of a gang member.
# 2. BoatCrash
# 3. Author's login panel
# 4. Author's Weapon HUD
# 5. Ranking Kill / Death Ratio, TotalMurders, AliveTime by Zgetka pair
# 6. New hitboxes
-Sound sound
-Hitmarkers for vehicles and players
-Text at the top of the screen who we killed
-The killed person receives information by whom he was killed and how many meters in chat.
# 7. GPS Channel, the ability to change the render and foga.
# 8. New skins, backpacks, changes.
# 9. Author's locations
# 10. Adapted handling for cars.
# 11. Transparent Debugmonitor
# 12. New icons
# 13. Author's Tabulator
# 14. Information panel adapted for English / Polish
# 15. The backpack can be hidden
# 15. And much more what you can find out by going to the server!
Server name: V-DayZ
IP address: mtasa://193.70.126.129: 20968
Slots: 60
Gamemode: V-DayZ!
Discord: https://discord.gg/EMGQGWX
-
<enablesd>31,32,4</enablesd>
Its a reason? XDDD I think i must add no delete.
;ppOkey its work, /delete
-
Hi, i have problem.
I allowed use macro sprint on server in mtaserver config, and have enabled glitch.
But macro working only when use key and space to max sprint, no only key. Why?
I dont have any scripts anty macro. -
Hi, I would like to invite you to the DayZ server that has been around for 4 years now, the server has been improved, among other things, in a new function that we have not offered for this four years.
[#] We have understood a bug with vehicle spawns, which makes them no longer available for purchase.
[#] Boxes with equipment have been reduced, we do not want the gameplay to get bored too soon.
# 1. All known copying methods have been blocked.
# 1.1 Bugs related to repairing the vehicle, etc. have been blocked
# 1.2. All so-called "textures" have been blocked.
# 2. Improved Hitboxes
# 2.1 Hitmarkers when shooting at players or vehicles.
# 2.2 "X" when targeting a player from the group.
# 2.3. At death, he receives information about the distance from which we were killed.
# 2.4 Blip on the map during the death of a member of the group, lasting 2 minutes
# 3 Unique weapon available only in crash on the islands.
# 3.1 New weapons, matching spread, correct weapon damage.
# 3.2 Armor on military vehicles (The vehicle will not spill out after a few shots)
# 4. New Login Panel.
# 5. Author's locations (Some shown in the video below)
# 6. Above all, a carefully selected administration, because we all know how it was with it.
# 7. Because we often asked a question, we added the Big Tent to the server.
# 8. Adapted handling for vehicles (the car will not fall over during the bend)
# 9. The ability to match the crosshair on the server.
# 10. GPS Channel, with channel chat and markers.
# 11. And much more, as you will see by entering the server!
-Video with the announcement of the server-
https://www.youtube.com/watch?v=x_pBngRGRtM&t=4s
ServerName: Black Project DayZ
Adress IP: mtasa://193.70.126.129:20968
Slots: 40
Gamemode: DayZ -
Hi, I would like to invite you to the DayZ server, conducted on gamemodzie 0.7 from Tekken for over 3 years.# 1. Render panel distance / Fog
# 2. Information panel about the server (Bilingual (Polish / English))
# 3. Information for the killer on the top of the screen.
# 3.1. A characteristic sound during the murder.
# 4. New Group System
# 4.1. Blip a group member after death.
# 5. Handling for sports vehicles.
# 6. Author's military locations (around 6-7)
# 7. Hitmarkers for vehicles and players.
# 7.1. Balanced weapon damage, increased weapon distance, improved hitboxes.
# 7.2 New weapon sounds adapted to each type.
# 8. Most of the sniper weapons have been removed. (AWP and AWM left)
# 9. Upgraded server tab.
# 10. No lags when you refresh items.
# 11. And a lot more!
-Login Panel-
-WeaponHUD-
-TAB-
Server Name: Black Project DayZ
Adress IP: mtasa://193.70.126.129:20660
Slots: 40
Gamemode: BP-DayZ- 1
-
I think bug line : local value = (getElementCurrentSlots(LocalPlayer)+getItemSlots(itemName) - getElementMaxSlots(LocalPlayer))
And code now look that:
addEventHandler("onClientGUIClick", inv.button[4], function() local itemName = guiGridListGetItemText(inv.grid[1], guiGridListGetSelectedItem(inv.grid[1]), 1); local value = (getElementCurrentSlots(LocalPlayer)+getItemSlots(itemName) - getElementMaxSlots(LocalPlayer)) local value = tonumber( value ) if isPlayerInLoot() then if (getElementData(isPlayerInLoot(), itemName) and getElementData(isPlayerInLoot(), itemName) >= value) then if not isToolbeltItem(itemName) then if (getElementCurrentSlots(localPlayer)+getItemSlots(itemName) <= getElementMaxSlots(localPlayer)) then if not playerMovedInInventory then triggerEvent("onPlayerMoveItemInInventoryFast", getLocalPlayer(), itemName, isPlayerInLoot(),value); playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false; end, 700, 1); else startRollMessage("You can't pick up items that fast!", 255, 22, 0); return; end else triggerEvent("gs_notification_text",getLocalPlayer(),"error","Inventory is full!") return; end else playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false end, 700, 1); triggerEvent("onPlayerMoveItemInInventoryFast", getLocalPlayer(), itemName, isPlayerInLoot(),value); end end if isPlayerInLoot() then setTimer(refreshInventory, 200, 2); setTimer(refreshLoot, 200, 2, getElementData(localPlayer, "currentCol"), guiGetText(inv.label[1])); end end end);
-
I wanted to create a system that after clicking the button, it transfers the maximum amount of object that we can pick up.
-
My code have error with this line: local value = ((getElementCurrentSlots(localPlayer)+getItemSlots(itemName)) - getElementMaxSlots(localPlayer))
Error: attempt to perform arithmetic on a boolean value
All code:
addEventHandler("onClientGUIClick", inv.button[4], function() local value = ((getElementCurrentSlots(localPlayer)+getItemSlots(itemName)) - getElementMaxSlots(localPlayer)) local value = tonumber( value ) if value and value > 1 then local itemName = guiGridListGetItemText(inv.grid[1], guiGridListGetSelectedItem(inv.grid[1]), 1); if isPlayerInLoot() then if getElementData(isPlayerInLoot(), itemName) and getElementData(isPlayerInLoot(), itemName) >= value then if not isToolbeltItem(itemName) then if (getElementCurrentSlots(localPlayer)+getItemSlots(itemName) <= getElementMaxSlots(localPlayer)) then if not playerMovedInInventory then triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value); playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false; end, 700, 1); else startRollMessage("You can't pick up items that fast!", 255, 22, 0); return; end else triggerEvent("gs_notification_text",getLocalPlayer(),"error","Inventory is full!") return; end else playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false end, 700, 1); triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value); end end if isPlayerInLoot() then setTimer(refreshInventory, 200, 2); setTimer(refreshLoot, 200, 2, getElementData(localPlayer, "currentCol"), guiGetText(inv.label[1])); end end end end);
-
Help me i get this error: attempt to perform arithmetic on a boolean value
addEventHandler("onClientGUIClick", inv.button[4], function() local value = ((getElementCurrentSlots(localPlayer)+getItemSlots(itemName)) - getElementMaxSlots(localPlayer)) local value = tonumber( value ) if value and value > 1 then local itemName = guiGridListGetItemText(inv.grid[1], guiGridListGetSelectedItem(inv.grid[1]), 1); if isPlayerInLoot() then if getElementData(isPlayerInLoot(), itemName) and getElementData(isPlayerInLoot(), itemName) >= value then if not isToolbeltItem(itemName) then if (getElementCurrentSlots(localPlayer)+getItemSlots(itemName) <= getElementMaxSlots(localPlayer)) then if not playerMovedInInventory then triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value); playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false; end, 700, 1); else startRollMessage("You can't pick up items that fast!", 255, 22, 0); return; end else triggerEvent("gs_notification_text",getLocalPlayer(),"error","Inventory is full!") return; end else playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false end, 700, 1); triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value); end end if isPlayerInLoot() then setTimer(refreshInventory, 200, 2); setTimer(refreshLoot, 200, 2, getElementData(localPlayer, "currentCol"), guiGetText(inv.label[1])); end end end end);
[SELL] GPS + LEVEL SYSTEM DAYZ
in Resources
Posted
Hello, i have for sell GPS + System LEVEL
for server DayZ but i can edit this for your server RPG.
Screenshots:
Contact:
Discord: PanTadeusz#0192