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Zakrepe

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Posts posted by Zakrepe

  1. VBXAP1X.png


    Hi, I would like to invite you to a DayZ server that has been around for over 3 years,
    during this time we've improved the server as you'll notice below.
    The base is 0.7 from Tekken.
    Nqyp6yL.png 
    # 1. Modified group system in which min.
    - Visibility of a group member from a distance,
    - Possibility of hazard identification,
    - Nickname visibility under F11,
    -Blip death of a gang member.
    # 2. BoatCrash
    # 3. Author's login panel
    # 4. Author's Weapon HUD
    # 5. Ranking Kill / Death Ratio, TotalMurders, AliveTime by Zgetka pair
    # 6. New hitboxes
    -Sound sound
    -Hitmarkers for vehicles and players
    -Text at the top of the screen who we killed
    -The killed person receives information by whom he was killed and how many meters in chat.
    # 7. GPS Channel, the ability to change the render and foga.
    # 8. New skins, backpacks, changes.
    # 9. Author's locations
    # 10. Adapted handling for cars.
    # 11. Transparent Debugmonitor
    # 12. New icons
    # 13. Author's Tabulator
    # 14. Information panel adapted for English / Polish
    # 15. The backpack can be hidden
    # 15. And much more what you can find out by going to the server!
    PL0shzY.png
    IhWLALP.png 
    MR1RrN5.png 
    RnefKlA.png 
    9KuOEJJ.png 
    E8ogvbW.png
    Server name: V-DayZ
    IP address: mtasa://193.70.126.129: 20968
    Slots: 60
    Gamemode: V-DayZ!
    Discord: https://discord.gg/EMGQGWX
     

  2. Hi, i have problem.

    I allowed use macro sprint on server in mtaserver config, and have enabled glitch.

    But macro working only when use key and space to max sprint, no only key. Why?
    I dont have any scripts anty macro.

  3. 8TUOruB.png


    Hi, I would like to invite you to the DayZ server that has been around for 4 years now, the server has been improved, among other things, in a new function that we have not offered for this four years.
    [#] We have understood a bug with vehicle spawns, which makes them no longer available for purchase.
    [#] Boxes with equipment have been reduced, we do not want the gameplay to get bored too soon. ;)
    QY8mJMp.png
    # 1. All known copying methods have been blocked.
    # 1.1 Bugs related to repairing the vehicle, etc. have been blocked
    # 1.2. All so-called "textures" have been blocked.
    # 2. Improved Hitboxes
    # 2.1 Hitmarkers when shooting at players or vehicles.
    # 2.2 "X" when targeting a player from the group.
    # 2.3. At death, he receives information about the distance from which we were killed.
    # 2.4 Blip on the map during the death of a member of the group, lasting 2 minutes
    # 3 Unique weapon available only in crash on the islands.
    # 3.1 New weapons, matching spread, correct weapon damage.
    # 3.2 Armor on military vehicles (The vehicle will not spill out after a few shots)
    # 4. New Login Panel.
    # 5. Author's locations (Some shown in the video below)
    # 6. Above all, a carefully selected administration, because we all know how it was with it. ;)
    # 7. Because we often asked a question, we added the Big Tent to the server.
    # 8. Adapted handling for vehicles (the car will not fall over during the bend)
    # 9. The ability to match the crosshair on the server.
    # 10. GPS Channel, with channel chat and markers.
    # 11. And much more, as you will see by entering the server!
    xrPdeNh.png
    -Video with the announcement of the server-
    https://www.youtube.com/watch?v=x_pBngRGRtM&t=4s 
    9lJmbrl.png 
    kJTagQ1.png 
    YeTDV5e.png 
    uShLc0F.png 
    Eo5WQ23.png 
    ServerName: Black Project DayZ 
    Adress IP: mtasa://193.70.126.129:20968    
    Slots: 40
    Gamemode: DayZ

  4. A4PPEfQ.png 


    Hi, I would like to invite you to the DayZ server, conducted on gamemodzie 0.7 from Tekken for over 3 years.
    Nqyp6yL.png

     # 1. Render panel distance / Fog
    # 2. Information panel about the server (Bilingual (Polish / English))
    # 3. Information for the killer on the top of the screen.
    # 3.1. A characteristic sound during the murder.
    # 4. New Group System
    # 4.1. Blip a group member after death.
    # 5. Handling for sports vehicles.
    # 6. Author's military locations (around 6-7)
    # 7. Hitmarkers for vehicles and players.
    # 7.1. Balanced weapon damage, increased weapon distance, improved hitboxes.
    # 7.2 New weapon sounds adapted to each type.
    # 8. Most of the sniper weapons have been removed. (AWP and AWM left)
    # 9. Upgraded server tab.
    # 10. No lags when you refresh items.
    # 11. And a lot more!

    PL0shzY.png 
    -Login Panel-
    9Ud1f5Z.jpg 

    -WeaponHUD-
    aD88ITO.png 

    -TAB-
    Cc931FC.png 

    E8ogvbW.png 

    Server Name: Black Project DayZ
    Adress IP: mtasa://193.70.126.129:20660
    Slots: 40
    Gamemode: BP-DayZ

    • Like 1
  5. I think bug line :     local value = (getElementCurrentSlots(LocalPlayer)+getItemSlots(itemName) - getElementMaxSlots(LocalPlayer))

    And code now look that: 

    addEventHandler("onClientGUIClick", inv.button[4], function()
        local itemName = guiGridListGetItemText(inv.grid[1], guiGridListGetSelectedItem(inv.grid[1]), 1);
        local value = (getElementCurrentSlots(LocalPlayer)+getItemSlots(itemName) - getElementMaxSlots(LocalPlayer))
        local value = tonumber( value )
        if isPlayerInLoot() then
    	if (getElementData(isPlayerInLoot(), itemName) and getElementData(isPlayerInLoot(), itemName) >= value) then
                if not isToolbeltItem(itemName) then
                    if (getElementCurrentSlots(localPlayer)+getItemSlots(itemName) <= getElementMaxSlots(localPlayer)) then
                        if not playerMovedInInventory then
                            triggerEvent("onPlayerMoveItemInInventoryFast", getLocalPlayer(), itemName, isPlayerInLoot(),value);
                            playerMovedInInventory = true;
                            setTimer(function() playerMovedInInventory = false; end, 700, 1);
                        else
                            startRollMessage("You can't pick up items that fast!", 255, 22, 0);
                            return;
                        end 
                    else
                        triggerEvent("gs_notification_text",getLocalPlayer(),"error","Inventory is full!")
                        return;
                    end
                else
                    playerMovedInInventory = true;
                    setTimer(function() playerMovedInInventory = false end, 700, 1);
                    triggerEvent("onPlayerMoveItemInInventoryFast", getLocalPlayer(), itemName, isPlayerInLoot(),value);
                end
            end
            if isPlayerInLoot() then
                setTimer(refreshInventory, 200, 2);
                setTimer(refreshLoot, 200, 2, getElementData(localPlayer, "currentCol"), guiGetText(inv.label[1]));
            end
        end
    end);

     

  6. My code have error with this line: local value = ((getElementCurrentSlots(localPlayer)+getItemSlots(itemName)) - getElementMaxSlots(localPlayer))

    Error: attempt to perform arithmetic on a boolean value

     

    All code: 

    addEventHandler("onClientGUIClick", inv.button[4], function()
        local value = ((getElementCurrentSlots(localPlayer)+getItemSlots(itemName)) - getElementMaxSlots(localPlayer))
    	local value = tonumber( value )
    	if value and value > 1 then
    	local itemName = guiGridListGetItemText(inv.grid[1], guiGridListGetSelectedItem(inv.grid[1]), 1);
    	if isPlayerInLoot() then
    		if getElementData(isPlayerInLoot(), itemName) and getElementData(isPlayerInLoot(), itemName) >= value then
    			if not isToolbeltItem(itemName) then
    				if (getElementCurrentSlots(localPlayer)+getItemSlots(itemName) <= getElementMaxSlots(localPlayer)) then
    					if not playerMovedInInventory then
    						triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value);
    						playerMovedInInventory = true;
    						setTimer(function() playerMovedInInventory = false; end, 700, 1);
    					else
    						startRollMessage("You can't pick up items that fast!", 255, 22, 0);
    						return;
    					end 
    				else
    					triggerEvent("gs_notification_text",getLocalPlayer(),"error","Inventory is full!")
    					return;
    				end
    			else
    				playerMovedInInventory = true;
    				setTimer(function() playerMovedInInventory = false end, 700, 1);
    				triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value);
    			end
    		end
    		if isPlayerInLoot() then
    			setTimer(refreshInventory, 200, 2);
    			setTimer(refreshLoot, 200, 2, getElementData(localPlayer, "currentCol"), guiGetText(inv.label[1]));
    		end
    	  end
    	end
    end);

     

  7. Help me i get this error: attempt to perform arithmetic on a boolean value

    addEventHandler("onClientGUIClick", inv.button[4], function()
        local value = ((getElementCurrentSlots(localPlayer)+getItemSlots(itemName)) - getElementMaxSlots(localPlayer))
    	local value = tonumber( value )
    	if value and value > 1 then
    	local itemName = guiGridListGetItemText(inv.grid[1], guiGridListGetSelectedItem(inv.grid[1]), 1);
    	if isPlayerInLoot() then
    		if getElementData(isPlayerInLoot(), itemName) and getElementData(isPlayerInLoot(), itemName) >= value then
    			if not isToolbeltItem(itemName) then
    				if (getElementCurrentSlots(localPlayer)+getItemSlots(itemName) <= getElementMaxSlots(localPlayer)) then
    					if not playerMovedInInventory then
    						triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value);
    						playerMovedInInventory = true;
    						setTimer(function() playerMovedInInventory = false; end, 700, 1);
    					else
    						startRollMessage("You can't pick up items that fast!", 255, 22, 0);
    						return;
    					end 
    				else
    					triggerEvent("gs_notification_text",getLocalPlayer(),"error","Inventory is full!")
    					return;
    				end
    			else
    				playerMovedInInventory = true;
    				setTimer(function() playerMovedInInventory = false end, 700, 1);
    				triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value);
    			end
    		end
    		if isPlayerInLoot() then
    			setTimer(refreshInventory, 200, 2);
    			setTimer(refreshLoot, 200, 2, getElementData(localPlayer, "currentCol"), guiGetText(inv.label[1]));
    		end
    	  end
    	end
    end);

     

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