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RandomRambo

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  1. Hi guys, I have 1 model (object) and it has 3 txd,3 dff and 2 col files How I can for 1 id (for example 2086) set this object? I tried this,but it doesn't work: txd = engineLoadTXD ( "c1.txd" ) engineImportTXD ( txd, 2086 ) txd2 = engineLoadTXD ( "c2.txd" ) engineImportTXD ( txd2, 2086 ) txd3 = engineLoadTXD ( "c3.txd" ) engineImportTXD ( txd3, 2086 ) col = engineLoadCOL ( "c5.col" ) engineReplaceCOL ( col, 2086 ) col2 = engineLoadCOL ( "c7.col" ) engineReplaceCOL ( col2, 2086 ) dff = engineLoadDFF ( "c4.dff", 0 ) engineReplaceModel ( dff, 2086 ) dff2 = engineLoadDFF ( "c6.dff", 0 ) engineReplaceModel ( dff2, 2086 ) dff3 = engineLoadDFF ( "c8.dff", 0 ) engineReplaceModel ( dff3, 2086 ) engineSetModelLODDistance(2086, 160) Help pleasee:(
  2. Bro,the problem was in zip archives with scripts xd need just to put out scripts from zip archives
  3. wow,I will try it ,thanks... ye,I think it is hosting's problem but they don't want to fix it
  4. Did it.Nothing happened. Also I just reinstalled full server (everything was deleted),I put mta-1.6.0-21959 build again,downloaded my mode and resourses through ftp to hosting,entered resources into mtaconfig from scratch and it started to work!But..after 4 restarts,it doesn't start again and again server reboots endlessly
  5. Nothing in logs aswell. Windows,strange thing is that it works perfectly on mta-1.6.0-unstable-7976-net41DA but on mta-1.6.0-21959 it restarts all the time and as I said no errors or smth else,just this in console: ================================================================== = Multi Theft Auto: San Andreas v1.6 ================================================================== = Server name : Default MTA Server = Server IP address: ... = Server port : 22081 = = Log file : /game/mods/deathmatch/logs/server.log = Maximum players : 30 = HTTP port : 32081 = Voice Chat : Disabled = Bandwidth saving : Medium ================================================================== and one more thing...where I can download mta 1.6n?Cus it says I need it to join the server on mta-1.6.0-unstable-7976-net41DA build on which it works...
  6. Server on hosting,so I use latest build,no viruses. It works perfectly on 1.5.9 builds,but on 1.6 it just restarts all time and no errors in console Config changed after I installed latest build so config isn't the real problem.
  7. Hello guys,need some help I have server on mta-1.5.7-R4-20359 build and when Im trying to move on mta-1.6.0-21959 build I have a problem. For the first time I changed the build,server starts correctly and mode works fine but when I restart server on this build after it server doesn't start (no errors or smth in console;I attached console text ),BUT when I tried to use mta-1.6.0-unstable-7976-net41DA build it starts and it works fine even if I restart server buuuuut I can't connect to server cus it says :u need mta 1.6n. I thought that I can download mta 1.6n on https://nightly.mtasa.com/ , like I thought it is the latest unstable version of MTA for this build but it's not true. So,what is the problem that my server doesn't start on stable 1.6 build?:( ================================================================== = Multi Theft Auto: San Andreas v1.6 ================================================================== = Server name : Default MTA Server = Server IP address: ... = Server port : 22081 = = Log file : /game/mods/deathmatch/logs/server.log = Maximum players : 30 = HTTP port : 32081 = Voice Chat : Disabled = Bandwidth saving : Medium ================================================================== and the server reboots endlessly..
  8. Waaait,look,now I have 3 col files,1 dff,1 txd (and it is 1 object (model)) So,it doesn't work
  9. Hi guys,how should I replace model if it has 3 dff different files for this model? I know how to replace it when I have 1 txd,1 dff and 1 col files but how to replace with 3 dff,1 txd and 1 col for example? >example of 3 files (txd,dff,col) txd = engineLoadTXD ( "cave.txd" ) engineImportTXD ( txd, 3964 ) col = engineLoadCOL ( "cave.col" ) engineReplaceCOL ( col, 3964 ) dff = engineLoadDFF ( "cave.dff", 0 ) engineReplaceModel ( dff, 3964 ) engineSetModelLODDistance(3964, 160) Help please
  10. Hi guys. Is it possible to change sound of footsteps?
  11. thanks but @AngelAlpha already solved my question
  12. thank u very much,but can u write a client side?xd
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