Jump to content

spenkbang

Members
  • Posts

    8
  • Joined

  • Last visited

Posts posted by spenkbang

  1. A simple sleep() function that can accurately do less than 50ms  (cant rely on counting frames or anything like that)

    I think something could be rigged up with  coroutines and os.clock(), but I cant think of a way to condense it to where I just have to call the function once

  2. 4 hours ago, Peti said:

    Why do you need such thing? Maybe there are other ways. 

    I want to create objects at points which are not likely to be seen by players in the server.   

    1 hour ago, Feche1320 said:

    Call client function getCameraMatrix and return it to server

    This seems to be the best option for now.  Though I'd rather use less bandwidth, not ask the client for variables which the server (seemingly) already has access to

  3. Sorry for double post, just wanted to update & I already edited.

     

    Figured out how to get the .cols out of my gta3 img with the img editor.  It's easy to see what models they use, but as for automatically setting the material based on their model texture, I don't see that happening without some serious hacking.   I can probably make due manually editing, as there's really only a few problem spots

  4. How to export these world model objects for editing? 

    I'm noticing that MOST of the sidewalk in GTA:SA seems to have material ID 4 for pavement.  However some of the world objects don't have their sidewalk tagged as such, even when they appear to have the same texture

    I know if I were able to export the models I could use the collision editor and manually set the pavement to ID 4.  Better yet, if I were able to analyze the texture of all objects WITHIN the model and set them to material 4 that way. Then maybe I could automate the process

     

     

×
×
  • Create New...