Hello!
Are there any functions that relate directly to the Spook-o-meter? It looks like I could simulate the spook-o-meter by creating a progress bar and then getting the player position and the position of the vehicle in front of the player. What I want to do is simulate maintaining a safe following distance. The Spook-o-meter is the closest thing to maintaining a safe following distance that is built into the game. I did not see and client or server functions/events relating to the spook-o-meter but I am assuming I could set up similar functionality with the functions/events provided. Does anyone have any tips, tricks, or gotchas related to setting up something like this?
Thank you!