GUIEditor.label[1] = guiCreateLabel(33, 40, 145, 15, "Name : "..getPlayerName(localPlayer), false, GUIEditor.tab[1])
        guiSetFont(GUIEditor.label[1], "default-bold-small")
        guiLabelSetColor(GUIEditor.label[1], 12, 240, 60)
        GUIEditor.label[2] = guiCreateLabel(33, 69, 145, 15, "Money : "..getPlayerMoney (localplayer) , false, GUIEditor.tab[1])
        guiSetFont(GUIEditor.label[2], "default-bold-small")
        guiLabelSetColor(GUIEditor.label[2], 12, 240, 60)
        GUIEditor.label[3] = guiCreateLabel(33, 98, 145, 15, "Health : "..getElementHealth (localPlayer), false, GUIEditor.tab[1])
        guiSetFont(GUIEditor.label[3], "default-bold-small")
        guiLabelSetColor(GUIEditor.label[3], 12, 240, 60)
        GUIEditor.label[4] = guiCreateLabel(33, 123, 145, 15, "Ping :"..getPlayerPing (localPlayer), false, GUIEditor.tab[1])
        guiSetFont(GUIEditor.label[4], "default-bold-small")
        guiLabelSetColor(GUIEditor.label[4], 12, 240, 60)
	When I increase my money from 0 to 100 
 
	the money was still 0 in stats
 
	and also Health, ping.
 
	When I upgrade the Script then Stats change by itself
 
	How I can do like Change stats  Automatically without upgrading