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tommymaster

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Everything posted by tommymaster

  1. Hey! Thanks for your answer! I can play on the majority of the servers but not my favorite ones. Im sure its not a virus thats blocking my AC components.
  2. Hi! I want to play MTA:SA on linux, but everytime i want to join a server, im getting kicked, with the reason: (SD #16 021A) Ensure no other program is modifying MTA:SA Also what about the servers that doesnt allow Wine? Because as far as i know there are some.
  3. could you please give me an example?
  4. you mean, use the hash("sha512", ...) on the password more than 2 times?
  5. yes, but would this be enough?
  6. so i should use hash both the client side and server side?
  7. People told me to add salt to my passwords, but I don't really know what it does. Could you help me with that? So the simple hash("sha512", ...) will not be enough?
  8. Hi, right now i am storing passwords in my database, that i use hash("sha512", ...) for the passwords on client side, and then send it to server side, and update the database with it. I have no other protection on passwords. Many told me that it's not safe, what can i do?
  9. thank you guys! you really helped a lot! you are all awesome!!!!!!
  10. i already wrote my msql query resource, but what type should the column in the mysql table be?
  11. and how can i save this to mysql?
  12. the lua table is like this {{["item"] = 101, ["amount"] = 1}} would it work the same?
  13. how? could you please give me an example?
  14. is there a way i can save a lua table in mysql?
  15. i have to restart it sometimes, if i add a feature, or fix a bug
  16. Hi, is there a function, that loads the element data the player had, before quit? Or how can i save lua tables without using databases?
  17. So: I create a custom weapon, and set it's alpha by engineSetModelLODDistance to 0, Replace a model and texture (for example a house) with the weapon model, and texture, and attach the model with replaced texture and model, to the player's hand? And can i disable its collision?
  18. okay, but if i put a model into my player's hand instead of a custom weapon, how would it shoot? or create a custom weapon too, but somehow set the alpha to 0? and how can i make the player aim?
  19. Hi, i want to have more than one TXD on weapon models, but if i import the TXD, i can only apply it to a weapon model. Can i apply it for example to a player's weapon? But not for all the same weapon, but only the player's? So i mean a player could have a colorful M4, but the others still have the default one if they did not buy a customization for it?
  20. Hi. Let me give you an example: local Car = {} function Car:new(model, color1, color2, plate, ...) --create a vehicle --return the created vehicle end If i want to reach this class from an other script, how can i export the class, and not the functions?
  21. i dont want to right now, but i wonder how may i do it, maybe with timers?
  22. i dont know how long the interpolation would be...
  23. local x, y, z = 134.52067565918, -69.88720703125, 2.4778761863708 local marker = createMarker (x, y, z) addEventHandler ("onClientRender", root, function() x, y, z = interpolateBetween (x, y, z, x, y, z + 3, 0, "Linear") setElementPosition (marker, x, y, z) end) Hi i'd like to move a marker from my position, to up, but the script is not working at all. It is not giving any error but the marker is not moving.
  24. No it did not.
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