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Twisted.

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. Okay, these are the errors when i try to teleport, processLineOfSight is spamming always. function getControlText(...) <-- LINE 408 return guiGetText(getControl(...)) end function getControlNumber(...) return tonumber(guiGetText(getControl(...))) end function getControlNumbers(...) -- getControlNumbers(..., controlnames) -- ... = path to parent window -- controlnames: array of control names -- returns a list value1, value2, ... with the numbers entered in the specified controls local args = {...} local controlnames = table.remove(args) local result = {} for i,name in ipairs(controlnames) do result[i] = getControlNumber(unpack(args), name) end return unpack(result) end function setControlText(...) local args = {...} local text = table.remove(args) local element = getControl(unpack(args)) if (element and isElement(element) and text) then guiSetText(element, text) end end function setControlNumber(...) local args = {...} local num = table.remove(args) guiSetText(getControl(unpack(args)), tostring(num)) end function setControlNumbers(...) -- setControlNumbers(..., controlvalues) -- ... = path to parent window -- controlvalues: a table {controlname = value, ...} with the numbers to set the control texts to local args = {...} local controlvalues = table.remove(args) for name,value in pairs(controlvalues) do setControlNumber(unpack(args), name, value) end end <-- LINE 454
  2. Hello guys, so basically i downloaded the Freeroam Script, and when i try to double click teleport with the map the screen goes black, If i change my skin with /ss, i get teleported to X 0 Y 0 Z 0. I turned on script debug mode. Error: WARNING: mfsz_fun/fr_client.lua:762: Bad argument @ 'processLineOfSight' [Expected vector 3 at argument 1, got nil] [DUP x11] Script: function setPlayerPosition(x, y, z) local elem = getPedOccupiedVehicle(g_Me) local distanceToGround local isVehicle if elem and getPedOccupiedVehicle(g_Me) then local controller = getVehicleController(elem) if controller and controller ~= g_Me then errMsg('Only the driver of the vehicle can set its position.') return false end distanceToGround = getElementDistanceFromCentreOfMassToBaseOfModel(elem) + 3 isVehicle = true else elem = g_Me distanceToGround = 0.4 isVehicle = false end local hit, hitX, hitY, hitZ = processLineOfSight(x, y, 3000, x, y, -3000) <-- LINE 762 if not hit then if isVehicle then server.fadeVehiclePassengersCamera(false) else fadeCamera(false) end if isTimer(g_TeleportMatrixTimer) then killTimer(g_TeleportMatrixTimer) end g_TeleportMatrixTimer = setTimer(setCameraMatrix, 1000, 1, x, y, z) if not grav then grav = getGravity() setGravity(0.001) end if isTimer(g_TeleportTimer) then killTimer(g_TeleportTimer) end g_TeleportTimer = setTimer( function() local hit, groundX, groundY, groundZ = processLineOfSight(x, y, 3000, x, y, -3000) if hit then local waterZ = getWaterLevel(x, y, 100) z = (waterZ and math.max(groundZ, waterZ) or groundZ) + distanceToGround if isPedDead(g_Me) then server.spawnMe(x, y, z) else server.setMyPos(x, y, z) end setCameraPlayerMode() setGravity(grav) if isVehicle then server.fadeVehiclePassengersCamera(true) else fadeCamera(true) end killTimer(g_TeleportTimer) g_TeleportTimer = nil grav = nil end end, 500, 0 ) else if isPedDead(g_Me) then server.spawnMe(x, y, z + distanceToGround) else server.setMyPos(x, y, z + distanceToGround) if isVehicle then setTimer(setElementVelocity, 100, 1, elem, 0, 0, 0) setTimer(setVehicleTurnVelocity, 100, 1, elem, 0, 0, 0) end end end end
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