When i spawn a car the GUI doesn't go hide and i can spawn again and again and again how can i hide the GUI when i spawn a car
spawner_c.lua
jWin = guiCreateWindow(550,560,200,200,"Vehicle System",false)
guiSetVisible(jWin,false)
function openGui()
guiSetVisible(jWin,true)
function spawnveh(button, press, p)
local VIP = getElementData(localPlayer, "VIP")
if(press) then
if(button == "1") then
x, y, z = getElementPosition(localPlayer)
triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer)
end
if(button == "2") then
x, y, z = getElementPosition(localPlayer)
triggerServerEvent("crVeh", getRootElement(), 457, x, y, z, localPlayer)
end
if(button == "3") then
x, y, z = getElementPosition(localPlayer)
triggerServerEvent("crVeh", getRootElement(), 412, x, y, z, localPlayer)
end
if(button == "4") then
if VIP == "Bronze" or VIP == "Silver" or VIP == "Gold" or VIP == "Premium" then
x, y, z = getElementPosition(localPlayer)
triggerServerEvent("crVeh", getRootElement(), 522, x, y, z, localPlayer)
else
end
end
if(button == "5") then
if VIP == "Silver" or VIP == "Gold" or VIP == "Premium" then
x, y, z = getElementPosition(localPlayer)
triggerServerEvent("crVeh", getRootElement(), 560, x, y, z, localPlayer)
else
end
end
if(button == "6") then
if VIP == "Gold" or VIP == "Premium" then
x, y, z = getElementPosition(localPlayer)
triggerServerEvent("crVeh", getRootElement(), 411, x, y, z, localPlayer)
else
end
end
if(button == "7") then
if VIP == "Gold" or VIP == "Premium" then
x, y, z = getElementPosition(localPlayer)
triggerServerEvent("crVeh", getRootElement(), 546, x, y, z, localPlayer)
else
end
end
end
end
addEventHandler("onClientKey", getRootElement(), spawnveh)
local VIP = getElementData(localPlayer, "VIP")
guiWindowSetSizable(jWin,false)
tGrid = guiCreateGridList(0,20,190,170,false,jWin)
guiGridListAddColumn(tGrid, "Key", 0.20)
guiGridListAddColumn(tGrid, "Name", 0.65)
row1 = guiGridListAddRow(tGrid)
row2 = guiGridListAddRow(tGrid)
row3 = guiGridListAddRow(tGrid)
row4 = guiGridListAddRow(tGrid)
row5 = guiGridListAddRow(tGrid)
row6 = guiGridListAddRow(tGrid)
row7 = guiGridListAddRow(tGrid)
if VIP == "Bronze" then
guiGridListRemoveRow ( tGrid, row5 )
guiGridListRemoveRow ( tGrid, row6 )
guiGridListRemoveRow ( tGrid, row7 )
end
if VIP == "Silver" then
guiGridListRemoveRow ( tGrid, row6 )
guiGridListRemoveRow ( tGrid, row7 )
end
if VIP == "Gold" then
guiGridListRemoveRow ( tGrid, row7 )
end
if VIP == "None" then
for i=4, 7 do
guiGridListRemoveRow ( tGrid, row4 )
end
end
guiGridListSetItemText(tGrid, row1, 1, tostring(row1+1), false, false)
guiGridListSetItemText(tGrid, row1, 2, "Sanchez", false, false)
guiGridListSetItemText(tGrid, row2, 1, tostring(row2+1), false, false)
guiGridListSetItemText(tGrid, row2, 2, "Caddy", false, false)
guiGridListSetItemText(tGrid, row3, 1, tostring(row3+1), false, false)
guiGridListSetItemText(tGrid, row3, 2, "Voodoo", false, false)
guiGridListSetItemText(tGrid, row4, 1, tostring(row4+1), false, false)
guiGridListSetItemText(tGrid, row4, 2, "NRG-500", false, false)
guiGridListSetItemText(tGrid, row5, 1, tostring(row5+1), false, false)
guiGridListSetItemText(tGrid, row5, 2, "Sultan", false, false)
guiGridListSetItemText(tGrid, row6, 1, tostring(row6+1), false, false)
guiGridListSetItemText(tGrid, row6, 2, "Infernus", false, false)
guiGridListSetItemText(tGrid, row7, 1, tostring(row7+1), false, false)
guiGridListSetItemText(tGrid, row7, 2, "Intruder", false, false)
end
addEvent("markerHitted", true)
addEventHandler("markerHitted", getRootElement(), openGui)
function hideGui()
guiSetVisible(jWin,false)
removeEventHandler("onClientKey", getRootElement(), spawnveh)
end
addEvent("markerLeaved", true)
addEventHandler("markerLeaved", getRootElement(), hideGui)
spawner_s.lua
pv = { }
sp1 = createMarker(1920.96960, -1791.41931, 12.25451, "cylinder", 2, 255, 255, 255, 150)
sp2 = createMarker(1372.22998, -1600.58765, 12.55247, "cylinder", 2, 255, 255, 255, 150)
sp3 = createMarker(1187.37, -1334.88, 12.56, "cylinder", 2, 255, 255, 255, 150)
sp4 = createMarker(1204.98145, -1070.53796, 28.24623, "cylinder", 2, 255, 255, 255, 150)
sp5 = createMarker(652.31482, -1767.81738, 12.55009, "cylinder", 2, 255, 255, 255, 150)
sp6 = createMarker(2455.93091, -1787.65576, 12.54688, "cylinder", 2, 255, 255, 255, 150)
sp7 = createMarker(2154.16821, -1167.59106, 22.82215, "cylinder", 2, 255, 255, 255, 150)
sp8 = createMarker(-20.03092, -278.19138, 4.42969, "cylinder", 2, 255, 255, 255, 150)
sp9 = createMarker(1736.50134, 1877.01477, 9.82031, "cylinder", 2, 255, 255, 255, 150)
sp10 = createMarker(2377.19727, 2019.28247, 9.82031, "cylinder", 2, 255, 255, 255, 150)
sp11 = createMarker(2898.70703, 2454.66870, 9.82031, "cylinder", 2, 255, 255, 255, 150)
sp12 = createMarker(-1454.17456, 1870.05615, 31.63281, "cylinder", 2, 255, 255, 255, 150)
sp13 = createMarker(-2251.42944, 2329.95679, 3.81250, "cylinder", 2, 255, 255, 255, 150)
sp14 = createMarker(-2242.80200, 537.43109, 34.12649, "cylinder", 2, 255, 255, 255, 150)
sp15 = createMarker(-1985.65979, 269.49936, 34.17936, "cylinder", 2, 255, 255, 255, 150)
sp16 = createMarker(-1498.97607, 849.02643, 6.18750, "cylinder", 2, 255, 255, 255, 150)
sp17 = createMarker(1538.96, -1687.7, 12.55, "cylinder", 2, 255, 255, 255, 150)
createBlipAttachedTo(sp1, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp2, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp4, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp5, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp6, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp7, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp8, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp9, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp10, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp11, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp12, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp13, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp14, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp15, 38, 2, 0, 255, 0, 255, 0, 500)
createBlipAttachedTo(sp16, 38, 2, 0, 255, 0, 255, 0, 500)
function createTheVehicle(id, posx, posy, posz, player)
if(isElement(pv[player])) then
destroyElement(pv[player])
end
pv[player] = createVehicle(id, posx, posy, posz + 1)
warpPedIntoVehicle(player, pv[player])
if(getTeamName(getPlayerTeam(player)) == "Staff") then
addVehicleUpgrade(pv[player], 1010)
end
end
addEvent("crVeh", true)
addEventHandler("crVeh", getRootElement(), createTheVehicle)
--
addEventHandler("onMarkerHit", sp1,
function(hitElement)
if(getElementType(hitElement) == "player") then
triggerClientEvent(hitElement, "markerHitted", getRootElement())
end
end
)
addEventHandler("onMarkerLeave", sp1,
function(leftElement)
if(getElementType(leftElement) == "player") then
triggerClientEvent(leftElement, "markerLeaved", getRootElement())
end
end
)
--
addEventHandler("onMarkerHit", sp2,
function(hitElement)
if(getElementType(hitElement) == "player") then
triggerClientEvent(hitElement, "markerHitted", getRootElement())
end
end
)
addEventHandler("onMarkerLeave", sp2,
function(leftElement)
if(getElementType(leftElement) == "player") then
triggerClientEvent(leftElement, "markerLeaved", getRootElement())
end
end
)
addEventHandler("onMarkerHit", sp3,
function(hitElement)
if(getElementType(hitElement) == "player") then
triggerClientEvent(hitElement, "markerHitted", getRootElement())
end
end
)
addEventHandler("onMarkerLeave", sp3,
function(leftElement)
if(getElementType(leftElement) == "player") then
triggerClientEvent(leftElement, "markerLeaved", getRootElement())
end
end
)
--
addEventHandler("onMarkerHit", sp4,
function(hitElement)
if(getElementType(hitElement) == "player") then
triggerClientEvent(hitElement, "markerHitted", getRootElement())
end
end
)
addEventHandler("onMarkerLeave", sp4,
function(leftElement)
if(getElementType(leftElement) == "player") then
triggerClientEvent(leftElement, "markerLeaved", getRootElement())
end
end
)
--
addEventHandler("onMarkerHit", sp5,
function(hitElement)
if(getElementType(hitElement) == "player") then
triggerClientEvent(hitElement, "markerHitted", getRootElement())
end
end
)
addEventHandler("onMarkerLeave", sp5,
function(leftElement)
if(getElementType(leftElement) == "player") then
triggerClientEvent(leftElement, "markerLeaved", getRootElement())
end
end
)
--
addEventHandler("onMarkerHit", sp6,
function(hitElement)
if(getElementType(hitElement) == "player") then
triggerClientEvent(hitElement, "markerHitted", getRootElement())
end
end
)
addEventHandler("onMarkerLeave", sp6,
function(leftElement)
if(getElementType(leftElement) == "player") then
triggerClientEvent(leftElement, "markerLeaved", getRootElement())
end
end
)
--
addEventHandler("onMarkerHit", sp7,
function(hitElement)
if(getElementType(hitElement) == "player") then
triggerClientEvent(hitElement, "markerHitted", getRootElement())
end
end
)
addEventHandler("onMarkerLeave", sp7,
function(leftElement)
if(getElementType(leftElement) == "player") then
triggerClientEvent(leftElement, "markerLeaved", getRootElement())
end
end
)
--
addEventHandler("onMarkerHit", sp8,
function(hitElement)
if(getElementType(hitElement) == "player") then
triggerClientEvent(hitElement, "markerHitted", getRootElement())
end
end
)
addEventHandler("onMarkerLeave", sp8,
function(leftElement)
if(getElementType(leftElement) == "player") then
triggerClientEvent(leftElement, "markerLeaved", getRootElement())
end
end
)
--
addEventHandler("onMarkerHit", sp9,
function(hitElement)
if(getElementType(hitElement) == "player") then
triggerClientEvent(hitElement, "markerHitted", getRootElement())
end
end
)
addEventHandler("onMarkerLeave", sp9,
function(leftElement)
if(getElementType(leftElement) == "player") then
triggerClientEvent(leftElement, "markerLeaved", getRootElement())
end
end
)
--
addEventHandler("onMarkerHit", sp10,
function(hitElement)
if(getElementType(hitElement) == "player") then
triggerClientEvent(hitElement, "markerHitted", getRootElement())
end
end
)
addEventHandler("onMarkerLeave", sp10,
function(leftElement)
if(getElementType(leftElement) == "player") then
triggerClientEvent(leftElement, "markerLeaved", getRootElement())
end
end
)
--
addEventHandler("onMarkerHit", sp11,
function(hitElement)
if(getElementType(hitElement) == "player") then
triggerClientEvent(hitElement, "markerHitted", getRootElement())
end
end
)
addEventHandler("onMarkerLeave", sp11,
function(leftElement)
if(getElementType(leftElement) == "player") then
triggerClientEvent(leftElement, "markerLeaved", getRootElement())
end
end
)
addEventHandler("onMarkerLeave", sp17,
function(leftElement)
if(getElementType(leftElement) == "ped") then
triggerClientEvent(leftElement, "markerLeaved", getRootElement())
end
end
)
addEventHandler("onMarkerHit", sp17,
function(hitElement)
if(getElementType(hitElement) == "player") then
triggerClientEvent(hitElement, "markerHitted", getRootElement())
end
end
)
addEventHandler("onMarkerLeave", sp17,
function(leftElement)
if(getElementType(leftElement) == "player") then
triggerClientEvent(leftElement, "markerLeaved", getRootElement())
end
end
)
Screenshot for the problem :