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AssassinCreed

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Everything posted by AssassinCreed

  1. Look bro i think you don't understand what is the problem the problem is when i spawn a car the gui don't close i have to leave the marker,i want when i spawn a car the gui hide instantly and never show again if the player in vehicle i hope you got it
  2. Can you type the full script? please just once in 1 button and i will make it for all thanks.
  3. When i spawn a car the GUI doesn't go hide and i can spawn again and again and again how can i hide the GUI when i spawn a car spawner_c.lua jWin = guiCreateWindow(550,560,200,200,"Vehicle System",false) guiSetVisible(jWin,false) function openGui() guiSetVisible(jWin,true) function spawnveh(button, press, p) local VIP = getElementData(localPlayer, "VIP") if(press) then if(button == "1") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) end if(button == "2") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 457, x, y, z, localPlayer) end if(button == "3") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 412, x, y, z, localPlayer) end if(button == "4") then if VIP == "Bronze" or VIP == "Silver" or VIP == "Gold" or VIP == "Premium" then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 522, x, y, z, localPlayer) else end end if(button == "5") then if VIP == "Silver" or VIP == "Gold" or VIP == "Premium" then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 560, x, y, z, localPlayer) else end end if(button == "6") then if VIP == "Gold" or VIP == "Premium" then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 411, x, y, z, localPlayer) else end end if(button == "7") then if VIP == "Gold" or VIP == "Premium" then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 546, x, y, z, localPlayer) else end end end end addEventHandler("onClientKey", getRootElement(), spawnveh) local VIP = getElementData(localPlayer, "VIP") guiWindowSetSizable(jWin,false) tGrid = guiCreateGridList(0,20,190,170,false,jWin) guiGridListAddColumn(tGrid, "Key", 0.20) guiGridListAddColumn(tGrid, "Name", 0.65) row1 = guiGridListAddRow(tGrid) row2 = guiGridListAddRow(tGrid) row3 = guiGridListAddRow(tGrid) row4 = guiGridListAddRow(tGrid) row5 = guiGridListAddRow(tGrid) row6 = guiGridListAddRow(tGrid) row7 = guiGridListAddRow(tGrid) if VIP == "Bronze" then guiGridListRemoveRow ( tGrid, row5 ) guiGridListRemoveRow ( tGrid, row6 ) guiGridListRemoveRow ( tGrid, row7 ) end if VIP == "Silver" then guiGridListRemoveRow ( tGrid, row6 ) guiGridListRemoveRow ( tGrid, row7 ) end if VIP == "Gold" then guiGridListRemoveRow ( tGrid, row7 ) end if VIP == "None" then for i=4, 7 do guiGridListRemoveRow ( tGrid, row4 ) end end guiGridListSetItemText(tGrid, row1, 1, tostring(row1+1), false, false) guiGridListSetItemText(tGrid, row1, 2, "Sanchez", false, false) guiGridListSetItemText(tGrid, row2, 1, tostring(row2+1), false, false) guiGridListSetItemText(tGrid, row2, 2, "Caddy", false, false) guiGridListSetItemText(tGrid, row3, 1, tostring(row3+1), false, false) guiGridListSetItemText(tGrid, row3, 2, "Voodoo", false, false) guiGridListSetItemText(tGrid, row4, 1, tostring(row4+1), false, false) guiGridListSetItemText(tGrid, row4, 2, "NRG-500", false, false) guiGridListSetItemText(tGrid, row5, 1, tostring(row5+1), false, false) guiGridListSetItemText(tGrid, row5, 2, "Sultan", false, false) guiGridListSetItemText(tGrid, row6, 1, tostring(row6+1), false, false) guiGridListSetItemText(tGrid, row6, 2, "Infernus", false, false) guiGridListSetItemText(tGrid, row7, 1, tostring(row7+1), false, false) guiGridListSetItemText(tGrid, row7, 2, "Intruder", false, false) end addEvent("markerHitted", true) addEventHandler("markerHitted", getRootElement(), openGui) function hideGui() guiSetVisible(jWin,false) removeEventHandler("onClientKey", getRootElement(), spawnveh) end addEvent("markerLeaved", true) addEventHandler("markerLeaved", getRootElement(), hideGui) spawner_s.lua pv = { } sp1 = createMarker(1920.96960, -1791.41931, 12.25451, "cylinder", 2, 255, 255, 255, 150) sp2 = createMarker(1372.22998, -1600.58765, 12.55247, "cylinder", 2, 255, 255, 255, 150) sp3 = createMarker(1187.37, -1334.88, 12.56, "cylinder", 2, 255, 255, 255, 150) sp4 = createMarker(1204.98145, -1070.53796, 28.24623, "cylinder", 2, 255, 255, 255, 150) sp5 = createMarker(652.31482, -1767.81738, 12.55009, "cylinder", 2, 255, 255, 255, 150) sp6 = createMarker(2455.93091, -1787.65576, 12.54688, "cylinder", 2, 255, 255, 255, 150) sp7 = createMarker(2154.16821, -1167.59106, 22.82215, "cylinder", 2, 255, 255, 255, 150) sp8 = createMarker(-20.03092, -278.19138, 4.42969, "cylinder", 2, 255, 255, 255, 150) sp9 = createMarker(1736.50134, 1877.01477, 9.82031, "cylinder", 2, 255, 255, 255, 150) sp10 = createMarker(2377.19727, 2019.28247, 9.82031, "cylinder", 2, 255, 255, 255, 150) sp11 = createMarker(2898.70703, 2454.66870, 9.82031, "cylinder", 2, 255, 255, 255, 150) sp12 = createMarker(-1454.17456, 1870.05615, 31.63281, "cylinder", 2, 255, 255, 255, 150) sp13 = createMarker(-2251.42944, 2329.95679, 3.81250, "cylinder", 2, 255, 255, 255, 150) sp14 = createMarker(-2242.80200, 537.43109, 34.12649, "cylinder", 2, 255, 255, 255, 150) sp15 = createMarker(-1985.65979, 269.49936, 34.17936, "cylinder", 2, 255, 255, 255, 150) sp16 = createMarker(-1498.97607, 849.02643, 6.18750, "cylinder", 2, 255, 255, 255, 150) sp17 = createMarker(1538.96, -1687.7, 12.55, "cylinder", 2, 255, 255, 255, 150) createBlipAttachedTo(sp1, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp2, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp4, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp5, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp6, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp7, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp8, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp9, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp10, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp11, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp12, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp13, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp14, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp15, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp16, 38, 2, 0, 255, 0, 255, 0, 500) function createTheVehicle(id, posx, posy, posz, player) if(isElement(pv[player])) then destroyElement(pv[player]) end pv[player] = createVehicle(id, posx, posy, posz + 1) warpPedIntoVehicle(player, pv[player]) if(getTeamName(getPlayerTeam(player)) == "Staff") then addVehicleUpgrade(pv[player], 1010) end end addEvent("crVeh", true) addEventHandler("crVeh", getRootElement(), createTheVehicle) -- addEventHandler("onMarkerHit", sp1, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp1, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp2, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp2, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) addEventHandler("onMarkerHit", sp3, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp3, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp4, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp4, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp5, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp5, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp6, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp6, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp7, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp7, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp8, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp8, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp9, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp9, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp10, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp10, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp11, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp11, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp17, function(leftElement) if(getElementType(leftElement) == "ped") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) addEventHandler("onMarkerHit", sp17, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp17, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) Screenshot for the problem :
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