if not objectTable then
 
	objectTable = {};
 
	end
 
	objectTable[playerSource] = createObject(id, x,y ,z)
 
	-- write there the attach
 
	-- and detach
 
	if isElement(objectTable[playerSource]) then
 
	detachElements(objectTable[playerSource])
 
	destroyElement(objectTable[playerSource])
 
	end