Jump to content

marxist

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by marxist

  1. This is OwlGaming's script. If you want to create a token based system, use your own script and not a leaked one. It'll be easier to manage in the long run.
  2. I've added: for j, k in ipairs(getElementsByType("object")) do local x, y, z = getElementPosition(k) local rx, ry, rz = getElementRotation(k) setLowLODElement(k, createObject(getElementModel(k), x, y, z, rx, ry, rz, true)) end It has definitely improved most objects, however some still appear to render the default SA object until I get closer.
  3. What's the difference between a static & dynamic? Also, what do you mean by 'need lods'? setLowLODElement?
  4. I was loading them in this order: TXD, DFF, COL. I've changed it to COL, TXD, DFF and it seems to be still having issues
  5. The issue seems not to be replicating anymore for some reason, maybe something I changed. Another thing I wish to ask about is the draw distance with custom models. From afar, the model is the default SA model until I get closer. How can I make it so from afar it's the custom model? It's annoying to see huge buildings in the middle of my mapping from far away.
  6. Hi, I have some (well, actually, a lot) of custom models in my local MTA server. For ease, I've added a superman resource so I can fly around to test my models. When I first fly over to my custom mapped area (with custom models), they load perfect and no issues. If I fly away and fly back again a couple of minutes later, most of the models have returned to the default GTA SA model before I replaced them. Note, not all revert back to the default model, but most. I don't know what's causing this and it's really annoying, I was wondering if anyone could help me. I've searched and searched and can't find anything that can help me so far.
×
×
  • Create New...