Codes overlap
action.lua
peds = {
{28,29,30},
}
pedAnim = {
{"crc","crack","crckidle2"},
}
function pedArmy()
for _,v in ipairs(peds) do
local rot,x,y,z = unpack(v);
createPed(rot, -1302, 2508, 87)
createPed(rot, -1305, 2515, 87)
createPed(rot, -1307, 2528, 87)
createPed(rot, -1320, 2512, 92)
createPed(rot, -1311, 2522, 89)
end
end
addCommandHandler("spawnpeds",pedArmy)
function doAnim(source,cmd,anim)
if (anim) then
for _,v in ipairs(pedAnim) do
local animName,animBlock,actualAnimName = unpack(v);
if (tostring(anim) == animName) then
for _,p in ipairs(getElementsByType("ped")) do
setPedAnimation(p,animBlock,actualAnimName)
end
end
end
end
end
addCommandHandler("action",doAnim)
action2.lua
peds = {
{0},
}
pedAnim = {
{"crc1","crack","crckidle1"},
}
function pedArmy()
for _,v in ipairs(peds) do
local rot,x,y,z = unpack(v);
createPed(rot, -1311, 2508, 87)
createPed(rot, -1294, 2514, 87)
createPed(rot, -1310, 2516, 87)
createPed(rot, -1299, 2522, 87)
createPed(rot, -1286, 2505, 87)
end
end
addCommandHandler("spawnpeds1",pedArmy)
function doAnim(source,cmd,anim)
if (anim) then
for _,v in ipairs(pedAnim) do
local animName,animBlock,actualAnimName = unpack(v);
if (tostring(anim) == animName) then
for _,p in ipairs(getElementsByType("ped")) do
setPedAnimation(p,animBlock,actualAnimName)
end
end
end
end
end
addCommandHandler("action1",doAnim)
And finally I can not give any other skin to all help pls. bad english