
#LorD-.?
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#LorD-.?'s Achievements

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ضيف في فنكشن اختيار مكان السباون stopSound(soundname)
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--Server Side setTimer(function () for _, rD in pairs ( getElementsByType "player" ) do if isObjectInACLGroup("user."..getAccountName(getPlayerAccount( rD )), aclGetGroup("Group")) then if not getElementData(rD,"Data") then setElementData(rD,"Data",true) end else if getElementData(rD,"Data") then setElementData(rD,"Data",false) end end end end,1500,0) --Client Side function OpenForData () if not getElementData (localPlayer,"Data") then return end if guiGetVisible (WindowName) then guiSetVisible (WindowName,false) showCursor (false) else guiSetVisible( WindowName,true) showCursor(true) end end addCommandHandler ("Open",OpenForData) غير مجرب
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check this may be it's help you dxGrid = { items = {} }; local cursorOn; local NATIVE_RESOLUTION = { nil } -- put your screen resolution here to fit the gridlists to all resolutions (ex: { 1366, 768 } ) if ( table.maxn ( NATIVE_RESOLUTION ) == 2 ) then FIT_MODE = true RES = { guiGetScreenSize() }; X,Y = RES[1] / NATIVE_RESOLUTION[1], RES[2] / NATIVE_RESOLUTION[2]; SCALE = ( 1 / NATIVE_RESOLUTION[1] ) * RES[1]; end --=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Core - functions function dxGrid:Create ( x, y, width, height, postGUI ) -- table dxGrid:Create ( int x, int y, int width, int height[, bool postGUI ] ) if __checkParams ( "Create", "nnnn", x, y, width, height ) then local data = { x = FIT_MODE and ( x * X ) or x; -- X position y = FIT_MODE and ( y * Y ) or y; -- Y position w = FIT_MODE and ( width * X ) or width; -- Width h = FIT_MODE and ( height * Y ) or height; -- Height pg = postGUI or false; -- PostGUI i = {}; -- Items mi = __calcMaxItems ( FIT_MODE and ( height * Y ) or height ); -- Max items s = 1; -- Scroll Level r = -1; -- Row count se = -1; -- Selected item mo = nil; -- Mouse-on item vis = true -- Visible }; setmetatable ( data, { __index = dxGrid } ); table.insert ( dxGrid.items, data ); return data; end end function dxGrid:Destroy () -- bool dxGrid:Destroy () for k, v in pairs ( dxGrid.items ) do if v == self then dxGrid.items[k] = nil; return true; end end return false; end function dxGrid:SetVisible ( visible ) -- bool Gridlist:SetVisible ( bool state ) if __checkParams ( "SetVisible", "b", visible ) then self.vis = visible return true else return false end end function dxGrid:IsVisible ( ) -- bool Gridlist:IsVisible() return self.vis end function dxGrid:AddColumn ( title, width ) -- int Gridlist:AddColumn ( string title, int width ) if __checkParams ( "AddColumn", "sn", title, width ) then local data = { info = { title = title, width = FIT_MODE and ( width * X ) or width } }; table.insert ( self.i, data ); return #self.i; end end function dxGrid:RemoveColumn ( columnIndex ) -- bool Gridlist:RemoveColumn ( int columnIndex ) if __checkParams ( "RemoveColumn", "n", columnIndex ) then self.i[columnIndex] = nil; -- Recalculate the highest item count local highest = -1; for _, v in ipairs ( self.i ) do if #v > highest then highest = ( #v - 1 ); end end self.r = highest; -- Recalculate the scroll level (if necessary) if ( ( ( self.s + self.mi ) - 2 ) == self.r ) then self.s = ( self.r - self.mi ) + 1; end return true end return false end function dxGrid:GetColumnCount () -- int Gridlist:GetColumnCount() return #self.i end function dxGrid:AddItem ( columnIndex, text, data, r, g, b ) -- int Gridlist:AddItem ( int columnIndex, string title[, mixed data, int r, int g, int b ] ) if __checkParams ( "AddItem", "ns", columnIndex, text ) then if self.i[columnIndex] then local tColor = __checkRGB ( r, g, b ) and { r, g, b } or { 255, 255, 255 }; table.insert ( self.i[columnIndex], { id = #self.i[columnIndex] + 1, text = tostring( text ), data = data, color = tColor } ); if #self.i[columnIndex] > self.r then self.r = #self.i[columnIndex]; end return #self.i[columnIndex]; end return false; end end function dxGrid:RemoveItem ( column, itemID ) -- bool Gridlist:RemoveItem ( int columnIndex, int itemIndex ) if __checkParams ( "RemoveItem", "nn", column, itemID ) then if self.i[column] and self.i[column][itemID] then -- Recalculate the highest item count if self.r == #self.i[column] then local highest = -1; for _, v in ipairs ( self.i ) do if #v > highest then highest = ( #v - 1 ); end end self.r = highest; end -- Recalculate the scroll level (if necessary) if ( ( ( self.s + self.mi ) - 2 ) == self.r ) then self.s = ( self.r - self.mi ) + 1; end -- Reset the selected item if necessary² if itemID == self.se then local newItem = self.se - 1 if newItem <= self.r then self.se = math.max ( 0, newItem ); else self.se = -1 end end table.remove ( self.i[column], itemID ); return true; end return false end end function dxGrid:GetItemCount ( columnID ) -- int Gridlist:GetItemCount ( int columnIndex ) if __checkParams ( "GetItemCount", "n", columnID ) then if self.i[columnID] then return #self.i[columnID] end return false end end function dxGrid:Clear () -- bool Gridlist:Clear() for k, v in ipairs ( self.i ) do self.i[k] = { info = v.info } end self.r = -1 self.se = nil -- Recalculate the scroll level self.s = 1; return true end function dxGrid:GetSelectedItem ( ) -- int Gridlist:GetSelectedItem () return self.se; end function dxGrid:SetSelectedItem ( itemID ) -- bool Gridlist:SetSelectedItem ( int itemIndex ) if __checkParams ( "SetSelectedItem", "n", itemID ) then if itemID <= self.r then self.se = itemID; return self.se == itemID; end return false; end end function dxGrid:GetItemDetails ( column, itemID ) -- string, mixed Gridlist:GetItemDetails ( int columnIndex, int itemIndex ) column = column or 1 if __checkParams ( "GetItemDetails", "nn", columnID, itemID ) then if self.i[column] then if self.i[column][itemID] then return self.i[column][itemID].text, self.i[column][itemID].data end end end return false end --=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Core - render/move addEventHandler ( "onClientRender", root, function ( ) -- Is there any gridlist to render? if #dxGrid.items > 0 then -- Loop through all grid lists for index, data in ipairs ( dxGrid.items ) do -- Is the gridlist visible? if data.vis then -- Draw the 'gridlist' itself dxDrawRectangle ( data.x, data.y, data.w, data.h, tocolor ( 0, 0, 0, 200 ), data.pg ); -- Draw the column bar dxDrawRectangle ( data.x, data.y, data.w, 30 % data.h, tocolor ( 0, 0, 0, 220 ), data.pg ); -- Set cursorOn variable to the current gridlist, if it's selected cursorOn = nil if __isMouseInPosition ( data.x, data.y, data.w, data.h ) then cursorOn = index; end -- Check if there's any selected item local seeFrom = data.s; local seeTo = ( data.s + data.mi ) - 1; if data.se and data.se <= data.r and data.se >= seeFrom and data.se <= seeTo then local index = data.se - ( data.s - 1 ); local y2 = data.y + ( ( index - 1 ) * 25 ); -- Draw a rectangle to make it looks like selected dxDrawRectangle ( data.x, ( 30 % data.h ) + y2, data.w, 20, tocolor ( 0, 0, 0, 100 ), data.pg ); end -- Is there any column? if #data.i > 0 then local cWidth = 0 -- Loop through all columns for cIndex, cData in ipairs ( data.i ) do -- we'll go beyond the gridlist width with this column ? if ( ( cWidth + cData.info.width ) <= data.w ) then local x = data.x + cWidth; -- Draw the column title dxDrawText ( cData.info.title, x, data.y, cData.info.width + x, ( 30 % data.h ) + data.y, tocolor ( 255, 255, 255 ), FIT_MODE and ( 1 * SCALE ) or 1, "default-bold", "center", "center", true, true, data.pg, false, true ); -- Reset the selected item cData.info.selected = -1; -- Is there any item ? if #cData > 0 then local seeFrom = data.s; local seeTo = ( data.s + data.mi ) - 1; -- Loop the items for iIndex = seeFrom, seeTo do -- There's a row with this index in the current column? if cData[iIndex] then local index = iIndex - ( data.s - 1 ); local y = data.y + ( index * 25 ); local y2 = data.y + ( ( index - 1 ) * 25 ); -- Check if cursor is on item position if __isMouseInPosition ( data.x, ( 30 % data.h ) + y2, data.w, 20 ) then -- Define the mouse-on variable data.mo = iIndex; end -- Draw the item text dxDrawText ( cData[iIndex]["text"], x, y, cData.info.width + x, ( 30 % data.h ) + y, tocolor ( unpack ( cData[iIndex]["color"] ) ), FIT_MODE and ( 1 * SCALE ) or 1, "default-bold", "center", "center", true, true, data.pg, false, true ); end end end -- Increase cWidth variable (to draw the columns correctly) cWidth = cWidth + cData.info.width; end end end end end end end , true, "low-5") addEventHandler ( "onClientKey", root, function ( button, press ) -- Is cursor showing? if isCursorShowing () then -- Is there any gridlist? if #dxGrid.items > 0 then -- Is there any selected gridlist? if cursorOn then -- We pressed the scroll? if press and #button > 6 then -- Does the gridlist requires scroll? if dxGrid.items[cursorOn].r > dxGrid.items[cursorOn].mi then -- Define some variables local index = cursorOn; local currentValue = dxGrid.items[index].s; local newValue = math.max ( 1, button == "mouse_wheel_down" and currentValue + 2 or currentValue -1 ); -- Check if we have spent the row's limit with the new value if ( ( newValue + dxGrid.items[index].mi ) > dxGrid.items[index].r ) then newValue = ( dxGrid.items[index].r - dxGrid.items[index].mi ) + 1; end -- Set the new scroll level dxGrid.items[index].s = newValue; end elseif press and button == "mouse1" and dxGrid.items[cursorOn].mo then dxGrid.items[cursorOn].se = dxGrid.items[cursorOn].mo; end end end end end ) function __calcMaxItems ( height ) for i = 0, 9999 do if ( ( ( i + 1 ) * 25 ) >= math.floor ( height ) ) then return ( ( ( i + 1 ) * 25 ) > math.floor ( height ) and ( i - 1 ) or i ); end end return false; end function __checkParams ( methodName, pattern, ... ) local cTable = { ["string"] = "s"; ["number"] = "n"; ["boolean"] = "b"; ["s"] = "string"; ["n"] = "number"; ["b"] = "boolean" }; if #pattern > table.maxn ( { ... } ) then local index = table.maxn ( { ... } ) == 0 and 1 or table.maxn ( { ... } ) + 1 return false, error ( "Bad Argument @ '"..methodName.."' [Expected "..cTable[ pattern:sub ( index, index ) ].." at argument "..index..", got none]" ) end for k, v in pairs ( { ... } ) do if cTable[ type ( v ) ] ~= pattern:sub ( k, k ) then return false, error ( "Bad Argument @ '"..methodName.."' [Expected "..cTable[ pattern:sub ( k, k ) ].." at argument "..k..", got "..( type ( v ) or "none" ).."]" ) end end return true; end function __checkRGB ( r, g, b ) -- Check if all parameters were passed if ( not r ) or ( not g ) or ( not b ) then return false; end for _, v in ipairs ( { r, g, b } ) do if ( type ( v ) ~= "number" ) or ( v < 0 ) or ( v > 255 ) then return false; end end return true; end function __isMouseInPosition ( x, y, w, h ) if not isCursorShowing() then return false end local res = { guiGetScreenSize() }; local cpos = { getCursorPosition() }; local fpos = { res[1] * cpos[1], res[2] * cpos[2] }; return ( fpos[1] >= x and fpos[1] <= x + w ) and ( fpos[2] >= y and fpos[2] <= y + h ) end
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وانت بتشفر الملف اختار الاختيار الثاني "Some"
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يمكن بسبب 'Cheat Engine'
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https://wiki.multitheftauto.com/wiki/Error_Codes هتلاقي الحل هنا
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بدي ماب احترافي في مدينة لوس سنتوس ويكون للرولي بلاي
#LorD-.? replied to mahdenaa's topic in Arabic / العربية
ماعتقد حد هيفيد ك روح انت صمم بنفسك احسن -
سطر 6 شيل source وحط localPlayer
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setTimer ( function ( ) for _ , v in ipairs ( getElementsByType ( "player" ) ) do if ( getPlayerTeam ( v ) == getTeamFromName ( '"Staff" ) ) then givePlayerMoney ( v , 50000 ) end end end , 360000 , 0 )
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شباب انا عملت بوابة تفتح للعابين فقط لأنه تفتح لزومبي لاكنه لم تظبط معي ممكن مساعدة Doorcol = createObject(980,1033.1999511719,1181.8000488281,12.60000038147,0,0,0) Markercol =createMarker(1034.0999755859,1183.5999755859,10.800000190735,"cylinder",7,0,0,0,0) addEventHandler('onMarkerHit',Markercol, function ( hitElement ) moveObject(Doorcol,1000,1033.1999511719,1181.8000488281,6.60000038147) getElementType ('player') else cancelEvent() end end ) addEventHandler('onMarkerLeave',Markercol, function ( hitElement ) moveObject(Doorcol,100,1033.1999511719,1181.8000488281,12.60000038147) end )