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gamerxx

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Posts posted by gamerxx

  1. Just now, MR.Mosa said:

    اطرح اكواد كلينت

    بس المود كله يعتبر كلينت اصلا :\
    يعني اذا حطيته بيطير

    Just now, MR.Mosa said:

    اطرح اكواد كلينت

    ممكن تقول اي نقطه تبيها واحطها وتقلي كيف اخليه ينحفظ

  2. السلام عليكم ورحمة الله وبركاته

    النهارده يا شباب انا انتهيت من مود ملابس CJ
    عامل عليها شادر

    وضايف ملابس جديد

    بس المشكله انه لما  المود يرستر او اللاعب يخرج ويدخل بترجع الملابس الاصليه

    ياريت لو حد يحل المشكله

    صوره من المود

    https://imgur.com/a/iBAzGog

  3. function Gamerxx()
    local time = getRealTime ()
    local hours = time.hour
    local minutes = time.minute
    if hours == 15 and minutes == 16 then
    sound = playSound("Azan.mp3")
    outputChatBox("حان موعد اذان الظهر",255, 0, 0, true)
    elseif hours == 4 and minutes == 10 then
    sound = playSound("Azan.mp3")
    outputChatBox("حان موعد اذان العصر",255, 0, 0, true)
    end
    end
    addEventHandler("onClientRender", root, Gamerxx) 

     

  4. 1 minute ago, Killer Project said:


    ملف كلينت ولا سيرفر انت ؟

    الكود لملف كلينت فقط ... الكود ما فيه مشاكل

    كلينت - اذا سائق سياره ما ينظر لي ؟

  5. 1 minute ago, iMr.WiFi..! said:

    ي أخي بتاج !!

    يعني كذا

    
    -- 
    addCommandHandler -- :P
    -- Example
    

    وكودك في بارتمرات مخترعة من المخ الباطن,

    وانت كذا بتسوي بيد كل شوي

    طيب صححهولي..

    8 minutes ago, Killer Project said:

    ped = createPed( 0, 2485, -1667, 13.34375)

    function render ()

    local x,y,z = getElementPosition ( localPlayer )

    setPedLookAt ( ped, x, y, z, _, _, localPlayer )

    end

    addEventHandler ( "onClientRender", root, render )

    ما نفع .. ما في اخطاء بالدي بق ولا شي
    بس ما بينظر الي

  6. 2 minutes ago, iMr.WiFi..! said:

    اطرح الكود كامل بـتاج

     

    addEventHandler("onClientRender", root, function(thePlayer)
    local x, y, z = unpack(pickups[math.random(#pickups)])
    local rx, ry, rz = getElementRotation(thePlayer)
    local skins = unpack(peds[math.random(#peds)])
    ped = createPed(skins, x, y, z)
    setElementRotation(ped, rx, ry, rz)
    end
    )

  7. local rx, ry, rz = getElementRotation(localPlayer) -- جلب انحنائي
    ped = createPed(skins, x, y, z) -- البيد
    setElementRotation(peds, rx, ry, rz) -- انحناء

    'onClientRender' -- حدث

    وما صار شي

  8. انا سويتها بس ما ظبطت
    بيجيلي بالديبق ايرور
    nil value
    مسويها كذا
    local x, y, z = getElementPosition(localPlayer)
    setPedLookAt(ped, x, y, z)

    رجاء لو في خطأ تقولي وش هو او تصلحها انت ولك جزيل الشكر

  9. السلام عليكم ورحمة الله وبركاته
    كل عام وانتم بخير يا شباب
    لو سمحت كنت ابى منكم طلب بسيط
    الحين انا مسوي بيد ( ped )
    وبدي اخليه وين ما اروح يضل باصص لي
    يعني يضل انحنائه لي ( ينظر الي ) وشكرا لكم

  10. local start = getTickCount() 
    local one, one1 = 0, 0 
    local three, three1 = 0, 0
    local four, four1 = 500, 30
    local two, two1 = 505, 520 
    local tick, toggle, x, y
    local sx,sy = guiGetScreenSize()
    function isMouseInPosition ( x, y, width, height )
    	if ( not isCursorShowing( ) ) then
    		return false
    	end
        local sx, sy = guiGetScreenSize ( )
        local cx, cy = getCursorPosition ( )
        local cx, cy = ( cx * sx ), ( cy * sy )
        if ( cx >= x and cx <= x + width ) and ( cy >= y and cy <= y + height ) then
            return true
        else
            return false
        end
    end
    function togglethat()
       if not ( toggle ) then
         tick = getTickCount()
         toggle = true
       else
         toggle = false
       end
    end
    bindKey("F2", "down", togglethat)
    -- Modified version for DX Text
    function isCursorOverText(posX, posY, sizeX, sizeY)
        if(isCursorShowing()) then
            local cX, cY = getCursorPosition()
            local screenWidth, screenHeight = guiGetScreenSize()
            local cX, cY = (cX*screenWidth), (cY*screenHeight)
            if(cX >= posX and cX <= posX+(sizeX - posX)) and (cY >= posY and cY <= posY+(sizeY - posY)) then
                return true
            else
                return false
            end
        else
            return false	
        end
    end
    
    function dx()
        local now = getTickCount() 
    	 if ( toggle ) then
        local p = ( getTickCount() - tick ) / 10
        x, y = interpolateBetween( sx, sy, 0, 100, 173, 0, p, "Linear" )
    	local wid, heigh = interpolateBetween(three, three1, 0, four, four1, 0, (now - start) / ((start + 6000) - start), "OutElastic")
        local width, height = interpolateBetween(one, one1, 0, two, two1, 0, (now - start) / ((start + 6000) - start), "OutElastic") 
            dxDrawRectangle(250, 114, width, height, tocolor(0, 0, 0, 150), false) 
            dxDrawRectangle(253, 81, wid, heigh, tocolor(221, 80, 21, 150), false)
            dxDrawText("KOG Ammunation", 372, 81, 759, 107, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 278, 192, 179, 36 ) ) then
            dxDrawRectangle(278, 192, 179, 36, tocolor(0, 0, 0, 255), false)
    		else
            dxDrawRectangle(278, 192, 179, 36, tocolor(221, 80, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 554, 192, 179, 36 ) ) then
    		dxDrawRectangle(554, 192, 179, 36, tocolor(0, 0, 0, 255), false)
    		else
            dxDrawRectangle(554, 192, 179, 36, tocolor(221, 80, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 554, 290, 179, 36 ) ) then
    		dxDrawRectangle(554, 290, 179, 36, tocolor(0, 0, 0, 255), false)
    		else
            dxDrawRectangle(554, 290, 179, 36, tocolor(221, 80, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 278, 290, 179, 36 ) ) then
            dxDrawRectangle(278, 290, 179, 36, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(278, 290, 179, 36, tocolor(221, 80, 21, 150), false)
    		end
            dxDrawText("Pistols", 304, 192, 457, 221, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Machines", 570, 192, 723, 221, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 278, 401, 179, 36 ) ) then
            dxDrawRectangle(278, 401, 179, 36, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(278, 401, 179, 36, tocolor(221, 80, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 554, 401, 179, 36 ) ) then
            dxDrawRectangle(554, 401, 179, 36, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(554, 401, 179, 36, tocolor(221, 80, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 278, 524, 179, 36 ) ) then
            dxDrawRectangle(278, 524, 179, 36, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(278, 524, 179, 36, tocolor(221, 80, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 554, 524, 179, 36 ) ) then
            dxDrawRectangle(554, 524, 179, 36, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(554, 524, 179, 36, tocolor(221, 80, 21, 150), false)
    		end
            dxDrawText("Shotguns", 288, 290, 441, 319, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Rifles", 590, 290, 743, 319, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Heavy", 314, 401, 467, 430, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Explosives", 558, 401, 711, 430, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Mini", 330, 524, 483, 553, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Close", 590, 524, 743, 553, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawRectangle(259, 633, 490, 33, tocolor(221, 80, 21, 150), false)
            dxDrawText("Kingdom Of Gamers", 352, 633, 739, 659, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
        end
    	end
    function pistols()
            dxDrawRectangle(309, 252, 412, 134, tocolor(0, 0, 0, 150), false)
            dxDrawRectangle(304, 228, 422, 24, tocolor(221, 86, 21, 150), false)
            dxDrawText("Pistols", 440, 223, 566, 252, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 309, 258, 131, 35 ) ) then
            dxDrawRectangle(309, 258, 131, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(309, 258, 131, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 442, 258, 139, 35 ) ) then
    		dxDrawRectangle(442, 258, 139, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(442, 258, 139, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 586, 258, 135, 35 ) ) then
            dxDrawRectangle(586, 258, 135, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(586, 258, 135, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 319, 309, 114, 35 ) ) then
            dxDrawRectangle(319, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(319, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 457, 309, 114, 35 ) ) then
            dxDrawRectangle(457, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(457, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 597, 309, 114, 35 ) ) then
            dxDrawRectangle(597, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(597, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
            dxDrawText("Deagle", 321, 258, 416, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Silenced", 440, 258, 535, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Colt 45", 586, 258, 681, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 616, 357, 100, 24 ) ) then
    		dxDrawRectangle(616, 357, 100, 24, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(616, 357, 100, 24, tocolor(221, 86, 21, 150), false)
    		end
            dxDrawText("Bullet", 597, 305, 692, 334, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Bullet", 457, 303, 525, 348, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Bullet", 321, 303, 389, 348, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Close", 616, 354, 711, 383, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
        end
    	function machines()
            dxDrawRectangle(309, 252, 412, 134, tocolor(0, 0, 0, 150), false)
            dxDrawRectangle(304, 228, 422, 24, tocolor(221, 86, 21, 150), false)
            dxDrawText("Machines", 440, 223, 566, 252, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 309, 258, 131, 35 ) ) then
            dxDrawRectangle(309, 258, 131, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(309, 258, 131, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 586, 258, 135, 35 ) ) then
            dxDrawRectangle(586, 258, 135, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(586, 258, 135, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 319, 309, 114, 35 ) ) then
            dxDrawRectangle(319, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(319, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
    				if ( isMouseInPosition ( 597, 309, 114, 35 ) ) then
            dxDrawRectangle(597, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(597, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
    
            dxDrawText("M4", 321, 258, 416, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("AK-47", 586, 258, 681, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 616, 357, 100, 24 ) ) then
    		dxDrawRectangle(616, 357, 100, 24, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(616, 357, 100, 24, tocolor(221, 86, 21, 150), false)
    		end
    		        dxDrawText("Bullet", 597, 305, 692, 334, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Bullet", 321, 303, 389, 348, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Close", 616, 354, 711, 383, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
        end
    	function rifles()
            dxDrawRectangle(309, 252, 412, 134, tocolor(0, 0, 0, 150), false)
            dxDrawRectangle(304, 228, 422, 24, tocolor(221, 86, 21, 150), false)
            dxDrawText("Rifles", 440, 223, 566, 252, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 309, 258, 131, 35 ) ) then
            dxDrawRectangle(309, 258, 131, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(309, 258, 131, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 586, 258, 135, 35 ) ) then
            dxDrawRectangle(586, 258, 135, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(586, 258, 135, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 319, 309, 114, 35 ) ) then
            dxDrawRectangle(319, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(319, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
    				if ( isMouseInPosition ( 597, 309, 114, 35 ) ) then
            dxDrawRectangle(597, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(597, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
    
            dxDrawText("Rifle", 321, 258, 416, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Sniper", 586, 258, 681, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 616, 357, 100, 24 ) ) then
    		dxDrawRectangle(616, 357, 100, 24, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(616, 357, 100, 24, tocolor(221, 86, 21, 150), false)
    		end
    		        dxDrawText("Bullet", 597, 305, 692, 334, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Bullet", 321, 303, 389, 348, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Close", 616, 354, 711, 383, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
        end
    	function shotguns()
            dxDrawRectangle(309, 252, 412, 134, tocolor(0, 0, 0, 150), false)
            dxDrawRectangle(304, 228, 422, 24, tocolor(221, 86, 21, 150), false)
            dxDrawText("Shotguns", 440, 223, 566, 252, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 309, 258, 131, 35 ) ) then
            dxDrawRectangle(309, 258, 131, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(309, 258, 131, 35, tocolor(221, 86, 21, 150), false)
    		end
    				if ( isMouseInPosition ( 442, 258, 139, 35 ) ) then
    		dxDrawRectangle(442, 258, 139, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(442, 258, 139, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 586, 258, 135, 35 ) ) then
            dxDrawRectangle(586, 258, 135, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(586, 258, 135, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 319, 309, 114, 35 ) ) then
            dxDrawRectangle(319, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(319, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 457, 309, 114, 35 ) ) then
            dxDrawRectangle(457, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(457, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 597, 309, 114, 35 ) ) then
            dxDrawRectangle(597, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(597, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
    		dxDrawText("Shotgun", 440, 258, 535, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Sawed", 321, 258, 416, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Combat", 586, 258, 681, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 616, 357, 100, 24 ) ) then
    		dxDrawRectangle(616, 357, 100, 24, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(616, 357, 100, 24, tocolor(221, 86, 21, 150), false)
    		end
    		dxDrawText("Bullet", 457, 303, 525, 348, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Bullet", 597, 305, 692, 334, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Bullet", 321, 303, 389, 348, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Close", 616, 354, 711, 383, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
        end
    	function explosives()
            dxDrawRectangle(309, 252, 412, 134, tocolor(0, 0, 0, 150), false)
            dxDrawRectangle(304, 228, 422, 24, tocolor(221, 86, 21, 150), false)
            dxDrawText("Explosives", 440, 223, 566, 252, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 309, 258, 131, 35 ) ) then
            dxDrawRectangle(309, 258, 131, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(309, 258, 131, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 586, 258, 135, 35 ) ) then
            dxDrawRectangle(586, 258, 135, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(586, 258, 135, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 319, 309, 114, 35 ) ) then
            dxDrawRectangle(319, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(319, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 597, 309, 114, 35 ) ) then
            dxDrawRectangle(597, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(597, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
            dxDrawText("Grenade", 304, 258, 416, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Satchel", 586, 258, 681, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 616, 357, 100, 24 ) ) then
    		dxDrawRectangle(616, 357, 100, 24, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(616, 357, 100, 24, tocolor(221, 86, 21, 150), false)
    		end
    
            dxDrawText("Molotov", 595, 310, 692, 334, tocolor(255, 255, 255, 255), 0.8, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Teargas", 318, 310, 389, 348, tocolor(255, 255, 255, 255), 0.9, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Close", 616, 354, 711, 383, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
        end
    	function heavy()
            dxDrawRectangle(309, 252, 412, 134, tocolor(0, 0, 0, 150), false)
            dxDrawRectangle(304, 228, 422, 24, tocolor(221, 86, 21, 150), false)
            dxDrawText("Heavy Weapons", 440, 223, 566, 252, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 457, 258, 131, 35 ) ) then
            dxDrawRectangle(457, 258, 131, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(457, 258, 131, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 457, 309, 114, 35 ) ) then
            dxDrawRectangle(457, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(457, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
    
            dxDrawText("Minigun", 457, 258, 535, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 616, 357, 100, 24 ) ) then
    		dxDrawRectangle(616, 357, 100, 24, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(616, 357, 100, 24, tocolor(221, 86, 21, 150), false)
    		end
    		dxDrawText("Bullet", 457, 303, 525, 348, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Close", 616, 354, 711, 383, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
        end
    		function mini()
            dxDrawRectangle(309, 252, 412, 134, tocolor(0, 0, 0, 150), false)
            dxDrawRectangle(304, 228, 422, 24, tocolor(221, 86, 21, 150), false)
            dxDrawText("Mini Machines", 440, 223, 566, 252, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 309, 258, 131, 35 ) ) then
            dxDrawRectangle(309, 258, 131, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(309, 258, 131, 35, tocolor(221, 86, 21, 150), false)
    		end
    		if ( isMouseInPosition ( 586, 258, 135, 35 ) ) then
            dxDrawRectangle(586, 258, 135, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(586, 258, 135, 35, tocolor(221, 86, 21, 150), false)
    		end
    
    		if ( isMouseInPosition ( 457, 309, 114, 35 ) ) then
            dxDrawRectangle(457, 309, 114, 35, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(457, 309, 114, 35, tocolor(221, 86, 21, 150), false)
    		end
            dxDrawText("MP5", 310, 258, 416, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		dxDrawText("UZI", 475, 309, 416, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
            dxDrawText("Close", 616, 354, 711, 383, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		dxDrawText("TEC-9", 600, 258, 681, 287, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false)
    		if ( isMouseInPosition ( 616, 357, 100, 24 ) ) then
    		dxDrawRectangle(616, 357, 100, 24, tocolor(0, 0, 0, 255), false)
    		else
    		dxDrawRectangle(616, 357, 100, 24, tocolor(221, 86, 21, 150), false)
    		end
    	end
    
            label = guiCreateLabel(485, 375, 208, 25, "Bullets:", false)
            edit = guiCreateEdit(375, 303, 275, 31, "", false)   
    guiSetVisible(label, false)
    guiSetVisible(edit, false)
    guiSetAlpha(edit, 0)
    guiEditSetMaxLength(edit, 17)
        function bullets()
            dxDrawRectangle(316, 259, 391, 26, tocolor(252, 80, 21, 255), false)
            dxDrawRectangle(320, 286, 383, 143, tocolor(0, 0, 0, 150), false)
            dxDrawRectangle(373, 302, 279, 36, tocolor(255, 255, 255, 255), false)
            dxDrawRectangle(391, 361, 243, 40, tocolor(0, 0, 0, 200), false)
    		dxDrawText(guiGetText(edit), 380, 620, 10, 20, tocolor(0, 0, 0, 255), 0.7, "bankgothic", "left", "center", false, false, false, false, false) 
    		end
    showWindow = false
    bindKey("F2", "down", function ( )
    if ( showWindow == true ) then
    removeEventHandler("onClientRender", root, dx)
    showCursor(false)
    else
    showWindow = not showWindow
    addEventHandler("onClientRender", root, dx)
    showCursor(true)
    end
    end
    )
    
    showWindow = false
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then -- Wep
    if ( showWindow == true ) then
    if ( isMouseInPosition ( 554, 524, 179, 36 ) ) then
    triggerServerEvent( "givewep", localPlayer, localPlayer ) 
    showWindow = not showWindow
    end
    end
    end
    end
    )
    
    
    showWindow = false
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then ---Close
    if ( showWindow == true ) then
    if ( isMouseInPosition ( 554, 524, 179, 36 ) ) then
    removeEventHandler("onClientRender", root, dx)
    showCursor(false)
    showWindow = not showWindow
    end
    end
    end
    end
    )
    
    
    showWindow = false
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then -- Pistol
    if ( showWindow == false ) then
    if ( isMouseInPosition ( 278, 192, 179, 36 ) ) then
    addEventHandler("onClientRender", root, pistols)
    removeEventHandler("onClientRender", root, dx)
    showWindow = not showWindow
    end
    end
    end
    end
    )
    
    
    showWindow = false
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then -- Pistol
    if ( isMouseInPosition ( 457, 309, 114, 35 ) ) then
    addEventHandler("onClientRender", root, bullets)
    removeEventHandler("onClientRender", root, dx)
    removeEventHandler("onClientRender", root, dx)
    removeEventHandler("onClientRender", root, machines)
    removeEventHandler("onClientRender", root, pistols)
    removeEventHandler("onClientRender", root, shotguns)
    removeEventHandler("onClientRender", root, rifles)
    removeEventHandler("onClientRender", root, explosives)
    removeEventHandler("onClientRender", root, heavy)
    removeEventHandler("onClientRender", root, mini)
    	if (showWindow == false) then
    		guiSetVisible(edit,true)
    		guiSetVisible(label,true)
    		showCursor(true)
    		addEventHandler("onClientRender",root,bullets)
    	else
    		guiSetVisible(edit,false)
    		guiSetVisible(label,false)
    		showCursor(false)
    		removeEventHandler("onClientRender",root,bullets)
    		showWindow = not showWindow
    	end
    	end
    	end
    	end
    )
    
    
    showWindow = false
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then
    if ( isMouseInPosition ( 319, 309, 114, 35 ) ) then
    addEventHandler("onClientRender", root, bullets)
    removeEventHandler("onClientRender", root, dx)
    removeEventHandler("onClientRender", root, machines)
    removeEventHandler("onClientRender", root, pistols)
    removeEventHandler("onClientRender", root, shotguns)
    removeEventHandler("onClientRender", root, rifles)
    removeEventHandler("onClientRender", root, explosives)
    removeEventHandler("onClientRender", root, heavy)
    removeEventHandler("onClientRender", root, mini)
    	if (showWindow == false) then
    		guiSetVisible(edit,true)
    		guiSetVisible(label,true)
    		showCursor(true)
    		addEventHandler("onClientRender",root,bullets)
    	else
    		guiSetVisible(edit,false)
    		guiSetVisible(label,false)
    		showCursor(false)
    		removeEventHandler("onClientRender",root,bullets)
    		showWindow = not showWindow
    	end
    	end
    	end
    	end
    )
    
    
    showWindow = false 
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then
    if ( isMouseInPosition ( 597, 309, 114, 35 ) ) then
    addEventHandler("onClientRender", root, bullets)
    removeEventHandler("onClientRender", root, dx)
    removeEventHandler("onClientRender", root, dx)
    removeEventHandler("onClientRender", root, machines)
    removeEventHandler("onClientRender", root, pistols)
    removeEventHandler("onClientRender", root, shotguns)
    removeEventHandler("onClientRender", root, rifles)
    removeEventHandler("onClientRender", root, explosives)
    removeEventHandler("onClientRender", root, heavy)
    removeEventHandler("onClientRender", root, mini)
    	if (showWindow == false) then
    		guiSetVisible(edit,true)
    		guiSetVisible(label,true)
    		showCursor(true)
    		addEventHandler("onClientRender",root,bullets)
    	else
    		guiSetVisible(edit,false)
    		guiSetVisible(label,false)
    		showCursor(false)
    		removeEventHandler("onClientRender",root,bullets)
    		showWindow = not showWindow
    	end
    	end
    	end
    	end
    )
    
    showWindow = false
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then -- Machines
    if ( showWindow == false ) then
    if ( isMouseInPosition ( 554, 192, 179, 36 ) ) then
    addEventHandler("onClientRender", root, machines)
    removeEventHandler("onClientRender", root, dx)
    end
    showWindow = not showWindow
    end
    end
    end
    )
    
    
    showWindow = false 
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then
    if ( showWindow == false ) then
    if ( isMouseInPosition ( 616, 357, 100, 24 ) ) then -- Close Windows
    addEventHandler("onClientRender", root, dx)
    removeEventHandler("onClientRender", root, machines)
    removeEventHandler("onClientRender", root, pistols)
    removeEventHandler("onClientRender", root, shotguns)
    removeEventHandler("onClientRender", root, rifles)
    removeEventHandler("onClientRender", root, explosives)
    removeEventHandler("onClientRender", root, heavy)
    removeEventHandler("onClientRender", root, mini)
    end
    showWindow = not showWindow
    end
    end
    end
    )
    
    
    showWindow = false
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then
    if ( showWindow == false ) then
    if ( isMouseInPosition ( 278, 290, 179, 36 ) ) then -- Shotguns
    addEventHandler("onClientRender", root, shotguns)
    removeEventHandler("onClientRender", root, dx)
    removeEventHandler("onClientRender", root, pistols)
    removeEventHandler("onClientRender", root, machines)
    removeEventHandler("onClientRender", root, rifles)
    removeEventHandler("onClientRender", root, explosives)
    removeEventHandler("onClientRender", root, heavy)
    removeEventHandler("onClientRender", root, mini)
    end
    showWindow = not showWindow
    end
    end
    end
    )
     
     showWindow = false
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then
    if ( showWindow == false ) then
    if ( isMouseInPosition ( 554, 290, 179, 36 ) ) then -- Rifles
    addEventHandler("onClientRender", root, rifles)
    removeEventHandler("onClientRender", root, dx)
    removeEventHandler("onClientRender", root, pistols)
    removeEventHandler("onClientRender", root, machines)
    removeEventHandler("onClientRender", root, shotguns)
    removeEventHandler("onClientRender", root, explosives)
    removeEventHandler("onClientRender", root, heavy)
    removeEventHandler("onClientRender", root, mini)
    end
    showWindow = not showWindow
    end
    end
    end
    )
    
    
    showWindow = false
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then
    if ( showWindow == false ) then
    if ( isMouseInPosition ( 554, 401, 179, 36 ) ) then -- Explosives
    addEventHandler("onClientRender", root, explosives)
    removeEventHandler("onClientRender", root, dx)
    removeEventHandler("onClientRender", root, pistols)
    removeEventHandler("onClientRender", root, machines)
    removeEventHandler("onClientRender", root, shotguns)
    removeEventHandler("onClientRender", root, rifles)
    removeEventHandler("onClientRender", root, heavy)
    removeEventHandler("onClientRender", root, mini)
    end
    showWindow = not showWindow
    end
    end
    end
    )
    
    
    showWindow = false
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then
    if ( showWindow == false ) then
    if ( isMouseInPosition ( 278, 401, 179, 36 ) ) then -- Heavy Weapons
    addEventHandler("onClientRender", root, heavy)
    removeEventHandler("onClientRender", root, dx)
    removeEventHandler("onClientRender", root, pistols)
    removeEventHandler("onClientRender", root, machines)
    removeEventHandler("onClientRender", root, shotguns)
    removeEventHandler("onClientRender", root, rifles)
    removeEventHandler("onClientRender", root, explosives)
    removeEventHandler("onClientRender", root, mini)
    end
    showWindow = not showWindow
    end
    end
    end
    )
    
    
    showWindow = false
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then
    if ( showWindow == false ) then
    if ( isMouseInPosition ( 278, 401, 179, 36 ) ) then -- Heavy Weapons
    addEventHandler("onClientRender", root, heavy) then
    removeEventHandler("onClientRender", root, dx)
    removeEventHandler("onClientRender", root, pistols)
    removeEventHandler("onClientRender", root, machines)
    removeEventHandler("onClientRender", root, shotguns)
    removeEventHandler("onClientRender", root, rifles)
    removeEventHandler("onClientRender", root, explosives)
    removeEventHandler("onClientRender", root, mini)
    end
    showWindow = not showWindow
    end
    end
    end
    )
    
    
    showWindow = false
    addEventHandler("onClientClick", root,
    function ( button, state )
    if ( button == "left" and state == "up" ) then
    if ( showWindow == false ) then
    if ( isMouseInPosition ( 278, 524, 179, 36 ) ) then -- Mini Weapons
    addEventHandler("onClientRender", root, mini)
    removeEventHandler("onClientRender", root, dx)
    removeEventHandler("onClientRender", root, pistols)
    removeEventHandler("onClientRender", root, machines)
    removeEventHandler("onClientRender", root, shotguns)
    removeEventHandler("onClientRender", root, rifles)
    removeEventHandler("onClientRender", root, explosives)
    removeEventHandler("onClientRender", root, heavy)
    end
    showWindow = not showWindow
    end
    end
    end
    )
    
    
    local ammoMarkers = {
    [1]={307.97, -141.04, 999.6, 7, 1},
    [2]={313.95, -133.69, 999.6, 7, 1},
    [3]={290.15, -109.42, 1001.51, 6, 10},
    [4]={291.49, -83.97, 1001.51, 4, 2},
    [5]={291.49, -83.96, 1001.51, 4, 3},
    [6]={291.49, -83.96, 1001.51, 4, 5},
    [7]={291.46, -83.8, 1001.51, 4, 6},
    [8]={290.07, -109.36, 1001.51, 6, 3},
    [9]={290.02, -109.51, 1001.51, 6, 8},
    [10]={295.64, -38, 1001.51, 1, 100},
    [11]={290.13, -109.46, 1001.51, 6, 9},
    [12]={311.88, -164.52, 999.6, 6, 11},
    [13]={3155, 1929, 32.7, 0, 0},
    [14]={1551.88, -1633.52, 13.6, 0, 0}
    }
    
    function ammoMarkerHit( hitPlayer, matchingDimension )
    local px,py,pz = getElementPosition ( hitPlayer )
    local mx, my, mz = getElementPosition ( source )
    --if matchingDimension then
        if hitPlayer == localPlayer then
            local vehicle = getPedOccupiedVehicle (localPlayer)
                if not vehicle then
                    if ( pz-3 < mz ) and ( pz+3 > mz ) then
                    local cost = 5000
                    local tName = getTeamName(getPlayerTeam(localPlayer))
                    if tName == "Police Service" then
                        cost = 1000
                    else
                        cost = 5000
                    end
                        addEventHandler("onClientRender", root, dx)
                        showCursor(true)
                    end
                end
            end
        end
    
    for ID in pairs(ammoMarkers) do
    local x, y, z = ammoMarkers[ID][1], ammoMarkers[ID][2], ammoMarkers[ID][3]
    local interior = ammoMarkers[ID][4]
    local dimension = ammoMarkers[ID][5]
    local ammoShopMarker = createMarker(x,y,z -1,"cylinder",1.5,200,255,255,255)
    setElementInterior(ammoShopMarker, interior)
    setElementDimension( ammoShopMarker, tonumber(dimension) )
    
    addEventHandler("onClientMarkerHit", ammoShopMarker, ammoMarkerHit)
    end
    function convertNumber ( number )  
    	local formatted = number  
    	while true do      
    		formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')    
    		if ( k==0 ) then      
    			break   
    		end  
    	end  
    	return formatted
    end
    function totalthing()
    if tonumber(guiGetText(label)) > 0 then
    local cur = tonumber(guiGetText(label))* tonumber(priceSp)
    guiSetText(label, "Buy Weapon : $"..convertNumber ( cur ) )
                if tostring(choosenWep) == "22" then
                    bul = 1
                elseif tostring(choosenWep) == "23" then
                    bul = 1
                elseif tostring(choosenWep) == "24" then
                    bul = 1
                elseif tostring(choosenWep) == "25" then
                   bul = 1
                elseif tostring(choosenWep) == "26" then
                    bul =  1
                elseif tostring(choosenWep) == "27" then
                    bul = 1
                elseif tostring(choosenWep) == "28" then
                    bul = 1
                elseif tostring(choosenWep) == "29" then
                    bul =  1
                elseif tostring(choosenWep) == "30" then
                    bul =  1
                elseif tostring(choosenWep) == "31" then
                   bul =  1
                elseif tostring(choosenWep) == "32" then
                    bul =  1
                elseif tostring(choosenWep) == "33" then
                    bul =  1
                elseif tostring(choosenWep) == "34" then
                   bul =  1
                elseif tostring(choosenWep) == "38" then
                    bul =  1
                end
    			curbl = bul* tonumber(guiGetText(label)) or tonumber(guiGetText(label))
    guiSetText(label, "Bullets: "..curbl)
    bul = nil
    end
    end
    
    function d()
    removeEventHandler("onClientRender", root, bullets)
     if choosenWep == 39 or choosenWep == 16 or choosenWep == 17 or choosenWep == 18 then 
      if tonumber(guiGetText(edit)) then
     triggerServerEvent ( "buySpecial", localPlayer, tostring(choosenWep), guiGetText(edit), tostring(priceSp) ) 
     end 
     return
     end
     if tonumber(guiGetText(edit)) then
     triggerServerEvent ( "buyAmmo", localPlayer, tostring(choosenWep), guiGetText(edit), tostring(priceSp) ) 
     end 
     end

    الأكواد, رجاء الحل ضروري

  11. السلام عليكم شباب

    انا كنت حابب اسوي لوحة دي اكس

    انا اعرف ابرمجها وكل شي بس في مشكله تقابلني ما عارف احلها

    انا مسوي في اللوحه 6 ازرار

    كل زر يفتح لوحه صغيره

    كل لوحة من الصغار, نفس الاحداثيات

    اذا ضغطت على زر منهم يفتح لي زر اللوحه الثانيه

    رجاء الحل

  12. السلام عليكم ورحمة الله وبركاته

    عساكم بخير شباب

    كان بدي طلب بسيط

    كان بدي احد من المبرمجين يعطيني كود يحفظ المكتوب بال memo

    مثل note كذا

    ضروري بالله <3

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