This can do the job.
local screenW, screenH = guiGetScreenSize()
local x, y = (screenW/1600), (screenH/900)
local list = {
{ "playername1", "kills1" },
{ "playername2", "kills2" },
{ "playername3", "kills3" },
{ "playername4", "kills4" },
{ "playername5", "kills5" },
{ "playername6", "kills6" },
{ "playername7", "kills7" },
{ "playername8", "kills8" },
{ "playername9", "kills9" },
{ "playername10", "kills10" }
}
function drawThisBitch( )
for i, v in ipairs ( list ) do
dxDrawText( v[1] .. " " .. v[2], x*111, (y*400)+(y*(55*i)), x*252, y*50, tocolor(207, 207, 207, 235), x*0.80, "pricedown", "left", "center", false, false, false, false, false)
end
end
addEventHandler ( "onClientRender", root, drawThisBitch )