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RobbyAJM

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Posts posted by RobbyAJM

  1. Hello guys i have a problem with custom maps, the problem is about the col distance, for example read this..

    I have a base in SF with 3 floor, and i put a vehicle inside the base in floor number 3(the highest floor), then i'm out from the base and go to LV, and in 5 minutes, i'm back to the SF Base, im checking the floor number 3 but theres no vehicle, but i have an vehicle before im out from the base, thats the bug, if you guys doesnt understand please comment because i need to fix it

    I found the problem , the problem is map col distance, the map col doesnt spawned on client but the vehicle is already spawned in the floor number 3, so the vehicle is falling from floor 3 towards floor 1. I think thats the bug,

    Im here to asking some resources, which resources can fix the map cols? I want to change all maps col distance to 1000,

    Thanks.

  2. Hello i tried to change the object size of gate, but it's doesnt work. i see the mta wiki there's no tutorial on serverside.

    local gate = createObject ( 16775,2389.1000976563,1984.0999755859,55.799999237061, 0, 0, 0 )
    	if ( gate ) then
    		setObjectScale ( gate, 20)
    local state = 0 
    
    function move()
    	if state == 0 then
            moveObject ( gate, 1000,2389.1000976563,1984.0999755859,75.799999237061)
            state = 1
    	elseif state == 1 then
            moveObject ( gate, 1000,2389.1000976563,1984.0999755859,55.799999237061)
            state = 0
    	end
    end
     addCommandHandler("tailubau21357329", move )

     

  3. 22 minutes ago, Ayush Rathore said:
    
    function baseCopy()
        local randomName = randomString(10)
        local time = getRealTime()
        local second = time.second
        local minute = time.minute
        local hour = time.hour
        local monthday = time.monthday
        local month = time.month
        local year = time.year
        local res = getResourceName(getThisResource())
        local pathtocopy = ":"..res.."/".."database_backup/"..monthday.."."..month + 1 ..".".. year + 1900 .."_"..hour.."."..minute.."."..second.."_"..randomName..".db"
        fileCopy("database.db",pathtocopy)
    end
    

    Try This

    Thank you Ayush, i'll test it and i'll back on a minutes.

     

    EDIT: DOESNT Solved :(

    22 minutes ago, Ayush Rathore said:
    
    function baseCopy()
        local randomName = randomString(10)
        local time = getRealTime()
        local second = time.second
        local minute = time.minute
        local hour = time.hour
        local monthday = time.monthday
        local month = time.month
        local year = time.year
        local res = getResourceName(getThisResource())
        local pathtocopy = ":"..res.."/".."database_backup/"..monthday.."."..month + 1 ..".".. year + 1900 .."_"..hour.."."..minute.."."..second.."_"..randomName..".db"
        fileCopy("database.db",pathtocopy)
    end
    

    Try This

    Doesnt work, output on the console is same within the first post

  4. Anyone can help me ? error in while backup database.db and copying file towards 'database_backup' folder

    Console output:

    [2017-03-11 15:47:55] WARNING: [mod]\dayz\login.lua:813: Operation failed @ 'fileCopy' [Unable to copy database.db to database_backup/11.3.2017_15.47.55_K05XBrN100.db]

    Here's function inside login.lua

    function baseCopy()
        local randomName = randomString(10)
        local time = getRealTime()
        local second = time.second
        local minute = time.minute
        local hour = time.hour
        local monthday = time.monthday
        local month = time.month
        local year = time.year
        fileCopy("database.db","database_backup/"..monthday.."."..month + 1 ..".".. year + 1900 .."_"..hour.."."..minute.."."..second.."_"..randomName..".db")
    end

    Thanks.

  5. Hi guys i'm trying adding vehicle spawn on shared.lua ( shared.lua it's a place for add vehicle spawn.) like this :

    	--Police Car LSPD
    	--{vehicleid,x,y,z,slots,maxarmour},
    	{596,1602.1999511719,-1608.1999511719,13.39999961853,20,1000},
    	{596,1820.5,-1106.1999511719,23.89999961853,20,1000},

     

    I've goto the cordinates, but there's not Police Car LSPD, 

    I've delete database.db and restart the server but there's not LSPD Car too.

    Full show of shared.lua

    vehicleSpawns = {
    	-- {vehicleid,x,y,z,slots,maxArmor},
    	--Picador
    	{600,-2045.8000488281,1838.1999511719,44.799999237061,25,1000},
    	{600,669.40002441406,-1441.0999755859,14.89999961853,25,1000},
    	{600,1061.5,2161.1999511719,10.699999809265,25,1000},
    	{600,2160.107421875,-2326.259765625,13.554685592651,25,1000},
    	--Turismo
    	{451,1888.6999511719,2019.6999511719,7.5,25,1000},
    	{451,872.5,-605.90002441406,18.299999237061,20,1000},
    	--Admiral
    	{445,840,-1273.5,13.60000038147,42,1000},
    	{445,1566.0999755859,1173.3000488281,10.60000038147,42,1000},
    	{445,-2078.3999023438,902.09997558594,63.900001525879,42,1000},
    	--Cheetah
    	{415,210.10000610352,-230.89999389648,1.6000000238419,38,1000},
    	{415,-1982.3000488281,-2391,30.5,38,1000},
    	--Sabre
    	{475,-1424.0999755859,-1480.4000244141,101.5,20,1000},
    	{475,1487.6999511719,2773.3000488281,10.699999809265,20,1000},
    	--Uranus
    	{558,2057.6999511719,2432.6000976563,44.900001525879,35,1000},
    	{558,-544,-500.89999389648,25.200000762939,35,1000},
    	{558,-2225.1999511719,-378.20001220703,35.099998474121,35,1000},
    	--Landstalker
    	{400,-2125.6999511719,223.80000305176,35.5,40,1000},
    	{400,866.40002441406,2714.8000488281,20.700000762939,40,1000},
    	{400,2164.8999023438,-107.69999694824,3,40,1000},
    	--Buffalo
    	{402,2791.8999023438,-1448.5999755859,31.799999237061,25,1000},
    	{402,-1129.3000488281,2263.5,95.099998474121,25,1000},
    	--ZR-350
    	{477,5.0999999046326,-2518.3999023438,36.400001525879,27,1000},
    	--Bravura
    	{401,1674.5999755859,-2085.8999023438,13.300000190735,30,1000},
    	{401,2553.8999023438,2304.8999023438,3.2000000476837,30,1000},
    	{401,-2628,2268.8000488281,7.9000000953674,30,1000},
    	--Sultan
    	{560,-2556.1999511719,980.90002441406,78.199996948242,18,1000},
    	{560,-98,-1020.5,14.300000190735,18,1000},
    	{560,1418.5,2023.8000488281,10.699999809265,18,1000},
    	--Infernus
    	{411,754.59997558594,379,23.200000762939,45,1000},
    	{411,-1329.9000244141,689.59997558594,14.60000038147,45,1000},
    	--Pony
    	{413,-1972.1999511719,1227.3000488281,31.5,62,1000},
    	{413,-643.5,1446.8000488281,13.5,62,1000},
    	{413,927.29998779297,-1073.1999511719,24.200000762939,62,1000},
    	--Ambulance
    	{416,1600.8000488281,1847.6999511719,11.10000038147,45,1000},
    	{416,-331.60000610352,1036.1999511719,20,45,1000},
    	{416,-2658.1999511719,623.59997558594,14.699999809265,45,1000},
    	{416,1138.6999511719,-1323.3000488281,13.89999961853,45,1000},
    	{416,2000.9000244141,-1410.8000488281,17.200000762939,45,1000},
    	--Bobcat
    	{422,2078.8000488281,-1570.5,13.5,35,1000},
    	{422,2576.6999511719,796.29998779297,11,35,1000},
    	{422,-1307.3000488281,2502.1000976563,87.099998474121,35,1000},
    	{422,-2544.6999511719,1217.9000244141,37.5,35,1000},
    	--BF Injeciton
    	{424,-2491.6000976563,-680.90002441406,139.5,15,1000},
    	{424,-473,-178.60000610352,78.400001525879,15,1000},
    	--Enforcer
    	{427,382.20001220703,2541.8999023438,16.200000762939,60,1000},
    	{427,-1979.4000244141,441.20001220703,26.799999237061,60,1000},
    	{427,1361.3000488281,-1715.3000488281,8.1999998092651,60,1000},
    	--Banshee
    	{429,1655.0999755859,-1837.5999755859,13.5,25,1000},
    	{429,2095.5,2159.3000488281,10.800000190735,25,1000},
    	--Bus
    	{431,2851.3999023438,1352.6999511719,11,34,1000},
    	{431,1241.5999755859,-1818.8000488281,13.60000038147,34,1000},
    	--Barrack
    	{433,2767.8999023438,-2551.8999023438,14.300000190735,200,1000},
    	{433,151,1874.3000488281,18.60000038147,200,1000},
    	{433,-1546.5,367.89999389648,7.8000001907349,200,1000},
    	--Blooding Danger
    	{504,-2524.3999023438,311.70001220703,27.60000038147,25,1000},
    	{504,1078.5,1355.8000488281,10.699999809265,25,1000},
    	{504,889.40002441406,-24.5,63.099998474121,25,1000},
    	--PCJ-600
    	{461,1298.8000488281,186.80000305176,20.10000038147,10,1000},
    	{461,-281.10000610352,2688.1999511719,62.299999237061,10,1000},
    	--Freeway
    	{463,1484.5,2665.3999023438,10.5,10,1000},
    	{463,-597.20001220703,-1073.4000244141,23.200000762939,10,1000},
    	--Shancez
    	{468,-398.10000610352,-1436.9000244141,25.39999961853,10,1000},
    	{468,-1416.0999755859,-608.90002441406,-302.20001220703,10,1000},
    	{468,601.5,1235.6999511719,11.39999961853,10,1000},
    	--Patriot
    	{470,195.5,1427,10.60000038147,28,1000},
    	{470,2574.5,2791,10.800000190735,28,1000},
    	{470,1133.0999755859,-2085,69.300003051758,28,1000},
    	{470,-2403.8000488281,-2182.3000488281,33.299999237061,28,1000},
    	--Quad Bike
    	{471,-1646.9000244141,-2232.1000976563,29,10,1000},
    	{471,816.40002441406,823.90002441406,10.300000190735,10,1000},
    	--Sandking
    	{495,1424.0999755859,1051,11.39999961853,45,1000},
    	{495,394.5,-1888.5999755859,2.4000000953674,45,1000},
    	{495,-664.70001220703,936.90002441406,12.699999809265,45,1000},
    	--Mesa
    	{500,1886.0999755859,1178.5999755859,10.89999961853,25,1000},
    	{500,-1506.8000488281,1975.6999511719,48.599998474121,25,1000},
    	{500,-1561.8000488281,-2716.8000488281,48.799999237061,25,1000},
    	--NRG-500
    	{522,-1706.0999755859,24.5,3.2000000476837,10,1000},
    	--Bandito
    	{568,-2322.1000976563,5.1999998092651,35.099998474121,25,1000},
    	{568,-1041.4000244141,1553.6999511719,33.200000762939,15,1000},
    	--Police Car LSPD
    	{596,1602.1999511719,-1608.1999511719,13.39999961853,20,1000},
    	{596,1820.5,-1106.1999511719,23.89999961853,20,1000},
    	--Police Car SFPD
    	{597,2264,2431.1999511719,3.0999999046326,20,1000},
    	{597,2427.3000488281,1951.5,5.9000000953674,20,1000},
    	--SWAT Truck ( yg bisa nyemprot )
    	{601,1369.9000244141,-2453.1000976563,13.300000190735,46,1000},
    	--Maverick
    	{487,2601.3000488281,-2340.3000488281,14.300000190735,30,1000},
    	{487,2293.6000976563,-641.5,134.19999694824,30,1000},
    	{487,2618.8000488281,2720.5,37.200000762939,30,1000},
    	--Police Maverick
    	{497,2093.3999023438,2414.3000488281,74.599998474121,34,1000},
    	{497,-2244.3000488281,-1723.9000244141,9480.39999389648,34,1000},
    	{497,1544.5999755859,-1352.9000244141,329.5,34,1000},
    	--Bullet
    	{541,1422.9000244141,-1305.1999511719,13.300000190735,34,1000},
    	{541,-1782,1311.9000244141,50.200000762939,34,1000},
    	--Ragina
    	{579,-2206.8999023438,1050,80.099998474121,34,1000},
    	{579,2491.6000976563,2357.3999023438,4.3000001907349,34,1000},
    	{579,2366.3999023438,320.5,23.200000762939,34,1000},
    	--Rhino
    	{432,297.51400756836,1822.0157470703,17.640625,100,1000},
    	--Hunter
    	{425,203.81123352051,1932.2449951172,23.2421875,300,1000},
    }
    
    vehicleAddonsInfo = {
    	{400,4,1,1},
    	{541,4,1,1},
    	{451,4,1,1},
    	{415,4,1,1},
    	{475,4,1,1},
    	{445,4,1,1},
    	{600,4,1,1},
    	{604,4,1,1},
    	{558,4,1,1},
    	{402,4,1,1},
    	{477,4,1,1},
    	{429,4,1,1},
    	{560,4,1,1},
    	{401,4,1,1},
    	{411,4,1,1},
    	{413,4,1,1},
    	{416,4,1,1},
    	{422,4,1,1},
    	{424,4,1,1},
    	{427,4,2,1},
    	{431,6,1,1},
    	{433,6,1,1},
    	{461,2,1,1},
    	{463,2,1,1},
    	{468,2,1,1},
    	{470,4,1,1},
    	{471,4,1,1},
    	{487,0,1,1},
    	{495,4,1,1},
    	{497,0,1,1},
    	{500,4,1,1},
    	{522,2,1,1},
    	{542,4,1,1},
    	{568,4,1,1},
    	{596,4,1,1},
    	{597,4,1,1},
    	{601,6,2,1},
    	{504,4,1,1},
    	{579,4,1,1},
    	{432,6,2,1},
    	{425,0,2,1},
    }
    
    vehicleFuelTable = {
    	{400,40},
    	{541,40},
    	{451,80},
    	{415,70},
    	{475,60},
    	{445,40},
    	{600,40},
    	{604,40},
    	{558,40},
    	{477,40},
    	{429,40},
    	{560,40},
    	{401,40},
    	{402,40},
    	{411,40},
    	{413,50},
    	{416,60},
    	{422,30},
    	{424,30},
    	{427,60},
    	{431,70},
    	{433,90},
    	{461,20},
    	{463,20},
    	{468,20},
    	{470,60},
    	{471,20},
    	{487,50},
    	{495,50},
    	{497,50},
    	{500,40},
    	{522,30},
    	{542,40},
    	{568,30},
    	{596,50},
    	{597,50},
    	{601,100},
    	{504,100},
    	{579,50},
    	{432,100},
    	{425,100},
    }
    
    vehicleFuelInfo = {
    	{400,0.25},
    	{541,0.25},
    	{451,0.25},
    	{415,0.25},
    	{475,0.25},
    	{445,0.25},
    	{600,0.25},
    	{604,0.25},
    	{558,0.25},
    	{402,0.35},
    	{477,0.35},
    	{429,0.35},
    	{560,0.35},
    	{401,0.35},
    	{411,0.5},
    	{413,0.25},
    	{416,0.25},
    	{422,0.35},
    	{424,0.35},
    	{427,0.45},
    	{431,0.5},
    	{433,0.5},
    	{461,0.35},
    	{463,0.35},
    	{468,0.35},
    	{470,0.45},
    	{471,0.25},
    	{487,0.35},
    	{495,0.45},
    	{497,0.35},
    	{500,0.35},
    	{522,0.25},
    	{542,0.35},
    	{568,0.25},
    	{596,0.25},
    	{597,0.25},
    	{601,0.5},
    	{504,0.25},
    	{579,0.25},
    	{432,0.100},
    	{425,0.100},
    }
    
    function getVehicleAddonInfos (id)
    	for i,veh in ipairs(vehicleAddonsInfo) do
    		if veh[1] == id then
    			return veh[2],veh[3],veh[4], veh[5]
    		end
    	end
    end
    
    function getVehicleMaxFuel(loot)
    	local modelID = getElementModel(getElementData(loot,"parent"))
    	for i,vehicle in ipairs(vehicleFuelTable) do
    		if modelID == vehicle[1] then
    			return vehicle[2]
    		end
    	end
    	return false
    end
    
    function getVehicleFuelRemove (id,col)
    	for i,veh in ipairs(vehicleFuelInfo) do
    		if veh[1] == id then
    			if not  getElementData(col,"Parts_inVehicle") == 1 then
    				return veh[2]*1.3
    			end
    			return veh[2]
    		end
    	end
    end
    
    local vehicleName = {
    	[597] = "Dodge Police (1974)",
    	[601] = "B-T-R",
    	[596] = "Chevrolet Police",
    	[568] = "Batman Tumbler",
    	[542] = "Dodge Challenger (1970)",
    	[522] = "Yamaha R15",
    	[497] = "FBI Maverick",
    	[495] = "Ford Explorer",
    	[487] = "Castro Maverick",
    	[471] = "Quadbike",
    	[470] = "HUMMER",
    	[463] = "Harly Devidson",
    	[461] = "URAL Motorcycle",
    	[468] = "Sanchez",
    	[431] = "Coach",
    	[427] = "Enforcer Raccoon City Police",
    	[424] = "UAZ (Prototype)",
    	[500] = "Jeep",
    	[422] = "Ford",
    	[416] = "Ambulance",
    	[411] = "Ford Mustang",
    	[401] = "Subaru",
    	[429] = "Porsche 911 Carrera RSR",
    	[560] = "Mitsubishi Lancer",
    	[477] = "Mazda RX-7",
    	[402] = "Nissan GTR r35",
    	[558] = "Audi Quattro Rally",	
    	[604] = "Toyota Chaser",
    	[600] = "WHF",
    	[504] = "VAZ-2015 Gladiator",
    	[445] = "OLD-Dodge",
    	[475] = "Chevrolet Camaro (1968)",
    	[415] = "Lamborghini Gallardo",
    	[451] = "Maserati Gran Turismo",
    	[541] = "Ford Mustang GT-R",
    	[579] = "Chevrolet Suburban",
    	[400] = "Mitsubishi Pajero",
    	[433] = "KRAZ-255",
    	[413] = "Pony",
    	[432] = "M26 Pershing Tiger",
    	[425] = "MI 24D Hind Woodland",
    
    }
    
    function returnNewNameVehicle (vehicle)
    	if isElement(vehicle) and getElementType(vehicle) == "vehicle" then
    		if vehicleName[getElementModel(vehicle)] then
    			return vehicleName[getElementModel(vehicle)]
    		else
    			return "Unknown Vehicle"
    		end	
    	end
    end

    Can someone help me please?

  6. On 3/8/2017 at 19:14, N3xT said:
    
    local gate = createObject ( ObjID, Pos_X, Pos_Y, Pos_Z, Rot_X, Rot_Y, Rot_Z )
    local state = 0 
    
    function move()
    	if state == 0 then
            moveObject ( gate, Time, New_X, New_Y, New_Z)
            state = 1
    	elseif state == 1 then
            moveObject ( gate, Time,Old_X, Old_Y, Old_Z)
            state = 0
    	end
    end
     addCommandHandler("gate", move )
    

    Thankyou N3xT.

     

    On 3/8/2017 at 20:29, Ayush Rathore said:

    If you are newbie open map editor and then create object and then place it where you want at the first place then double click the object to open a window in which positions and rotation is given note that down and now move that object to the position you want it to be moved and again note the positions and rotation. Now in this code 

    of NTx3 

    
    
    local gate = createObject ( ObjID, Pos_X, Pos_Y, Pos_Z, Rot_X, Rot_Y, Rot_Z )
    local state = 0 
    
    function move()
    	if state == 0 then
            moveObject ( gate, Time, New_X, New_Y, New_Z)
            state = 1
    	elseif state == 1 then
            moveObject ( gate, Time,Old_X, Old_Y, Old_Z)
            state = 0
    	end
    end
     addCommandHandler("gate", move )
    

    remove object id with your object id and then place posx,y,z and rotx,y,z you noted first time to the first line of code then

    where New_X, New_Y, New_Z is written place the posx,y,z you noted second time and then where Old_X,Old_X,Old_X is written place the pos,x,y,z which you placed in line 1

    Good Luck! :D 

    Hi Ayush Rathore, thank you about the information, i'm using using getpos resource to get the cordinates, but nice information, thanks.

     

     

    • Like 1
  7. Hi, i've try this script in serverside and clientside is does'nt work.

    This is the original script:

    local gate = createObject ( ObjID, Pos_X, Pos_Y, Pos_Z, Rot_X, Rot_Y, Rot_Z )
    local state =0--this is the state, if 0 gate closed if 1 it's open 
    function move()
    if state ==0then--it's closed so open it 
            moveObject ( gate, Time, New_X, New_Y, New_Z)--Time means how fast the object'ill be moved. 
            state = state +1
    elseif state ==1then--it's open so close it 
            moveObject ( gate, Time,Old_X, Old_Y, Old_Z)
            state = state -1
    end
    end
     addCommandHandler("gate", move )--this one creates a command "/gate" wich'll start the move function

    The gate object doesnt spawned, i dont know why, i'm newbie in lua scripting.

    Please guys help me on fixing.

    Thanks.

  8. Hello, my name is Robby, can someone tell me how its happend?? my friend and me trying to change dayz item name in inventory.lua survivalsystem_client.lua survivalsystem.lua and spawn.lua, can someone tell me how to fix this bug ?? please.

    Screenshoot:

    mta_screen_2016_11_19_23_05_42.png 

    Thank you so much bro!

    I have been trying to change setCarFlipDistance to 1000-2200 its doesnt work, and i have been trying change setFogDistance to 550, same, its doesn't work { BY THE WAY I CHANGE IT ON survivalsystem_client.lua }

  9. Spoiler

    addEventHandler ( "onClientPlayerDamage", getLocalPlayer (), playerGetDamageDayZ )

    function pedGetDamageDayZ ( attacker, weapon, bodypart, loss )
        cancelEvent()
        if attacker and attacker == getLocalPlayer() then
            damage = 100
            if weapon == 37 then
                return
            end
            if weapon == 63 or weapon == 51 or weapon == 19 then
                setElementData(source,"blood",0)
                if getElementData(source,"blood") <= 0 then
                    triggerServerEvent("onZombieGetsKilled",source,attacker)
                end
            elseif weapon and weapon > 1 and attacker and getElementType(attacker) == "player" then
                damage = getWeaponDamage (weapon)
                if bodypart == 9 then
                    damage = damage*1.5
                    headshot = true
                end
                setElementData(source,"blood",getElementData(source,"blood")-math.random(damage*0.75,damage*1.25))
                if getElementData(source,"blood") <= 0 then
                    triggerServerEvent("onZombieGetsKilled",source,attacker,headshot)
                end
            end
        end    
    end

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    That my survivorSystem_client, can you tell me which script must fixed?

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