Hello guys!
I am new at LUA proggraming in MTA (earlier i had fun with CS2D Lua scripting).
I have script MTA Dayz from here: https://github.com/mtadayz/MTADayZ/releases
But there are some problems with this script but i want only to fix base system.
When i am made doors to my base all players can go to this doors and it will open without anything. In action - you are making yours own base, then somebody is going there and opens doors, steal yours stuff etc and done This doors wouldnt open just only for me.
How i can fix it? I think in code, owner of this base is sets but it isnt work (maybe i am wrong but i think it is)
Please help me. I wouldnt all code but maybe a tip how do it.
Server
--[[
Author: CiBeR
Version: 0.1
Copyright: DayZ Gamemode. All rights reserved to Developers
Info: MTA:DayZ Base Creation Addon
Current Devs: Lawliet, CiBeR, Jboy, Remi, Renkon
]]--
local db
local count = 0
local DoorsTable = {}
function onStart()
if not fileExists("db/bases.db") then
local h = fileCreate("db/bases.db")
if h then
fileClose(h)
outputDebugString("[DayZ] Bases database not found, creating...")
end
db = dbConnect( "sqlite", "db/bases.db" )
outputDebugString("[DayZ] Inserting tables into database...")
dbExec(db, "CREATE TABLE IF NOT EXISTS base_objects(id INT AUTO_INCREMENT, model INT, owner VARCHAR, x FLOAT, y FLOAT, z FLOAT, rx FLOAT, ry FLOAT, rz FLOAT, health FLOAT, encampment VARCHAR)")
outputDebugString("[DayZ] Tables inserted.")
else
db = dbConnect( "sqlite", "db/bases.db" )
local qh = dbQuery( db, "SELECT * FROM base_objects" )
local result = dbPoll( qh, 10000 )
for i, ob in ipairs(result) do
local tOb = createObject(ob['model'], ob['x'], ob['y'], ob['z'], ob['rx'], ob['ry'], ob['rz'])
setTimer(function()
if ob['health'] > 0 then
triggerClientEvent("setTheObjectUnbreakable",root,tOb)
end
end,1000,1,tOb)
setElementData(tOb, "bc.creator", ob['owner'])
setElementData(tOb, "bc.ID", ob['id'])
if ob['model'] == 3093 or ob['model'] == 3029 then
setupDoor(tOb,ob['encampment'])
end
setElementData(tOb,"object.health",ob['health'])
if getElementData(tOb,"object.health") <= 0 then
if getElementData(tOb,"parent") then
destroyElement(getElementData(tOb,"parent"))
end
destroyElement(tOb)
end
count = count + 1
end
outputDebugString("[DayZ] Base objects loaded. TOTAL: "..tostring(count))
end
end
addEventHandler("onResourceStart", resourceRoot, onStart)
function newObject(model,x,y,z,rx,ry,rz,health)
if model and x and y and z and rx and ry and rz then
local ob = createObject(model, x, y, z, rx, ry, rz)
local acName = getAccountName(getPlayerAccount(client))
setElementData(ob, "bc.creator", acName)
setElementData(ob,"object.health",health)
triggerClientEvent("setTheObjectUnbreakable",root,ob)
local encampment = getElementData(client,"Group")
if model == 3093 or model == 3029 then
setupDoor(ob,encampment)
end
if ob then
local x,y,z = getElementPosition(ob)
local rx,ry,rz = getElementRotation(ob)
local model = getElementModel(ob)
count = count+1
dbExec(db, "INSERT INTO base_objects VALUES (?,?,?,?,?,?,?,?,?,?,?)", count, model, acName, x, y, z, rx, ry, rz, health, tostring(encampment))
end
end
end
addEvent("addon.basecreator:newObject", true)
addEventHandler("addon.basecreator:newObject", root, newObject)
function onObjectDamage(object,health,id)
if object then
dbExec(db,'UPDATE base_objects SET health=? WHERE id=?',health,id)
end
end
addEvent("onObjectDamage",true)
addEventHandler("onObjectDamage",root,onObjectDamage)
function onObjectDestroy(object,id)
if object then
dbExec(db,"DELETE FROM base_objects WHERE id=?",id)
if getElementData(object,"parent") then
destroyElement(getElementData(object,"parent"))
end
destroyElement(object)
count = count-1
end
end
addEvent("onObjectDestroy",true)
addEventHandler("onObjectDestroy",root,onObjectDestroy)
function setupDoor(object,encampment)
local x,y,z = getElementPosition(object)
local rx,ry,rz = getElementRotation(object)
local col = createColSphere(x,y,z,2)
setElementData(object,"parent",col)
setElementData(col,"parent",object)
DoorsTable[col] = {pos = {x = x,y = y,z = z}, rot= {x = rx,y = ry,z = rz}, col = col, camp = encampment, door = object}
end
function closeDoorForReal(doorCol)
local data = DoorsTable[doorCol]
setElementRotation(data.door,data.rot.x,data.rot.y,data.rot.z)
end
function closeDoor(doorCol)
local data = DoorsTable[doorCol]
moveObject(data.door,2000,data.pos.x,data.pos.y,data.pos.z,0,-90,0)
setTimer(closeDoorForReal,2050,1,doorCol)
end
function openDoor(hitElement)
local data = DoorsTable[source]
if data == nil then return end
local rx,ry,rz=getElementRotation(data["door"])
if getElementData(hitElement,"Group") == data["camp"] or data.camp == "false" or not data["camp"] then
moveObject(data["door"],2000,data.pos.x,data.pos.y,data.pos.z,0,90,0)
setTimer(closeDoor,5000,1,source)
end
end
addEventHandler("onColShapeHit",resourceRoot,openDoor)
Client
--[[
Author: CiBeR
Version: 0.1
Copyright: DayZ Gamemode. All rights reserved to Developers
Info: MTA:DayZ Base Creation Addon
Current Devs: Lawliet, CiBeR, Jboy, Remi, Renkon
]]--
baseCPanel = {
edit = {},
button = {},
window = {},
label = {},
column = {},
gridlist = {},
tabpanel = {},
tab = {},
}
objectTable = {
-- Hatchet is a dummy item, in case you need less parts than expected
-- DIY (Wood) or DIY (Metal) must always be the first item that is needed
{"Wooden Wall", 16637, 30, "Wood", "DIY (Wood)","Log","Stone","Hatchet",1,1,2,0},
{"Wood Fence", 1460, 30, "Wood", "DIY (Wood)", "Log","Stone","Hatchet",1,1,1,0},
{"Wooden Door", 3093, 30, "Wood", "DIY (Wood)", "Log", "Stone","Hatchet",1,1,1,0},
{"Wood Structure", 16404, 30, "Wood", "DIY (Wood)", "Log", "Plank", "Nails",1,1,3,5},
{"Big Wood Structure", 17011, 30, "Wood", "DIY (Wood)", "Log", "Plank", "Nails",2,2,3,10},
{"Metal Fence", 989, 100, "Metal", "DIY (Metal)","RSJ","Stone","Hatchet",1,1,2,0},
{"Metal Door", 3029, 100, "Metal", "DIY (Metal)","RSJ","Nails","Hatchet",1,2,2,0},
{"Metal Garage", 2669, 100, "Metal", "DIY (Metal)","RSJ","Nails","Hatchet",3,2,2,0},
{"Metal Wall", 16500, 100, "Metal", "DIY (Metal)","Metal Sheet (Rusted)","Plank","Hatchet",1,2,2,0}
}
function render()
baseCPanel.window[1] = guiCreateWindow(0.00, 0.37, 0.57, 0.61, "", true)
guiWindowSetSizable(baseCPanel.window[1], false)
guiSetVisible(baseCPanel.window[1], false)
baseCPanel.tabpanel[1] = guiCreateTabPanel(0.03, 0.07, 0.95, 0.90, true, baseCPanel.window[1])
baseCPanel.tab[1] = guiCreateTab("Wood", baseCPanel.tabpanel[1])
baseCPanel.gridlist[1] = guiCreateGridList(0.01, 0.03, 0.36, 0.94, true, baseCPanel.tab[1])
baseCPanel.column[1] = guiGridListAddColumn(baseCPanel.gridlist[1], "Item", 0.9)
baseCPanel.label[1] = guiCreateLabel(0.39, 0.04, 0.25, 0.06, "Item:", true, baseCPanel.tab[1])
baseCPanel.label[2] = guiCreateLabel(0.39, 0.10, 0.25, 0.06, "Durability:", true, baseCPanel.tab[1])
baseCPanel.label[3] = guiCreateLabel(0.59, 0.04, 0.25, 0.06, "", true, baseCPanel.tab[1])
baseCPanel.label[4] = guiCreateLabel(0.59, 0.10, 0.25, 0.06, "", true, baseCPanel.tab[1])
baseCPanel.label[5] = guiCreateLabel(0.39, 0.16, 0.25, 0.06, "Requires:", true, baseCPanel.tab[1])
baseCPanel.label[6] = guiCreateLabel(0.39, 0.22, 0.25, 0.06, "", true, baseCPanel.tab[1])
baseCPanel.label[7] = guiCreateLabel(0.39, 0.28, 0.25, 0.06, "", true, baseCPanel.tab[1])
baseCPanel.label[8] = guiCreateLabel(0.39, 0.34, 0.25, 0.06, "", true, baseCPanel.tab[1])
baseCPanel.label[9] = guiCreateLabel(0.39, 0.40, 0.25, 0.06, "", true, baseCPanel.tab[1])
baseCPanel.label[10] = guiCreateLabel(0.39, 0.46, 0.25, 0.06, "", true, baseCPanel.tab[1])
baseCPanel.label[11] = guiCreateLabel(0.39, 0.52, 0.25, 0.06, "", true, baseCPanel.tab[1])
baseCPanel.label[12] = guiCreateLabel(0.39, 0.68, 0.25, 0.06, "", true, baseCPanel.tab[1])
baseCPanel.button[1] = guiCreateButton(0.86, 0.88, 0.12, 0.08, "Place", true, baseCPanel.tab[1])
baseCPanel.tab[2] = guiCreateTab("Metal", baseCPanel.tabpanel[1])
baseCPanel.gridlist[2] = guiCreateGridList(0.01, 0.03, 0.36, 0.94, true, baseCPanel.tab[2])
baseCPanel.column[2] = guiGridListAddColumn(baseCPanel.gridlist[2], "Item", 0.9)
baseCPanel.label[13] = guiCreateLabel(0.39, 0.04, 0.25, 0.06, "Item:", true, baseCPanel.tab[2])
baseCPanel.label[14] = guiCreateLabel(0.39, 0.10, 0.25, 0.06, "Durability:", true, baseCPanel.tab[2])
baseCPanel.label[15] = guiCreateLabel(0.59, 0.04, 0.25, 0.06, "", true, baseCPanel.tab[2])
baseCPanel.label[16] = guiCreateLabel(0.59, 0.10, 0.25, 0.06, "", true, baseCPanel.tab[2])
baseCPanel.label[17] = guiCreateLabel(0.39, 0.16, 0.25, 0.06, "Requires:", true, baseCPanel.tab[2])
baseCPanel.label[18] = guiCreateLabel(0.39, 0.22, 0.25, 0.06, "", true, baseCPanel.tab[2])
baseCPanel.label[19] = guiCreateLabel(0.39, 0.29, 0.25, 0.06, "", true, baseCPanel.tab[2])
baseCPanel.label[20] = guiCreateLabel(0.39, 0.35, 0.25, 0.06, "", true, baseCPanel.tab[2])
baseCPanel.label[21] = guiCreateLabel(0.39, 0.41, 0.25, 0.06, "", true, baseCPanel.tab[2])
baseCPanel.label[22] = guiCreateLabel(0.39, 0.48, 0.25, 0.06, "", true, baseCPanel.tab[2])
baseCPanel.label[23] = guiCreateLabel(0.39, 0.54, 0.25, 0.06, "", true, baseCPanel.tab[2])
baseCPanel.label[25] = guiCreateLabel(0.39, 0.60, 0.25, 0.06, "", true, baseCPanel.tab[2])
baseCPanel.button[2] = guiCreateButton(0.86, 0.88, 0.12, 0.08, "Place", true, baseCPanel.tab[2])
baseCPanel.tab[3] = guiCreateTab("Help", baseCPanel.tabpanel[1])
local row = 0
local row2 = 0
local name = ""
local name2 = ""
for i, item in ipairs(objectTable) do
if item[4] == "Wood" then
name = item[1]
row = guiGridListAddRow (baseCPanel.gridlist[1])
end
if item[4] == "Metal" then
name2 = item[1]
row2 = guiGridListAddRow(baseCPanel.gridlist[2])
end
guiGridListSetItemText ( baseCPanel.gridlist[1], row, baseCPanel.column[1], name, false, false )
guiGridListSetItemText ( baseCPanel.gridlist[2], row2, baseCPanel.column[2], name2, false, false )
end
addEventHandler("onClientGUIClick", baseCPanel.gridlist[1], function() getRequiredItems(1) end, false)
addEventHandler("onClientGUIClick", baseCPanel.gridlist[2], function() getRequiredItems(2) end, false)
end
render()
active = false
function togPanel()
if active then return end
if isPedInVehicle(localPlayer) then return end
guiSetVisible(baseCPanel.window[1], not guiGetVisible ( baseCPanel.window[1] ))
showCursor(not isCursorShowing())
end
bindKey ("F6", "down", togPanel)
tempOb = {}
dep = 5
multip = 1
local health = 0
--[[
function updatePos()
local ob = tempOb[localPlayer]
if ob then
local x, y = getCursorPosition()
local cX, cY, cZ = getCameraMatrix()
if getKeyState("lshift") then
multip = 4
else
multip = 1
end
if getKeyState("arrow_u") then
dep = dep + .1 * multip
outputChatBox("Dep = "..tostring(dep))
elseif getKeyState("arrow_d") then
dep = dep - .1 * multip
end
local nX, nY, nZ = getWorldFromScreenPosition(x*cX, y*cY, dep)
local aX, aY, aZ = getElementPosition(ob)
if (aX ~= nX) or (aY ~= nY) or (aZ ~= nZ) then
setElementPosition(ob, nX, nY, nZ)
end
end
end
]]
function updatePos()
local object = tempOb[localPlayer]
if object then
local screenX, screenY = guiGetScreenSize()
local x,y = getCursorPosition()
local x,y = x*screenX,y*screenY
local sX,sY,sZ = getWorldFromScreenPosition(x,y,0)
local sX2,sY2,sZ2 = getWorldFromScreenPosition(x,y,20)
local hit,oX,oY,oZ = processLineOfSight(sX,sY,sZ,sX2,sY2,sZ2,true,false,false,true,false,true,false,false,object)
if not hit then return end
setElementPosition(object,oX,oY,oZ + getElementDistanceFromCentreOfMassToBaseOfModel(object))
end
end
local rotationAxis = "z"
function setRotationOfObject(button,state)
local object = tempOb[localPlayer]
if button == "arrow_u" or button == "arrow_d" then
if state then
rotationAxis="y"
else
rotationAxis="z"
end
elseif button == "arrow_r" or button == "arrow_l" then
if state then
rotationAxis="x"
else
rotationAxis="z"
end
end
if not state then return end
if button == "mouse_wheel_up" or button == "pgup" then
if rotationAxis == "z" then
local x,y,z = getElementRotation(object)
setElementRotation(object,x,y,z+5)
elseif rotationAxis == "y" then
local x,y,z = getElementRotation(object)
setElementRotation(object,x,y+5,z)
elseif rotationAxis == "x" then
local x,y,z = getElementRotation(object)
setElementRotation(object,x+5,y,z)
end
elseif button == "mouse_wheel_down" or button == "pgdn" then
if rotationAxis == "z" then
local x,y,z = getElementRotation(object)
setElementRotation(object,x,y,z-5)
elseif rotationAxis == "y" then
local x,y,z = getElementRotation(object)
setElementRotation(object,x,y-5,z)
elseif rotationAxis == "x" then
local x,y,z = getElementRotation(object)
setElementRotation(object,x-5,y,z)
end
end
end
isGui = false
addEventHandler( "onClientMouseEnter", root,
function ()
isGui = true
end)
addEventHandler( "onClientMouseLeave", root,
function ()
isGui = false
end)
function checkClick(bt, state)
if bt == "left" and state == "down" and tempOb[localPlayer] and not isGui then
local x, y, z = getElementPosition(tempOb[localPlayer])
local rx, ry, rz = getElementRotation(tempOb[localPlayer])
local model = getElementModel(tempOb[localPlayer])
removeEventHandler("onClientRender", root, updatePos)
destroyElement(tempOb[localPlayer])
tempOb[localPlayer] = nil
triggerServerEvent("addon.basecreator:newObject", localPlayer, model, x, y, z, rx, ry, rz, health )
active = false
removeEventHandler("onClientClick", root, checkClick)
removeEventHandler("onClientKey",root,setRotationOfObject)
removeEventHandler("onClientClick", root, handleObDelete)
takeItemsFromPlayer(model)
end
end
local gridlistnumber = 0
function handleObSpawn(_, state, x, y)
if state == "up" and not tempOb[localPlayer] then
local theObjectName = guiGridListGetItemText ( baseCPanel.gridlist[gridlistnumber], guiGridListGetSelectedItem ( baseCPanel.gridlist[gridlistnumber] ), 1 )
if theObjectName then
for i, item in ipairs(objectTable) do
if item[1] == theObjectName then
if getElementData(localPlayer,item[5]) and getElementData(localPlayer,item[5]) >= item[9] then
if getElementData(localPlayer,item[6]) and getElementData(localPlayer,item[6]) >= item[10] then
if getElementData(localPlayer,item[7]) and getElementData(localPlayer,item[7]) >= item[11] then
if getElementData(localPlayer,item[8]) and getElementData(localPlayer,item[8]) >= item[12] then
local id = item[2]
local pX,pY,pZ = getElementPosition(localPlayer)
tempOb[localPlayer] = createObject(id, pX+2, pY+2, pZ, 0, 0, 0)
health = item[3]
if tempOb[localPlayer] then
addEventHandler("onClientRender", root, updatePos)
addEventHandler("onClientClick", root, checkClick)
addEventHandler("onClientKey",root,setRotationOfObject)
addEventHandler("onClientClick", root, handleObDelete)
active = true
setElementCollisionsEnabled(tempOb[localPlayer], false)
setElementAlpha(tempOb[localPlayer],150)
end
else
outputChatBox("You need "..item[8].." to build this!",255,0,0)
return
end
else
outputChatBox("You need "..item[7].." to build this!",255,0,0)
return
end
else
outputChatBox("You need "..item[6].." to build this!",255,0,0)
return
end
else
outputChatBox("You need "..item[5].." to build this!",255,0,0)
return
end
end
end
end
end
end
function handleObDelete(button, state)
if button == "right" then
removeEventHandler("onClientRender", root, updatePos)
if tempOb[localPlayer] then
destroyElement(tempOb[localPlayer])
end
removeEventHandler("onClientClick", root, checkClick)
removeEventHandler("onClientKey",root, setRotationOfObject)
tempOb[localPlayer] = nil
active = false
removeEventHandler("onClientClick", root, handleObDelete)
end
end
function getRequiredItems(number)
local clickedItem = guiGridListGetItemText(baseCPanel.gridlist[number], guiGridListGetSelectedItem (baseCPanel.gridlist[number]),1)
for i, item in ipairs(objectTable) do
if clickedItem == item[1] then
if number == 1 then
guiSetText(baseCPanel.label[3],tostring(item[1]))
guiSetText(baseCPanel.label[4],tostring(item[3]))
guiSetText(baseCPanel.label[6],tostring(item[5]).." x"..tostring(item[9]))
guiSetText(baseCPanel.label[7],tostring(item[6]).." x"..tostring(item[10]))
guiSetText(baseCPanel.label[8],tostring(item[7]).." x"..tostring(item[11]))
guiSetText(baseCPanel.label[9],tostring(item[8]).." x"..tostring(item[12]))
elseif number == 2 then
guiSetText(baseCPanel.label[15],tostring(item[1]))
guiSetText(baseCPanel.label[16],tostring(item[3]))
guiSetText(baseCPanel.label[18],tostring(item[5]).." x"..tostring(item[9]))
guiSetText(baseCPanel.label[19],tostring(item[6]).." x"..tostring(item[10]))
guiSetText(baseCPanel.label[20],tostring(item[7]).." x"..tostring(item[11]))
guiSetText(baseCPanel.label[21],tostring(item[8]).." x"..tostring(item[12]))
end
end
end
gridlistnumber = number
end
function setTheObjectUnbreakable(object)
setObjectBreakable(object,false)
end
addEvent("setTheObjectUnbreakable",true)
addEventHandler("setTheObjectUnbreakable",root,setTheObjectUnbreakable)
function takeItemsFromPlayer(theModel)
for i, item in ipairs(objectTable) do
if theModel == item[2] then
setElementData(localPlayer,item[6],getElementData(localPlayer,item[6])-item[10])
setElementData(localPlayer,item[7],getElementData(localPlayer,item[7])-item[11])
setElementData(localPlayer,item[8],getElementData(localPlayer,item[8])-item[12])
end
end
end
function setObjectDamage(weapon,_,_,hitX,hitY,hitZ,hitElement)
if weapon ~= 0 then
if hitElement and getElementType(hitElement) == "object" then
for i, object in ipairs(objectTable) do
if getElementModel(hitElement) == object[2] then
setElementData(hitElement,"object.health",getElementData(hitElement,"object.health")-1)
triggerServerEvent("onObjectDamage",root,hitElement,getElementData(hitElement,"object.health"),getElementData(hitElement,"bc.ID"))
outputChatBox("Health = "..tostring(getElementData(hitElement,"object.health")))
end
end
if getElementData(hitElement,"object.health") <= 0 then
triggerServerEvent("onObjectDestroy",root,hitElement,getElementData(hitElement,"bc.ID"))
end
end
end
end
addEventHandler("onClientPlayerWeaponFire",root,setObjectDamage)
--[[Events]]--
addEventHandler ( "onClientGUIClick", baseCPanel.button[1], handleObSpawn, false )
addEventHandler ( "onClientGUIClick", baseCPanel.button[2], handleObSpawn, false )
--addEventHandler ( "onClientGUIClick", baseCPanel.button[2], handleObDelete, false )