marcineg
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Everything posted by marcineg
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Hello, how to create a scrollbar with a circle? I know how to create a scrollbar with a bar but I do not know how to create a scrollbar with a circle instead of a bar. My point is to calculate the position of the shift
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If I do this, I will not be able to write in the edit box in dx. I'm using onClientCharacter, but it probably does not matter.
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local playerBinds = {} function controlBinds(bool) if not bool then for key,value in pairs(alfabetLacinski) do local cmds = getCommandsBoundToKey(key,"down") for k,cmd in pairs(cmds) do local bind = getBoundKeys(k) for l,j in pairs(bind) do table.insert(playerBinds,{key=l, state=j,cmd=k}) unbindKey(l) print("UNBIND: "..l) end end end else -- BIND end end I used toggleControl and setControlState to unbind the key, but it only unbinded the default bind eg chatbox. Player binds such as admin panel still etc.
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Hi, how to get all the binded keys? I want to write a function which will work just like guiSetInputMode "no_binds_when_editing" only in dx.
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I'm want to everyone see dxDrawMaterialLine3D, but i do not want to use loop on players in onClientPreRender. addEventHandler("onClientPreRender",root,function() for _,k in pairs(Element.getAllByType("player")) do local pts = k:getData("points") for i=1, #pts do dxDrawMaterialLine3D(pts[i][1],pts[i][2],pts[i][3],pts[i+1][1],pts[i+1][2],pts[i+1][3],texture,0.1) end end end) how to optimize this code?
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So I have to create a dxDrawMaterialLine3D element? With createElement ("line3D") and for that use streaming? Because I want dxDrawMaterialLine3D to see each and loop in the onClientPreRender on players is aggravating.
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I know, I mean dxDrawMaterialLine3D rendering for players in the stream.
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An example of how to display dxDrawMaterialLine3D for players in this stream?
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Hello, i'm have a question. How to use onClientElementStreamIn and onClientElementStreamOut? I must optimize my code with this events, now i have loop in onClientPreRender so this events will useful me. Sorry for my english
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This also does not give such effect. I mean those blue-red lights blinking on the ground.
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This function only create light, no light shadow.. Only reflection
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Hello, how to get the effect of these lights on the ground? Is there any shader? How to do that? VIDEO:
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Hi, how to get server resource size and what are we downloading? I mean something like this is progressbar during download and is xMB downloaded from xMB for download XMB / xMB Sorry for my English, I'm Polish.
