kevincouto6
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Everything posted by kevincouto6
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Hey, Alguem poderia me ajudar, eu usei o fomarta que voçe me falou porem os veh ainda continuam a sair no mesmo local Mfim = createMarker (-1828.72888, -1627.62219, 23.23001 -1, "cylinder", 2, 0 ,255 ,0, 255) Bfim = createBlipAttachedTo ( Mfim, 19 ) setElementVisibleTo ( Bfim, root, false ) veh = {} localitionveh = { {493, -615.03826904297, 1807.0825195313, 0.19021162390709, 0, 0, 76.391845703125}, {493, -2375.00317, 1741.60583, 0.36448, 0, 0, 76.391845703125}, {493, -2297.87598, 1644.67639, 0.61662, 0, 0, 76.391845703125}, {493, -2280.10376, 1577.25720, -0.03525, 0, 0, 76.391845703125}, {493, -2208.14648, 1486.88440, 0.68383, 0, 0, 76.391845703125}, } function inicio () if isElement (veh[client]) then -- Client = localPlayer, somente neste caso. destroyElement (veh[client]) veh[client] = nil end local i = math.random( #localitionveh ) local vx vy, vz, vrot = localitionveh[ i ][ 2 ], localitionveh[ i ][ 3 ], localitionveh[ i ][ 4 ], localitionveh[ i ][ 7 ] Trabalho = true veh4[client] = createVehicle ( 514, vx, vy, vz, 0, 0, vrot ) setElementVisibleTo (Bfim, client, true) warpPedIntoVehicle (client, veh[client]) outputChatBox ("#ffff00Take this Flag Card without leaving the vehicle!", client, 0, 0, 0, true) local player1 = client addEventHandler ( "onVehicleExplode", veh[client], function () if (veh[player1]) and isElement(veh[player1]) then destroyElement (source) setElementVisibleTo ( Bfim, player1, false ) outputChatBox("Mission failled, your vehicle blow.", player1 , 255, 0, 0) end end) end addEvent ("iniciaJob", true) -- Cria o evento "iniciaJob e permite que ele seja chamado pelo client. addEventHandler ("iniciaJob", getRootElement(), inicio) -- Executa essa função quando o evento "iniciaJob" for chamado.
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manin usei sua função mas deu algum erro pode ajudar ? --Clientside-- Buyweapons = guiCreateWindow(244, 84, 186, 226, "Buy Weapons Factions", false) guiWindowSetSizable(Buyweapons, false) guiSetVisible(Buyweapons, false) guiSetProperty(Buyweapons, "CaptionColour", "FF10ECEE") ExitButton = guiCreateButton(10, 185, 166, 31, "EXIT", false, Buyweapons) refill = guiCreateButton(10, 144, 163, 31, "Re-Fill", false, Buyweapons) button1 = guiCreateButton(10, 24, 163, 68, "Satchel / Fuel \n $1000", false, Buyweapons) buyvip = guiCreateButton(10, 102, 163, 32, "Weapons V.I.P", false, Buyweapons) --if you want add Marker# {}, Mark = { {-2404.00000, -598.00000, 132}, } --Marker local Marker1 = createMarker(-2404.00000, -598.00000, 132, "cylinder", 1.5, 250,250,0) for k,v in ipairs (Mark) do z = v[3] -1 Marker = createMarker ( v[1], v[2], z, "cylinder", 1.5, 255, 255, 0, 255 ) addEventHandler('onClientMarkerHit', Marker, function ( hitPlayer ) if ( hitPlayer == localPlayer ) then guiSetVisible (Buyweapons, true ) showCursor( true ) end end ) end function ExitButtonFist () guiSetVisible (Buyweapons, false) showCursor (false) end addEventHandler ("onClientGUIClick", ExitButton, ExitButtonFist) function Weapon1() local itemID = 39 local itemCost = 1000 local itemMunic = 1 triggerServerEvent ("weaponid1", getLocalPlayer(), itemID, itemCost,itemMunic) end addEventHandler ("onClientGUIClick", button1, Weapon1) function viperror () outputChatBox("Erro in buy WEAPONS VIP Sorry.", 255, 0, 255, true) end addEventHandler ("onClientGUIClick", buyvip, viperror) function reloadTheAmmo(thePlayer) triggerServerEvent("reloadWeapon", localPlayer) end addEventHandler ("onClientGUIClick", refill, reloadTheAmmo) --ServerSide-- addEvent ("weaponid1", true) addEventHandler ("weaponid1", getRootElement(), function (id, cost,munic) if (getPlayerMoney (source) >= tonumber(cost)) then outputChatBox ( "Your Buy Item", source, 255, 0, 255, true ) takePlayerMoney (source, tonumber (cost)) giveWeapon(source, tonumber (id),tonumber (munic)) else outputChatBox ( "Your don't have Money", source, 255, 0, 255, true ) end end) local weapons = { [22] = {ammo = 1000, cost = 5000}, [24] = {ammo = 450, cost = 5000}, [25] = {ammo = 200, cost = 5000}, [26] = {ammo = 500, cost = 5000}, [27] = {ammo = 850, cost = 5000}, [29] = {ammo = 2100, cost = 5000}, [30] = {ammo = 1600, cost = 5000}, [31] = {ammo = 2500, cost = 5000}, [34] = {ammo = 50, cost = 5000}, } addEvent ("reloadWeapon", true) addEventHandler("reloadWeapon", root, function() local cw = getPedWeapon(thePlayer) local d = weapons[cw] if (cw) and (d) and (takePlayerMoney(thePlayer, d.cost)) then setWeaponAmmo(thePlayer, cw, d.ammo) end end ) o erro é "buy.s.lua/29:bad argument @ 'getPedWeapon' [expected ped at argument 1, got nill]" sera que voçe pode ajudar ?
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N essa funçao e para PED, eu preciso para playerr
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Bro, sabe me dizer como fazer par Re-fill, apenas as armas que estiverem no inventario ? aacima estão as weapons que podem ser carregadas
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To Windows I have already developed, add some functions, if you want I can post it I already got weapons, now I wanted to know how to make players able to buy apens the weapons that are in your inventory, or if they re-fill in weapons that are in your inventory function reloadTheAmmo(thePlayer) if ( ammo ) then setWeaponAmmo ( thePlayer, 22, 1000 ) takePlayerMoney ( thePlayer, 5000 ) getPedTotalAmmo (thePlayer, 1000 ) else setWeaponAmmo ( thePlayer, 24, 450 ) getPedTotalAmmo (thePlayer, 450 ) takePlayerMoney ( thePlayer, 5000 ) else setWeaponAmmo ( thePlayer, 25, 200 ) getPedTotalAmmo (thePlayer, 200 ) takePlayerMoney ( thePlayer, 5000 ) else setWeaponAmmo ( thePlayer, 26, 500 ) getPedTotalAmmo (thePlayer, 500 ) takePlayerMoney ( thePlayer, 5000 ) else setWeaponAmmo ( thePlayer, 27, 850 ) getPedTotalAmmo (thePlayer, 850 ) takePlayerMoney ( thePlayer, 5000 ) else setWeaponAmmo ( thePlayer, 29, 2100 ) getPedTotalAmmo (thePlayer, 2100 ) takePlayerMoney ( thePlayer, 5000 ) else setWeaponAmmo ( thePlayer, 30, 1600 ) getPedTotalAmmo (thePlayer, 1600 ) takePlayerMoney ( thePlayer, 5000 ) else setWeaponAmmo ( thePlayer, 31, 2500 ) getPedTotalAmmo (thePlayer, 2500 ) takePlayerMoney ( thePlayer, 5000 ) else setWeaponAmmo ( thePlayer, 34, 50 ) getPedTotalAmmo (thePlayer, 50 ) takePlayerMoney ( thePlayer, 5000 ) end end addEventHandler ("onClientGUIClick", button3, reloadTheAmmo)
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Desculpem por postar denovo, eu não consegui editar o post acima Algumas partes eu ja consegui fazer, Como GiveAmmo, TakeMoney and Total, porem não ser como fazer o player recarregar apenas as ARMAS que ele tem no inventario if ( ammo ) then giveWeaponAmmo ( thePlayer, 22, 1000 ) takePlayerMoney ( thePlayer, 5000 ) getPedTotalAmmo (thePlayer, 1000 ) else giveWeaponAmmo ( thePlayer, 24, 450 ) getPedTotalAmmo (thePlayer, 450 ) takePlayerMoney ( thePlayer, 5000 ) else giveWeaponAmmo ( thePlayer, 25, 200 ) getPedTotalAmmo (thePlayer, 200 ) takePlayerMoney ( thePlayer, 5000 ) else giveWeaponAmmo ( thePlayer, 26, 500 ) getPedTotalAmmo (thePlayer, 500 ) takePlayerMoney ( thePlayer, 5000 ) else giveWeaponAmmo ( thePlayer, 27, 850 ) getPedTotalAmmo (thePlayer, 850 ) takePlayerMoney ( thePlayer, 5000 ) else giveWeaponAmmo ( thePlayer, 29, 2100 ) getPedTotalAmmo (thePlayer, 2100 ) takePlayerMoney ( thePlayer, 5000 ) else giveWeaponAmmo ( thePlayer, 30, 1600 ) getPedTotalAmmo (thePlayer, 1600 ) takePlayerMoney ( thePlayer, 5000 ) else giveWeaponAmmo ( thePlayer, 31, 2500 ) getPedTotalAmmo (thePlayer, 2500 ) takePlayerMoney ( thePlayer, 5000 ) else giveWeaponAmmo ( thePlayer, 34, 50 ) getPedTotalAmmo (thePlayer, 50 ) takePlayerMoney ( thePlayer, 5000 ) end
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I only want functions and tips I intend to develop, if you can help me please tell me
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Now I'm trying to make a Shop to Reload weapons, with a total, without being allowed to pass it, well this shop will only be to reload the weapons they have in your inventory here are the weapons id and the total that must be reloaded, but they must be in your inventory to be loaded, could anyone help me with this? local weapons = { { weapon={22}, ammos={1000}}, { weapon={24}, ammos={450}}, { weapon={25}, ammos={200}}, { weapon={26}, ammos={500}}, { weapon={27}, ammos={850}}, { weapon={29}, ammos={2100}}, { weapon={30}, ammos={1600}}, { weapon={31}, ammos={2500}}, { weapon={34}, ammos={50}}, }
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Agora estou tentando fazer um Shop para Recarregar armas, com um total, sem que seja permitido passa-lo, bom esse shop sera apenas para recarregar as armas que tiverem no seu inventorio Aki estão os id das armas e o total que deve ser recaregado, porem elas devem estar no seu inventorio para ser carregadas, alguem poderia me ajudar com isso ? local weapons = { { weapon={22}, ammos={1000}}, { weapon={24}, ammos={450}}, { weapon={25}, ammos={200}}, { weapon={26}, ammos={500}}, { weapon={27}, ammos={850}}, { weapon={29}, ammos={2100}}, { weapon={30}, ammos={1600}}, { weapon={31}, ammos={2500}}, { weapon={34}, ammos={50}}, }
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Muito Obrigado por tudo
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Eu tentei porem continua não funcionando --mission 4-- Mfim4 = createMarker ( -1875.0139160156, -1474.5141601563, 1 -1, "ring", 4, 0 ,255 ,0, 255) Bfim4 = createBlipAttachedTo ( Mfim4, 20 ) setElementVisibleTo ( Bfim4, root, false ) veh4 = {} local player = client function inicio4 () if isElement (veh4[client]) then -- Client = localPlayer, somente neste caso. destroyElement (veh4[client]) veh4[client] = nil end Trabalho = true veh4[client] = createVehicle (493, -615.03826904297, 1807.0825195313, 0.19021162390709, 0, 0, 76.391845703125) setElementVisibleTo ( Bfim4, client, true ) warpPedIntoVehicle (client, veh4[client]) outputChatBox ("Take this Flag Card without leaving the vehicle!", client, 255, 255, 0) addEventHandler ( "onVehicleExplode", veh4[client], function () if (veh4[client]) and isElement(veh4[client]) then getElementSyncer(source) destroyElement (source) setElementVisibleTo ( Bfim4, player, false ) outputChatBox("Mission failled, your vehicle blow.", player , 255, 0, 0) end end) end addEvent ("iniciaJob4", true) addEventHandler ("iniciaJob4", getRootElement(), inicio4)
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Porem deste formato não funciona eu testei e a função "onVehicleExplode" ela não funciona, porem no debug nao aparece nenhum erro. quendo removo " if (veh4[client]) and isElement(veh4[client]) then" ela funciona, esta havendo algum bug nesta parte
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Olá, eu peguei os 2 e fiz assim funcionou porem aconteceu um erro apenas no Bip4 tentei trocar, porem n funciona, sabe me dizer oque esta acontecendo WARNING: Mission/server.lua:118:Bad argument @ 'setElementVisibleTo' [Expected element at argument 2] function inicio4 () if isElement (veh4[client]) then -- Client = localPlayer, somente neste caso. destroyElement (veh4[client]) veh4[client] = nil end Trabalho = true veh4[client] = createVehicle (493, -615.03826904297, 1807.0825195313, 0.19021162390709, 0, 0, 76.391845703125) setElementVisibleTo ( Bfim4, client, true ) warpPedIntoVehicle (client, veh4[client]) outputChatBox ("Take this Flag Card without leaving the vehicle!", client, 255, 255, 0) addEventHandler ( "onVehicleExplode", veh4[client], function () destroyElement (source) setElementVisibleTo ( Bfim4, source, false ) outputChatBox("Mission failled, your vehicle blow.", client , 255, 0, 0) end) end addEvent ("iniciaJob4", true) addEventHandler ("iniciaJob4", getRootElement(), inicio4)
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XD, Obrigado por isso
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Olá, testei esta função porem queria que tivesse um spanw do veh aleatório para evitar bug de vehicles se 2 players tetamcem fazer a missão ao mesmo tempo poderiam me ajudar ? Mfim4 = createMarker ( -1875.0139160156, -1474.5141601563, 1 -1, "ring", 4, 0 ,255 ,0, 255) Bfim4 = createBlipAttachedTo ( Mfim4, 20 ) setElementVisibleTo ( Bfim4, root, false ) veh4 = {} localitionveh = { {493, -615.03826904297, 1807.0825195313, 0.19021162390709, 0, 0, 76.391845703125}, {493, -2375.00317, 1741.60583, 0.36448, 0, 0, 76.391845703125}, {493, -2297.87598, 1644.67639, 0.61662, 0, 0, 76.391845703125}, {493, -2280.10376, 1577.25720, -0.03525, 0, 0, 76.391845703125}, {493, -2208.14648, 1486.88440, 0.68383, 0, 0, 76.391845703125}, } function inicio4 () if isElement (veh4[client]) then -- Client = localPlayer, somente neste caso. destroyElement (veh4[client]) veh4[client] = nil end Trabalho = true veh4[client] = localitionveh setElementVisibleTo ( Bfim4, client, true ) warpPedIntoVehicle (client, veh4[client]) outputChatBox ("#ffff00Take this Flag Card without leaving the vehicle!", client, 0, 0, 0, true) end addEvent ("iniciaJob4", true) -- Cria o evento "iniciaJob e permite que ele seja chamado pelo client. addEventHandler ("iniciaJob4", getRootElement(), inicio4) -- Executa essa função quando o evento "iniciaJob" for chamado
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Olá pessoal, preciso de ajuda nesta função pois quando o vehicle explode não consigo que de Mission failled, Alguem ai pode me ajudar --mission 4-- Mfim4 = createMarker ( -1875.0139160156, -1474.5141601563, 1 -1, "ring", 4, 0 ,255 ,0, 255) Bfim4 = createBlipAttachedTo ( Mfim4, 20 ) setElementVisibleTo ( Bfim4, root, false ) veh4 = {} function inicio4 () if isElement (veh4[client]) then -- Client = localPlayer, somente neste caso. destroyElement (veh4[client]) veh4[client] = nil end Trabalho = true veh4[client] = createVehicle (493, -615.03826904297, 1807.0825195313, 0.19021162390709, 0, 0, 76.391845703125) setElementVisibleTo ( Bfim4, client, true ) warpPedIntoVehicle (client, veh4[client]) outputChatBox ("#ffff00Take this Flag Card without leaving the vehicle!", client, 0, 0, 0, true) end addEvent ("iniciaJob4", true) -- Cria o evento "iniciaJob e permite que ele seja chamado pelo client. addEventHandler ("iniciaJob4", getRootElement(), inicio4) -- Executa essa função quando o evento "iniciaJob" for chamado. function fim4 (source) if veh4[source] and isElement(veh4[source]) then destroyElement (veh4[source]) givePlayerMoney(source,200000) setElementVisibleTo ( Bfim4, source, false ) outputChatBox("#00ff00Congratulations, you completed the mission, get your reward. $10.000!",source,0,0,0,true) else end end addEventHandler("onMarkerHit",Mfim4 ,fim4) function sair4 (source) if (veh4[source]) and isElement(veh4[source]) then destroyElement (veh4[source]) setElementVisibleTo ( Bfim4, source, false ) outputChatBox("#ff0000On leaving the vehicle, mission failed", source ,0,0,0,true) else end end addEventHandler ( "onVehicleExit", getRootElement(), sair4 ) function blowveh4 () if (veh4[source]) and isElement(veh4[source]) then destroyElement (veh4[source]) setElementVisibleTo ( Bfim4, source, false ) outputChatBox("#ff0000Mission failled, your vehicle blow", root ,0,0,0,true) else end end addEventHandler ( "onVehicleExplode", getRootElement(), blowveh4 )
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Mission There are other missions together so I need to specify the vehicle that blows because of this. But it does not work what you suggest. Mfim4 = createMarker ( -1875.0139160156, -1474.5141601563, 1 -1, "ring", 4, 0 ,255 ,0, 255) Bfim4 = createBlipAttachedTo ( Mfim4, 20 ) setElementVisibleTo ( Bfim4, root, false ) veh4 = {} function inicio4 () if isElement (veh4[client]) then -- Client = localPlayer, somente neste caso. destroyElement (veh4[client]) veh4[client] = nil end Trabalho = true veh4[client] = createVehicle (493, -615.03826904297, 1807.0825195313, 0.19021162390709, 0, 0, 76.391845703125) setElementVisibleTo ( Bfim4, client, true ) warpPedIntoVehicle (client, veh4[client]) outputChatBox ("#ffff00Take this Flag Card without leaving the vehicle!", client, 0, 0, 0, true) end addEvent ("iniciaJob4", true) -- Cria o evento "iniciaJob e permite que ele seja chamado pelo client. addEventHandler ("iniciaJob4", getRootElement(), inicio4) -- Executa essa função quando o evento "iniciaJob" for chamado. function fim4 (source) if veh4[source] and isElement(veh4[source]) then destroyElement (veh4[source]) givePlayerMoney(source,200000) setElementVisibleTo ( Bfim4, source, false ) outputChatBox("#00ff00você Ganhou $10000 Pela Entrega,Parabéns!",source,0,0,0,true) else end end addEventHandler("onMarkerHit",Mfim4 ,fim4) function sair4 (source) if (veh4[source]) and isElement(veh4[source]) then destroyElement (veh4[source]) setElementVisibleTo ( Bfim4, source, false ) outputChatBox("#ff0000Você Perdeu o Trabalho Ao Sair Do Veículo", source ,0,0,0,true) else end end addEventHandler ( "onVehicleExit", getRootElement(), sair4 ) function blowveh4 () if (veh4[source]) and isElement(veh4[source]) then destroyElement (source) setElementVisibleTo ( Bfim4, source, false ) outputChatBox("#ff0000Mission failled, your vehicle blow", root ,0,0,0,true) else end end addEventHandler ( "onVehicleExplode", getRootElement(), blowveh4 )
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Help me here hey, somebody could this function but she is not detecting when the veh Blow, somebody could help me Server: function blowveh4 (source) if (veh4[source]) and isElement(veh4[source]) then destroyElement (veh4[source]) setElementVisibleTo ( Bfim4, source, false ) outputChatBox("#ff0000Mission failled, your vehicle blow", source ,0,0,0,true) else end end addEventHandler ( "onVehicleExplode", getRootElement(), blowveh4 )
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"server" I'll send you the complete script for you to see it. Server --mission 3-- zombiesKilled = 0 function ZedMissionWin () zombiesKilled = 0 outputChatBox( "Good job, mission completed!" ) givePlayerMoney ( 50000 ) removeEventHandler("onClientPedWasted",root,ZedMissionCheckKill) removeEventHandler ( "onClientRender",root, createText ) end function ZedMissionCheckKill ( killer ) if ( killer and getElementType(killer) == "player" and getElementType(source) == "ped" ) then zombiesKilled = zombiesKilled+1 end if zombiesKilled >= 300 then ZedMissionWin () end end function createText () dxDrawText("Killed Zombies 300/"..(zombiesKilled).."", 348, 4, 582, 30, tocolor(255, 255, 255, 255), 0.50, "bankgothic", "left", "top" ) end function startZedMission () outputChatBox ( "Your Get Mission" ) end addEventHandler ( "onClientPedWasted", root, ZedMissionCheckKill ) addEventHandler ( "onClientRender", root, createText ) addEvent ("zombies", true) addEventHandler ("zombies", getRootElement(), startZedMission) Client GUIEditor = { button = {}, window = {}, memo = {} } addEventHandler("onClientResourceStart", resourceRoot, function() windowMission = guiCreateWindow(298, 124, 705, 328, "Mission ZHP", false) guiWindowSetSizable(windowMission, false) guiSetAlpha(windowMission, 1.00) guiSetVisible (windowMission, false) FistButton = guiCreateButton(10, 24, 219, 15, "@", false, windowMission) SecondButton = guiCreateButton(10, 49, 219, 15, "@", false, windowMission) ThirdButton = guiCreateButton(10, 74, 219, 15, "@", false, windowMission) GUIEditor.button[4] = guiCreateButton(10, 99, 219, 15, "@", false, windowMission) GUIEditor.button[5] = guiCreateButton(10, 124, 219, 15, "@", false, windowMission) GUIEditor.button[6] = guiCreateButton(10, 149, 219, 15, "@", false, windowMission) GUIEditor.button[7] = guiCreateButton(10, 174, 219, 15, "@", false, windowMission) GUIEditor.button[8] = guiCreateButton(10, 199, 219, 15, "@", false, windowMission) GUIEditor.button[9] = guiCreateButton(10, 224, 219, 15, "@", false, windowMission) GUIEditor.button[10] = guiCreateButton(10, 249, 219, 15, "@", false, windowMission) ExitButton = guiCreateButton(10, 275, 219, 43, "EXIT", false, windowMission) GUIEditor.memo[1] = guiCreateMemo(239, 24, 456, 294, "@", false, windowMission) end ) --if you want add Marker# {}, Mark = { {209.04536, 1871.57690, 12}, } --Marker local Marker1 = createMarker(209.04536, 1871.57690, 12, "cylinder", 1.5, 250,250,0) for k,v in ipairs (Mark) do z = v[3] -1 Marker = createMarker ( v[1], v[2], z, "cylinder", 1.5, 255, 255, 0, 255 ) addEventHandler('onClientMarkerHit', Marker, function ( hitPlayer ) if ( hitPlayer == localPlayer ) then guiSetVisible (windowMission, true ) showCursor( true ) end end ) end addEventHandler ("onClientGUIClick", getRootElement(), function (button, state, absoluteX, absoluteY) local me = not guiGetVisible (windowMission) if (source == ExitButton) then guiSetVisible (windowMission, me) showCursor (me) elseif (source == FistButton) then triggerServerEvent ("iniciaJob", localPlayer) -- Inicia o evento "iniciarJob" que estiver no script server. E manda o localPlayer como elemento ativador. guiSetVisible(windowMission, false) showCursor( false ) elseif (source == SecondButton) then triggerServerEvent ("iniciaJob2", localPlayer) -- Inicia o evento "iniciarJob" que estiver no script server. E manda o localPlayer como elemento ativador. guiSetVisible(windowMission, false) showCursor( false ) elseif (source == ThirdButton ) then triggerServerEvent ("zombies", localPlayer) -- Inicia o evento "iniciarJob" que estiver no script server. E manda o localPlayer como elemento ativador. guiSetVisible(windowMission, false) showCursor( false ) end end)
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No error appears in debugscript 3, so I found it strange
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Hello, I was creating missions for my server and seeing that addEvent and AddEventHadler worked, but it did not activate the others that are within the function function startZedMission () outputChatBox ( "Your Get Mission" ) addEventHandler ( "onClientPedWasted", root, ZedMissionCheckKill ) addEventHandler ( "onClientRender", root, createText ) end addEvent ("zombies", true) addEventHandler ("zombies", getRootElement(), startZedMission) could anyone help me with this?
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Obrigado Meu Amigo
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I could develop but wanted to know some time, but thank you
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Does anyone know of any mission kill boss script ready to send me with HUD?
