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Kush

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    Scripter: SA-MP "Roleplay" Learning LUA MTA:SA DayZ Development
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    Gaming - Streaming

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  1. I've got no clue, as far as i can when i press "Login" it dos spawn at last know location, but this only accure when new accounts is created How can the script get the Last known location when you registered for the first time.You should add a line to prevent the script from getting last known position when you register Oh sorry dident understand the the messages meaning, it dosent get the last know position when register, it gets the last know location when login in. I think i've fixed it aswell, as i do not receive any more errors now. Thanks for the assistance
  2. Kush

    SOLVED!

    Managed to fix the problem with my PlayerStatsSystem. SOLVED
  3. I've got no clue, as far as i can when i press "Login" it dos spawn at last know location, but this only accure when new accounts is created
  4. This is the full Login.lua function playerLogin(username, pass, player) local playerID = getAccountData(getPlayerAccount(player),"playerID") account = getPlayerAccount(player) local x,y,z = getAccountData(account,"last_x"),getAccountData(account,"last_y"),getAccountData(account,"last_z") local skin = getAccountData(account,"skin") createZombieTable (player) if getAccountData(account,"isDead") then spawnDayZPlayer(player) return end spawnPlayer (player, x,y,z, math.random(0,360), skin, 0, 0) fadeCamera (player, true) setCameraTarget (player, player) playerCol = createColSphere(x,y,z,1.5) setElementData(player,"playerCol",playerCol) attachElements ( playerCol, player, 0, 0, 0 ) setElementData(playerCol,"parent",player) setElementData(playerCol,"player",true) for i,data in ipairs(playerDataTable) do local elementData = getAccountData(account,data[1]) setElementData(player,data[1],elementData) end setElementData(player,"logged_in",true) setPedStat(source, 69, 0) setPedStat(source, 70, 1000) setPedStat(source, 71, 1000) setPedStat(source, 72, 1000) setPedStat(source, 73, 0) setPedStat(source, 74, 1000) setPedStat(source, 75, 0) setPedStat(source, 76, 1000) setPedStat(source, 77, 1000) setPedStat(source, 78, 1000) setPedStat(source, 79, 1000) setPedStat(source, 80, 1000) setPedStat(source, 81, 1000) --Weapons --Old Weapons local weapon = getElementData(player,"currentweapon_1") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), true ) end local weapon = getElementData(player,"currentweapon_2") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), false ) end local weapon = getElementData(player,"currentweapon_3") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), false ) end setElementModel(player,getElementData(player,"skin")) --setElementModel(source,"skin") setElementData(player,"admin",getAccountData(account,"admin") or false) setElementData(player,"moderator",getAccountData(account,"moderator") or false) end addEvent("onPlayerDayZLogin", true) addEventHandler("onPlayerDayZLogin", getRootElement(), playerLogin) function playerRegister(username, pass, player) local number = math.random(table.size(spawnPositions)) local x,y,z = spawnPositions[number][1],spawnPositions[number][2],spawnPositions[number][3] spawnPlayer (player, x,y,z, math.random(0,360), 73, 0, 0) fadeCamera (player, true) setCameraTarget (player, player) playerCol = createColSphere(x,y,z,1.5) attachElements ( playerCol, player, 0, 0, 0 ) setElementData(playerCol,"parent",player) setElementData(playerCol,"player",true) setPedStat(source, 69, 0) setPedStat(source, 70, 1000) setPedStat(source, 71, 1000) setPedStat(source, 72, 1000) setPedStat(source, 73, 0) setPedStat(source, 74, 1000) setPedStat(source, 75, 0) setPedStat(source, 76, 1000) setPedStat(source, 77, 1000) setPedStat(source, 78, 1000) setPedStat(source, 79, 1000) setPedStat(source, 80, 1000) setPedStat(source, 81, 1000) ---------------------------------- --Player Items on Start for i,data in ipairs(playerDataTable) do if data[1] =="Bandage" then setElementData(player,data[1],2) elseif data[1] =="Painkiller" then setElementData(player,data[1],1) elseif data[1] =="MAX_Slots" then setElementData(player,data[1],8) elseif data[1] =="skin" then setElementData(player,data[1],73) elseif data[1] =="blood" then setElementData(player,data[1],12000) elseif data[1] =="temperature" then setElementData(player,data[1],37) elseif data[1] =="brokenbone" then setElementData(player,data[1],false) elseif data[1] =="pain" then setElementData(player,data[1],false) elseif data[1] =="cold" then setElementData(player,data[1],false) elseif data[1] =="infection" then setElementData(player,data[1],false) elseif data[1] =="food" then setElementData(player,data[1],100) elseif data[1] =="thirst" then setElementData(player,data[1],100) elseif data[1] =="currentweapon_1" then setElementData(player,data[1],false) elseif data[1] =="currentweapon_2" then setElementData(player,data[1],false) elseif data[1] =="currentweapon_3" then setElementData(player,data[1],false) elseif data[1] =="bandit" then setElementData(player,data[1],false) elseif data[1] =="humanity" then setElementData(player,data[1],2500) else setElementData(player,data[1],0) end end account = getAccount(username) local value = getAccounts() local value = #value setElementData(player,"playerID",value+1) setAccountData(account,"playerID",value+1) setElementData(player,"logged_in",true) createZombieTable (player) end addEvent("onPlayerDayZRegister", true) addEventHandler("onPlayerDayZRegister", getRootElement(), playerRegister) function saveAccounts () -- Save in the database local account = getPlayerAccount(source) if account then for i,data in ipairs(playerDataTable) do setAccountData(account,data[1],getElementData(source,data[1])) end local x,y,z = getElementPosition(source) setAccountData(account,"last_x",x) setAccountData(account,"last_y",y) setAccountData(account,"last_z",z) --destroyElement(getElementData(source,"playerCol")) if getElementData(source, "playerCol") then destroyElement(getElementData(source, "playerCol")) end end setElementData(source,"logged_in",false) end addEventHandler ( "onPlayerQuit", getRootElement(), saveAccounts ) function saveAccounts2 () -- Save in the database for i, player in ipairs(getElementsByType("player")) do local account = getPlayerAccount(player) if account then for i,data in ipairs(playerDataTable) do setAccountData(account,data[1],getElementData(player,data[1])) end local x,y,z = getElementPosition(player) setAccountData(account,"last_x",x) setAccountData(account,"last_y",y) setAccountData(account,"last_z",z) end --setElementData(player,"logged_in",false) end end addEventHandler ( "onResourceStop", getRootElement(), saveAccounts2 ) -------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------- local vehicleDataTable = { {"MAX_Slots"}, {"Tire_inVehicle"}, {"Engine_inVehicle"}, {"fuel"}, {"Firewood"}, {"Bandage"}, {"Water Bottle"}, {"Pasta Can"}, {"Beans Can"}, {"Cereal"}, {"Box of Matches"}, {"M1911 Mag"}, {"M1911"}, {"M9 SD"}, {"Desert Eagle Mag"}, {"Winchester 1866"}, {"PDW"}, --{"Hunting Knife"}, {"Morphine"}, {"Hatchet"}, {"Poptarts"}, {"Soda Bottle"}, {"Empty Jerry Can"}, {"Full Jerry Can"}, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, {"Desert Eagle"}, {"Sawn-Off Shotgun"}, {"SPAZ-12 Combat Shotgun"}, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, {"Lee Enfield"}, --{"TEC-9"}, {"AK-47"}, --{"M136 Rocket Launcher"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"M136 Rocket"}, {"CZ 550 Mag"}, {"Lee Enfield Mag"}, {"M4"}, {"CZ 550"}, --{"Heat-Seeking RPG"}, --{"C4"}, {"Infrared Goggles"}, {"Night Vision Goggles"}, {"Tent"}, {"Raw Meat"}, {"Cooked Meat"}, {"Camouflage Clothing"}, {"Ghillie Suit"}, {"Civilian Clothing"}, {"Bandit1 Clothing"}, {"Bandit2 Clothing"}, {"Military Clothing"}, {"Special Force Clothing"}, {"Survivor Clothing"}, {"Painkiller"}, {"Binoculars"}, {"Empty Water Bottle"},
  5. Kush

    SOLVED!

    Sorry no idea what to do with this, I'm quite new to LUE
  6. Kush

    SOLVED!

    I know right, its a bounch of errors, this is the error codes i did get. [2016-07-21 23:45:19] WARNING: [DayZ]\DayZ\login.lua:186: Bad argument @ 'spawnPlayer' [Expected vector3 at argument 2, got boolean] [2016-07-21 23:45:19] WARNING: [DayZ]\DayZ\login.lua:189: Bad argument @ 'createColSphere' [Expected vector3 at argument 1, got boolean] [2016-07-21 23:45:19] WARNING: [DayZ]\DayZ\login.lua:191: Bad argument @ 'attachElements' [Expected element at argument 1, got boolean] [2016-07-21 23:45:19] WARNING: [DayZ]\DayZ\login.lua:192: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] [2016-07-21 23:45:19] WARNING: [DayZ]\DayZ\login.lua:193: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] [2016-07-21 23:45:19] WARNING: [DayZ]\DayZ\login.lua:229: Bad argument @ 'setElementModel' [Expected number at argument 2, got boolean] Login.lua spawnPlayer (player, x,y,z, math.random(0,360), skin, 0, 0) fadeCamera (player, true) setCameraTarget (player, player) playerCol = createColSphere(x,y,z,1.5) setElementData(player,"playerCol",playerCol) attachElements ( playerCol, player, 0, 0, 0 ) setElementData(playerCol,"parent",player) setElementData(playerCol,"player",true) for i,data in ipairs(playerDataTable) do local elementData = getAccountData(account,data[1]) setElementData(player,data[1],elementData) end setElementData(player,"logged_in",true) setPedStat(source, 69, 0) setPedStat(source, 70, 1000) setPedStat(source, 71, 1000) setPedStat(source, 72, 1000) setPedStat(source, 73, 0) setPedStat(source, 74, 1000) setPedStat(source, 75, 0) setPedStat(source, 76, 1000) setPedStat(source, 77, 1000) setPedStat(source, 78, 1000) setPedStat(source, 79, 1000) setPedStat(source, 80, 1000) setPedStat(source, 81, 1000) --Weapons --Old Weapons local weapon = getElementData(player,"currentweapon_1") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), true ) end local weapon = getElementData(player,"currentweapon_2") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), false ) end local weapon = getElementData(player,"currentweapon_3") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), false ) end setElementModel(player,getElementData(player,"skin")) PlayerStatsSystem error: ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:608: attempt to perform arithmetic on a boolean value Problem: setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) PlayerStatsSystem.lua function addPlayerStats (player,data,value) 2. if data == "food" then 3. local current = tonumber(getElementData(player,data)) or 0 4. if current + value > 100 then 5. setElementData(player,data,100) 6. elseif current + value < 1 then 7. setElementData(player,data,0) 8. setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 9. else 10. setElementData(player,data,current+value) 11. end 12. elseif data == "thirst" then 13. local current = tonumber(getElementData(player,data)) or 0 14. if current + value > 100 then 15. setElementData(player,data,100) 16. elseif current + value < 1 then 17. setElementData(player,data,0) 18. setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) 19. else 20. setElementData(player,data,current+value) 21. end 22. elseif data == "blood" then 23. local current = tonumber(getElementData(player,data)) or 0 24. if current + value > 12000 then 25. setElementData(player,data,12000) 26. elseif current + value < 1 then 27. setElementData(player,data,0) 28. else 29. setElementData(player,data,current+value) 30. end 31. elseif data == "temperature" then 32. local current = tonumber(getElementData(player,data)) or 0 33. if current + value > 41 then 34. setElementData(player,data,41) 35. elseif current + value <= 31 then 36. setElementData(player,data,31) 37. else 38. setElementData(player,data,current+value) 39. end 40. elseif data == "humanity" then 41. local current = tonumber(getElementData(player,data)) or 0 42. if current + value > 5000 then 43. setElementData(player,data,5000) 44. else 45. setElementData(player,data,current+value) 46. end 47. end 48. end
  7. Hello there, I am receiving errors with my DayZ 0.9.8a release I've got, its giving me these errors and I've got no clues why. Error code: [2016-07-21 23:55:05] WARNING: [DayZ]\DayZ\login.lua:186: Bad argument @ 'spawnPlayer' [Expected vector3 at argument 2, got boolean] [2016-07-21 23:55:05] WARNING: [DayZ]\DayZ\login.lua:189: Bad argument @ 'createColSphere' [Expected vector3 at argument 1, got boolean] [2016-07-21 23:55:05] WARNING: [DayZ]\DayZ\login.lua:191: Bad argument @ 'attachElements' [Expected element at argument 1, got boolean] [2016-07-21 23:55:05] WARNING: [DayZ]\DayZ\login.lua:192: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] [2016-07-21 23:55:05] WARNING: [DayZ]\DayZ\login.lua:193: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] [2016-07-21 23:55:05] WARNING: [DayZ]\DayZ\login.lua:229: Bad argument @ 'setElementModel' [Expected number at argument 2, got boolean] spawnPlayer (player, x,y,z, math.random(0,360), skin, 0, 0) fadeCamera (player, true) setCameraTarget (player, player) playerCol = createColSphere(x,y,z,1.5) setElementData(player,"playerCol",playerCol) attachElements ( playerCol, player, 0, 0, 0 ) setElementData(playerCol,"parent",player) setElementData(playerCol,"player",true) for i,data in ipairs(playerDataTable) do local elementData = getAccountData(account,data[1]) setElementData(player,data[1],elementData) end setElementData(player,"logged_in",true) setPedStat(source, 69, 0) setPedStat(source, 70, 1000) setPedStat(source, 71, 1000) setPedStat(source, 72, 1000) setPedStat(source, 73, 0) setPedStat(source, 74, 1000) setPedStat(source, 75, 0) setPedStat(source, 76, 1000) setPedStat(source, 77, 1000) setPedStat(source, 78, 1000) setPedStat(source, 79, 1000) setPedStat(source, 80, 1000) setPedStat(source, 81, 1000) --Weapons --Old Weapons local weapon = getElementData(player,"currentweapon_1") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), true ) end local weapon = getElementData(player,"currentweapon_2") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), false ) end local weapon = getElementData(player,"currentweapon_3") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), false ) end setElementModel(player,getElementData(player,"skin")) Suggestions on how to fix this?
  8. Kush

    SOLVED!

    Same problems if not more
  9. Kush

    SOLVED!

    This gave me error's within my login.lua and PlayerStatsSystem.lua aswell [2016-07-21 23:33:24] WARNING: [DayZ]\DayZ\login.lua:186: Bad argument @ 'spawnPlayer' [Expected vector3 at argument 2, got boolean] [2016-07-21 23:33:24] WARNING: [DayZ]\DayZ\login.lua:189: Bad argument @ 'createColSphere' [Expected vector3 at argument 1, got boolean] [2016-07-21 23:33:24] WARNING: [DayZ]\DayZ\login.lua:191: Bad argument @ 'attachElements' [Expected element at argument 1, got boolean] [2016-07-21 23:33:24] WARNING: [DayZ]\DayZ\login.lua:192: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] [2016-07-21 23:33:24] WARNING: [DayZ]\DayZ\login.lua:193: Bad argument @ 'setElementData' [Expected element at argument 1, got boolean] [2016-07-21 23:33:24] WARNING: [DayZ]\DayZ\login.lua:229: Bad argument @ 'setElementModel' [Expected number at argument 2, got boolean] [2016-07-21 23:33:26] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:590: attempt to perform arithmetic on a boolean value [2016-07-21 23:33:36] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:590: attempt to perform arithmetic on a boolean value [2016-07-21 23:33:46] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:580: attempt to perform arithmetic on a boolean value [2016-07-21 23:33:46] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:590: attempt to perform arithmetic on a boolean value [2016-07-21 23:33:46] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:697: attempt to compare boolean with number Here is the LUA code for the line 580 and 590 function addPlayerStats (player,data,value) if data == "food" then local current = tonumber(getElementData(player,data)) or 0 if current + value > 100 then setElementData(player,data,100) elseif current + value < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+value) end elseif data == "thirst" then local current = tonumber(getElementData(player,data)) or 0 if current + value > 100 then setElementData(player,data,100) elseif current + value < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+value) end elseif data == "blood" then local current = tonumber(getElementData(player,data)) or 0 if current + value > 12000 then setElementData(player,data,12000) elseif current + value < 1 then setElementData(player,data,0) else setElementData(player,data,current+value) end elseif data == "temperature" then local current = tonumber(getElementData(player,data)) or 0 if current + value > 41 then setElementData(player,data,41) elseif current + value <= 31 then setElementData(player,data,31) else setElementData(player,data,current+value) end elseif data == "humanity" then local current = tonumber(getElementData(player,data)) or 0 if current + value > 5000 then setElementData(player,data,5000) else setElementData(player,data,current+value) end end end Problem line 580 setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) Problem line 590 setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) LUA compare boolean with number function checkHumanity() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logged_in") then if getElementData(player,"humanity") < 2500 then addPlayerStats (player,"humanity",30) if getElementData(player,"humanity") > 2000 then setElementData(player,"bandit",false) end end end end end setTimer(checkHumanity,60000,0) Problem on compare boolean with number if getElementData(player,"humanity") < 2500 then Any solutions?
  10. Kush

    SOLVED!

    Received same errors
  11. Kush

    SOLVED!

    Hello, i've been getting an error all the time, when my PlayerStatsSystem from the release of "DayZ" 0.9.8a" is loading an character. Its pritty much doing this. [2016-07-21 22:41:32] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:605: attempt to perform arithmetic on local 'current' (a boolean value) [2016-07-21 22:41:32] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:576: attempt to perform arithmetic on local 'current' (a boolean value) [2016-07-21 22:41:32] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:586: attempt to perform arithmetic on local 'current' (a boolean value) [2016-07-21 22:41:33] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:605: attempt to perform arithmetic on local 'current' (a boolean value) [2016-07-21 22:41:33] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:586: attempt to perform arithmetic on local 'current' (a boolean value) [2016-07-21 22:41:43] ERROR: [DayZ]\DayZ\PlayerStatsSystem.lua:605: attempt to perform arithmetic on local 'current' (a boolean value) The strange part is, once this errors is accuring, when i log out to make them stop, then log back in, it sends me to Blueberry Ackers underneath the map, then glitches me out, it also changes the Survival skin to CJ skin which I personally think is odd. Here is the LUA function code function addPlayerStats (player,data,value) if data == "food" then local current = getElementData(player,data) if current + value > 100 then setElementData(player,data,100) elseif current + value < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+value) end elseif data == "thirst" then local current = getElementData(player,data) if current + value > 100 then setElementData(player,data,100) elseif current + value < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+value) end elseif data == "blood" then local current = getElementData(player,data) if current + value > 12000 then setElementData(player,data,12000) elseif current + value < 1 then setElementData(player,data,0) else setElementData(player,data,current+value) end elseif data == "temperature" then local current = getElementData(player,data) if current + value > 41 then setElementData(player,data,41) elseif current + value <= 31 then setElementData(player,data,31) else setElementData(player,data,current+value) end elseif data == "humanity" then local current = getElementData(player,data) if current + value > 5000 then setElementData(player,data,5000) else setElementData(player,data,current+value) end end end Its pritty much all those "if current + value >" that is messing it up, but i dont know what to have there insted of current. Any suggestion? Or is it the "local current = getElementData(player,data)" thats causing the trubble?
  12. wow, sutch a genius Don't think i've tought of that? maybe u change the name of dayz script ? Na, its in resources named [DayZ], if it's not like that you mean, i've got no clue how i could continue going i could printscreen the folder and show how it looks like if that would help
  13. wow, sutch a genius Don't think i've tought of that?
  14. Hello there, I am using a login_server.lua script for my "DayZ" server, and I am receiving an error that there is no call to running resource. here is the error code [00:05:31] ERROR: [DayZ]\Login\login_server.lua:36: exports: Call to non-running server resource (DayZ) [string "?"] Here is the lua code, where it says exports:DayZ:SaveLog there is a problem which i can not recall why it's giving me it. function tryToLoginPlayer (username, password) --Parse through our blockedAccounts array for system accounts for k,v in ipairs(blockedAccounts) do local found = string.find(username:lower(),v[1]:lower()) if found then reason = "You cannot log into "..username triggerClientEvent("onErrorOutputReason",source,reason) return false end end --Proceed with logging in... local account = getAccount(username, password) if not account then reason = "Account does not exist" triggerClientEvent("onErrorOutputReason",source,reason) return elseif account then local accountName = getAccountName(account) logIn(source, account, password) triggerClientEvent(source,"onPlayerDoneLogin", source, accountName, password) triggerEvent("onPlayerDayZLogin", getRootElement(),username,pass,source) local theTime = getRealTime() local hour = theTime.hour local minute = theTime.minute local seconds = theTime.second local theAccount = getPlayerAccount(client) exports.DayZ:saveLog("["..hour..":"..minute..":"..seconds.."] [LOGIN] "..username.." has logged in. Player: "..getPlayerName(client).."\n","accounts") end end any ideas why this is accuring?
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