آلسسلآم عليكم
اليوم سويت لوحة بسيطة فيها طيران للسيارة وسلآب إلخ إلخ ..
بس لما سويته مع مساعدة بعض المبرمجين المحترفين
بس تفتح ماتقفل .. مادري شنو المشكلة
هذا الكود كآمـل
-- Client side
GUIEditor = {
window = { }
}
GUIEditor.window[1] = guiCreateWindow(420, 190, 361, 182, "::Panel x6lbat::", false)
guiWindowSetSizable(GUIEditor.window[1], false)
give = guiCreateButton(21, 47, 93, 33, "Give Car", false, GUIEditor.window[1])
take = guiCreateButton(134, 47, 93, 33, "Destroy Car", false, GUIEditor.window[1])
kill = guiCreateButton(247, 47, 93, 33, "Slap", false, GUIEditor.window[1])
health = guiCreateButton(21, 123, 93, 33, "100 Health", false, GUIEditor.window[1])
armor = guiCreateButton(134, 123, 93, 33, "100 Armor", false, GUIEditor.window[1])
fly = guiCreateButton(247, 123, 93, 33, "Fly Car", false, GUIEditor.window[1])
addEventHandler("onClientGUIClick",resourceRoot,
function ( )
if ( source == health ) then
setElementHealth( localPlayer , 100 )
outputChatBox("Done 100 Health",255,24,21,true)
elseif ( source == armor ) then
triggerServerEvent ("Give_Ar", localPlayer )
elseif ( source == kill ) then
setElementHealth ( localPlayer ,0 )
outputChatBox("Done Kill",255,24,21,true)
elseif ( source == fly ) then
setWorldSpecialPropertyEnabled("aircars", true)
outputChatBox("You Can Fly know !!",253,35,32)
elseif ( source == take ) then
triggerServerEvent( "DestroyMyCar",localPlayer )
elseif ( source == give ) then
triggerServerEvent ( "GiveVehicle", localPlayer )
end
end
) ;
-- Open Panel
function Open()
guiSetVisible (GUIEditor.window[1],not guiGetVisible(GUIEditor.window[1]))
(guiGetVisible(GUIEditor.window[1]))
showCursor (guiGetVisible(GUIEditor.window[1]))
end
bindKey("x", "down", Open)
-- server side
addEvent("Give_Ar",true)
addEventHandler("Give_Ar",root,
function( )
if getPedArmor ( source ) == 100 then return end
setPedArmor ( source , 100 )
end
) ;
local table = { }
local TheCarID = 411
addEvent("GiveVehicle",true)
addEventHandler("GiveVehicle",root,
function( )
if isElement ( table[ source ] ) then destroyElement ( table[ source ] ) end
PosX , PosY , PosZ = getElementPosition ( source )
table[ source ] = createVehicle( TheCarID , PosX , PosY , PosZ )
warpPedIntoVehicle( source , table[ source ] )
end
) ;
addEvent("DestroyMyCar",true)
addEventHandler("DestroyMyCar",root,
function( )
if isElement ( table[ source ] ) then destroyElement ( table[ source ] ) end
end
) ;
addEventHandler('onPlayerQuit',root, function ( )
if isElement ( table[ source ] ) then destroyElement ( table[ source ] ) end
end
) ;
ومشكورين ع المساعدة مسبقاً