It's save system but I got a problem in the code that keeps sending me this line in debugscript . " Bad arguement @ 'getPlayerAccount' [Expected element at arguement 1 , got nil]
function onPlayerQuit()
local playeraccount = getPlayerAccount(source)
if (playeraccount) then
local x,y,z = getElementPosition (source)
local HijackExp = getElementData (source, "hiExp" )
local health = getElementHealth (source)
local armor = getPedArmor (source)
local storeRobExp = getElementData (source, "srExp" )
local CriminalExp = getElementData (source, "CriminalExp" )
local married = getElementData (source, "married" )
local CopKillingExp = getElementData (source, "cExp" )
local walkstyle = getAccountData( source, "walks")
local job = exports.CISbusiness:getPlayerJob(source)
local w = getElementData(source, "w")
local policearrests = getElementData(source, "policeArrests")
local arrestpoints = getElementData(source, "arrestPoints")
local arrestkills = getElementData(source, "arrestsKills")
local sweepam = getElementData(source, "sweeps")
local farmam = getElementData(source, "farmer_bails")
local taxiam = getElementData(source, "taxi_dropoff")
local limoam = getElementData(source, "limo_dropoff")
local busam = getElementData(source, "busdriver_progress")
local fisham = getElementData(source, "fish_sales")
local wasteam = getElementData(source, "rubbish_collections")
local pizzaam = getElementData(source, "delivered_pizzas")
local ironam = getElementData(source, "iron")
local ironlifeam = getElementData(source, "lifetimeiron")
local turftakenam = getElementData(source, "turfTaken")
local bagtakenam = getElementData(source, "bagtaken")
local oil = getElementData(source, "oil")
local EX = getElementData(source, "explosive")
local EP = getElementData(source, "engineparts")
local Ch = getElementData(source, "chemicals")
local gold = getElementData(source, "gold")
local pin = getElementData(source, "ATMPW")
local r,g,b = getPlayerNametagColor(source)
setAccountData (playeraccount, "pin", pin)
setAccountData (playeraccount, "TagR", r)
setAccountData (playeraccount, "TagG", g)
setAccountData (playeraccount, "TagB", b)
setAccountData (playeraccount, "chemicals", Ch)
setAccountData (playeraccount, "gold", gold)
setAccountData (playeraccount, "EX", EX)
setAccountData (playeraccount, "engineparts", EP)
setAccountData (playeraccount, "cis.job", job)
setAccountData (playeraccount, "health", health)
setAccountData (playeraccount, "armor", armor)
setAccountData (playeraccount, "hiExp", HijackExp)
setAccountData (playeraccount, "CriminalExp", CriminalExp)
setAccountData (playeraccount, "policeArrests", policearrests)
setAccountData (playeraccount, "arrestPoints", arrestpoints)
setAccountData (playeraccount, "arrestsKills", arrestkills)
setAccountData (playeraccount, "married", married)
setAccountData (playeraccount, "cExp", CopKillingExp)
setAccountData (playeraccount, "srExp", storeRobExp)
setAccountData (playeraccount, "w", w)
setAccountData (playeraccount, "sweeps", sweepam)
setAccountData (playeraccount, "farmer_bails", farmam)
setAccountData (playeraccount, "taxi_dropoff", taxiam)
setAccountData (playeraccount, "limo_dropoff", limoam)
setAccountData (playeraccount, "busdriver_progress", busam)
setAccountData (playeraccount, "fish_sales", fisham)
setAccountData (playeraccount, "rubbish_collections", wasteam)
setAccountData (playeraccount, "delivered_pizzas", pizzaam)
setAccountData (playeraccount, "iron", ironam)
setAccountData (playeraccount, "lifetimeiron", ironlifeam)
setAccountData (playeraccount, "bagtaken", bagtakenam)
setAccountData (playeraccount, "turfTaken", turftakenam)
setAccountData (playeraccount, "oil", oil)
setAccountData (playeraccount, "s.HandMoney", getPlayerMoney ( source ) )
setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source)))
setAccountData (playeraccount, "s.x", x)
setAccountData (playeraccount, "s.y", y)
setAccountData (playeraccount, "s.z", z)
setAccountData (playeraccount, "s.int", getElementInterior (source))
setAccountData (playeraccount, "s.dim", getElementDimension (source))
setAccountData (playeraccount, "s.rot", getPedRotation (source))
setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 ))
setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 ))
setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 ))
setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 ))
setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 ))
setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 ))
setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 ))
setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 ))
setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 ))
setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 ))
setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 ))
setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 ))
setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 ))
setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 ))
setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 ))
setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 ))
setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 ))
setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 ))
setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 ))
setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 ))
setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 ))
end
end
addEventHandler("onPlayerLogout", getRootElement(), onPlayerQuit)
addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit)
setTimer(onPlayerQuit, 3000, 0)