(Sorry for my english)
i am trying to make a GUI(Mta dayz server). i did in resolution 1366x768, but when I change the gui does not work properly
Someone can help me pls?
GUIEditor = {
label = {},
window = {}
}
addEventHandler("onClientResourceStart", resourceRoot,
function()
GUIEditor.window[1] = guiCreateWindow(0.88, 0.79, 0.10, 0.18, "Posição", true)
guiWindowSetMovable(GUIEditor.window[1], false)
guiWindowSetSizable(GUIEditor.window[1], false)
guiSetAlpha(GUIEditor.window[1], 0.25)
GUIEditor.label[1] = guiCreateLabel(0.95, 0.82, 0.01, 0.02, "HD", true)
guiSetAlpha(GUIEditor.label[1], 0.80)
GUIEditor.label[2] = guiCreateLabel(0.95, 0.86, 0.01, 0.02, "FD", true)
guiSetAlpha(GUIEditor.label[2], 0.80)
GUIEditor.label[3] = guiCreateLabel(0.95, 0.90, 0.01, 0.02, "TP", true)
guiSetAlpha(GUIEditor.label[3], 0.80)
GUIEditor.label[4] = guiCreateLabel(0.95, 0.94, 0.03, 0.02, "12000", true)
guiSetAlpha(GUIEditor.label[4], 0.80)
GUIEditor.label[5] = guiCreateLabel(0.88, 0.82, 0.10, 0.15, " Hidratação: %\n\n Energia: %\n\n Temperatura: º\n\n Sangue:", true)
guiSetAlpha(GUIEditor.label[5], 0.80)
end
)
function refreshDebugMonitor()
if getElementData(getLocalPlayer(),"logedin") then
local x,y,z = getElementPosition(localPlayer)
guiSetText(GUIEditor.window[1],getZoneName(x,y,z))
local blood = getElementData(localPlayer,"blood")
guiSetText(GUIEditor.label[4],blood)
local thirst = getElementData(localPlayer,"thirst")
guiSetText(GUIEditor.label[1],thirst)
local food = getElementData(localPlayer,"food")
guiSetText(GUIEditor.label[2],food)
local temperature = getElementData(localPlayer,"temperature")
guiSetText(GUIEditor.label[3],temperature)
end
end
setTimer(refreshDebugMonitor,1000,0)