
Kareem92
Members-
Posts
12 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Kareem92's Achievements

Square (6/54)
0
Reputation
-
ابي اعمل سكن شخصي هل هذا الكود صحيح؟ لا + شوف الرابط دا فى شخصيات بشادر https://wiki.multitheftauto.com/wiki/Shader_examples#Texture_names ما فهمت انا نزلت "Texture_Names" لكن مافهمت ماذا افعل؟ Codes: -- -- c_tex_names.lua -- --------------------------------------- -- Local variables for this file --------------------------------------- local myShader local bShowTextureUsage = false local uiTextureIndex = 1 local m_SelectedTextureName = "" local scx, scy = guiGetScreenSize () local usageInfoList = {} local textureName = "wmyclot.txd" --------------------------------------- -- Startup --------------------------------------- addEventHandler( "onClientResourceStart", resourceRoot, function() -- Version check if getVersion ().sortable < "1.1.0" then outputChatBox( "Resource is not compatible with this client." ) return end -- Create shader local tec myShader, tec = dxCreateShader ( "tex_names.fx", 1, 0, false, "all" ) if not myShader then outputChatBox( "Could not create shader. Please use debugscript 3" ) else outputChatBox( "Using technique " .. tec ) outputChatBox( "Utility to help find world texture names", 255, 255, 0 ) outputChatBox( "Press num_8 to view list", 0, 255, 255 ) outputChatBox( "Press num_7 and num_9 to step list", 0, 255, 255 ) outputChatBox( "Press k to copy texture name to clipboard", 0, 255, 255 ) end end ) --------------------------------------- -- Draw visible texture list --------------------------------------- addEventHandler( "onClientRender", root, function() usageInfoList = engineGetVisibleTextureNames () local iXStartPos = scx - 200; local iYStartPos = 0; local iXOffset = 0; local iYOffset = 0; if bShowTextureUsage then for key, textureName in ipairs(usageInfoList) do local bSelected = textureName == m_SelectedTextureName; local dwColor = bSelected and tocolor(255,220,128) or tocolor(224,224,224,204) if bSelected then dxDrawText( textureName, iXStartPos + iXOffset + 1, iYStartPos + iYOffset + 1, 0, 0, tocolor(0,0,0) ) end dxDrawText( textureName, iXStartPos + iXOffset, iYStartPos + iYOffset, 0, 0, dwColor ) iYOffset = iYOffset + 15 if iYOffset > scy - 15 then iYOffset = 0; iXOffset = iXOffset - 200; end end end end ) --------------------------------------- -- Handle keyboard events from KeyAutoRepeat --------------------------------------- addEventHandler("onClientKeyClick", resourceRoot, function(key) if key == "num_7" then moveCurrentTextureCaret( -1 ) elseif key == "num_9" then moveCurrentTextureCaret( 1 ) elseif key == "num_8" then bShowTextureUsage = not bShowTextureUsage elseif key == "k" then if m_SelectedTextureName ~= "" then setClipboard( m_SelectedTextureName ) outputChatBox( "'" .. tostring(m_SelectedTextureName) .. "' copied to clipboard" ) end end end ) --------------------------------------- -- Change current texture --------------------------------------- function moveCurrentTextureCaret( dir ) if #usageInfoList == 0 then return end -- Validate selection in current texture list, or find closest match for key, textureName in ipairs(usageInfoList) do if m_SelectedTextureName <= textureName then uiTextureIndex = key break end end -- Move position in the list uiTextureIndex = uiTextureIndex + dir uiTextureIndex = ( ( uiTextureIndex - 1 ) % #usageInfoList ) + 1 -- Change highlighted texture engineRemoveShaderFromWorldTexture ( myShader, m_SelectedTextureName ) m_SelectedTextureName = usageInfoList [ uiTextureIndex ] engineApplyShaderToWorldTexture ( myShader, m_SelectedTextureName ) end -- -- c_key_auto_repeat.lua -- ------------------------------------------------------------- -- Keyboard auto-repeat ------------------------------------------------------------- KeyAutoRepeat = {} KeyAutoRepeat.repeatDelay = 500 -- Wait before 1st repeat KeyAutoRepeat.repeatRateInitial = 100 -- Delay between repeats (initial) KeyAutoRepeat.repeatRateMax = 10 -- Delay between repeats (after key held for repeatRateChangeTime) KeyAutoRepeat.repeatRateChangeTime = 2700 -- Amount of time to move between repeatRateInitial and repeatRateMax KeyAutoRepeat.keydownInfo = {} -- Result event - Same parameters as onClientKey addEvent( "onClientKeyClick" ) -- Update repeats function KeyAutoRepeat.pulse() for key,info in pairs(KeyAutoRepeat.keydownInfo) do local age = getTickCount () - info.downStartTime age = age - KeyAutoRepeat.repeatDelay -- Initial delay if age > 0 then -- Make rate speed up as the key is held local ageAlpha = math.unlerpclamped( 0, age, KeyAutoRepeat.repeatRateChangeTime ) local dynamicRate = math.lerp( KeyAutoRepeat.repeatRateInitial, ageAlpha, KeyAutoRepeat.repeatRateMax ) local count = math.floor(age/dynamicRate) -- Repeat rate if count > info.count then info.count = count triggerEvent("onClientKeyClick", resourceRoot, key ) end end end end addEventHandler("onClientRender", root, KeyAutoRepeat.pulse ) -- When a key is pressed/release function KeyAutoRepeat.keyChanged(key,down) KeyAutoRepeat.keydownInfo[key] = nil if down then KeyAutoRepeat.keydownInfo[key] = { downStartTime=getTickCount (), count=0 } triggerEvent("onClientKeyClick", resourceRoot, key ) end end addEventHandler("onClientKey", root, KeyAutoRepeat.keyChanged) ------------------------------------------------------------- -- Math extentions ------------------------------------------------------------- function math.lerp(from,alpha,to) return from + (to-from) * alpha end function math.unlerp(from,pos,to) if ( to == from ) then return 1 end return ( pos - from ) / ( to - from ) end function math.clamp(low,value,high) return math.max(low,math.min(value,high)) end function math.unlerpclamped(from,pos,to) return math.clamp(0,math.unlerp(from,pos,to),1) end
-
السلام عليكم انا ارجو اي احد يصحح لي هذا الكود وشكرا myShader = dxCreateShader( "shader.fx" ) function shader() engineApplyShaderToWorldTexture( myShader, "wmyclot.txd" ) end addCommandHandler("on", shader) addEventHandler("onClientResourceStart", root, shader)
-
سلام عليكم انا نزلت احتلال سكربت و بعدل عليه في عدة أشياء سؤالي هو كيف ارسبن/انزل في اقرب احتلال انا اخذته ؟؟ سكربت
-
سلام عليكم انا بدي كود يعمل في السكربت بتاعي السكن يبقي شخصي يعني السكن الشخصي يكون لواحد معين فقط والاعبين الاخرون يروا السكن الشخصي بتاعي لكن لا يستطيعوا ان يعملوه السكربت بتاعي function ResetModel (thePlayer) engineRestoreModel ( 235 ) -- Object / Vehicle to restore to default GTA one. end addEvent ( "restoreClientModel", true ) addEventHandler ( "restoreClientModel", root, ResetModel ) addCommandHandler("remove", ResetModel) function applySkin(thePlayer) txd = engineLoadTXD("swmori.txd", 235) engineImportTXD(txd, 235) dff = engineLoadDFF("swmori.dff", 235) engineReplaceModel(dff, 235) end addEventHandler(resourceRoot, applySkin) addCommandHandler("add", applySkin) ارجوا الرد في اسرع وقت ممكن. شكرا
-
Hello, I downloaded a turfing script, here is the link = My Question is how to spawn in my nearest turf and also how to know the group who turfed this turf in the right bottom in my screen? Thx.