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NadhmiNK

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  1. is there anyone can help me?
  2. Hi so i was wondering, if you notice when u go to the airport and and fall vertically to the ground from a great distance, your vehicle will basically get no damage. I thought that the object used didn't allow getting damage ( for instance id 5002 ) but sadly i was wrong. So, i'm asking if such thing can be accomplished via scripting. I don't want something like: setVehicleDamageProof(vehicle, true) I just want the players' vehicles to avoid getting damage when falling to the ground ( model 6959 for example) I tried onClientVehicleCollision but couldn't do it. Any help is appreciated
  3. Works, thanks. BUT, it shows the health bar for every vehicle in the map whereas i only want it for the players' vehicles (ped's occupied vehicle). Can you help me with that?
  4. Hi So, what i'm trying to accomplish is pretty simple but i can't seem to do it . I want to show a healthbar over other players' vehicles. Anywat, I've made this simple script: addEventHandler( "onClientRender", root, function( thePlayer ) local vehicle = getPedOccupiedVehicle(thePlayer) local x, y, z = getElementPosition( vehicle ) local sX, sY = getScreenFromWorldPosition( x, y, z ) local health = math.floor( getElementHealth( vehicle )/10) local Rhealth = 50 local lineLength = 56 * ( health / 100 ) if health < 25 then health = 0 else math.floor( getElementHealth( vehicle )/10) end if isElementOnScreen( vehicle ) then if sX then dxDrawText( health, sX, sY ) dxDrawRectangle( sX-32, sY-82, 60, 14, tocolor( 0, 100, 0, 120 ) ) dxDrawRectangle( sX-30, sY-80, 56, 10, tocolor( 0, 220, 0, 120 ) ) dxDrawRectangle( sX-30, sY-80, lineLength, 10, tocolor( 0, 220, 0 ) ) end end end ) But it doesn't act as any other floating health bar (that one witch is on top of every player's car). I can see my own car's bar but i can't see other's ones (same thing with other players) So, can anyone can help me out fixing this script, or give me another fully working one Thnx;
  5. HI So, i want to disable the collision of the all the object with the same id (ex: 8558) when the map starts. I tried this? setElementCollisionsEnabled ( 8558, false ) Any help is appreciated
  6. Hi I couldn't seem to work this out Firstly, i'm making a race map. So, i lowed the gravity ( it's a fall, z=300) and i want the gravity to be back to normal (0.008) when the car hits the floor. Can you help me out? Thanks.
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