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TorNix~|nR

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Everything posted by TorNix~|nR

  1. Hello guys, I'm thinking those days of something, while the player is downloading files he spawns on a place, to play like a minigame (a little base to play on), when he died, he respawns there. any help?
  2. Done! thank you I found the solution.
  3. function maske_ekle(name) if obje[source] then destroyElement(obje[source]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[source],source,bodyattach,0,0,-0.61,0,0,zROT) if getElementModel( source ) == 308 then cancelEvent() end end addEvent("setplayermask",true) addEventHandler("setplayermask", root, maske_ekle) this is the server-side
  4. Guys, I need help on this little script! I want a cancelEvent when the skin id is: 308 function tt() triggerServerEvent( "setplayermask", localPlayer, "zombie") if getElementModel( source ) == 308 then cancelEvent() end end addEventHandler ("onClientResourceStart", getResourceRootElement(getThisResource()), tt)
  5. Same, sometimes when player enter, it becomes blank, what about using? onPlayerJoin
  6. It still the problem, sometimes a player join, but it set to blank " ", not "none" Code call(getResourceFromName("global"),"scoreboardAddColumn","VIP",1,75) function setRank() for _,player in ipairs(getElementsByType("player")) do local account = getPlayerAccount(player) if isGuestAccount(account) then setElementData(player,"VIP","None") elseif isPlayerInACL(player, "PLATINUM VIP") then setElementData(player,"VIP","Platinum VIP") elseif isPlayerInACL(player, "RICH VIP") then setElementData(player, "VIP","Rich VIP") elseif isPlayerInACL(player, "VIP") then setElementData(player, "VIP","Simple VIP") elseif isPlayerInACL(player, "Everyone") then setElementData(player, "VIP","None") end end end setTimer(setRank,500,0) function isPlayerInACL(player, acl) local accountName = getAccountName( getPlayerAccount(player) ) if accountName ~= "guest" and type( aclGetGroup(acl) ) == "userdata" then return isObjectInACLGroup( "user."..accountName, aclGetGroup(acl) ) end return false end help please?
  7. No bugs on /debugscript 3 but it's always "None"
  8. Hello guys I made a vip rank on scoreboard, it works fine, but sometimes when a player join it becomes empety, but I want it to become "None" help please? call(getResourceFromName("global"),"scoreboardAddColumn","VIP",1,75) function setRank() for _,player in ipairs(getElementsByType("player")) do local account = getPlayerAccount(player) if isGuestAccount(account) then setElementData(player,"VIP","None") elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)),aclGetGroup("PLATINUM VIP")) then setElementData(player,"VIP","Platinum VIP") elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)),aclGetGroup("RICH VIP")) then setElementData(player,"VIP","Rich VIP") elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)),aclGetGroup("VIP")) then setElementData(player,"VIP","Simple VIP") elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)),aclGetGroup("Everyone")) then setElementData(player,"VIP","None") end end end setTimer(setRank,500,0)
  9. The zombies resource is fine, I think I will not find the bug
  10. the resource problem is zombies I think, when I stop it, it backs to default and when I go to dimension too, it backs as default
  11. any dimension I go, it back as default, the problem is on zombies, even when I go to a secure zone on my server, and I out of vehicle and enter it again, the problem get solved when I get out to zombies, it back there is a resource on my server is ruining the vehicles sound, but I don't know it
  12. I don't know How can I remove this bug? it's 3 months ago on my server, and I didn't find the solution. please I ask the staffs too to help me
  13. everything is fine ._. by the way, when I stop my resource zombies or I go to other dimension, it back to default, I don't know why?
  14. Hello guys, I have a weired problem of sound on my server The sound of all vehicles are weired for example the Infernus : LINK is there any solution please?
  15. @msyyn, thank you so much, it works finally
  16. Hello guys I have a little problem I used this if rz ~= nil rz is a guiGetText from client-side. and it didn't work, but if I use if tonumber(rz) ~= nil it works, and I want chiffres not numbers, please help me
  17. TorNix~|nR

    GTA IV

    I think I will install it.
  18. Guys this doesn't work, any help? function shootProjectile() if not isTimer(shootCooldown) then shootCooldown = setTimer(function() end, 1000, 1) local vehicle = getPedOccupiedVehicle(localPlayer) -- Only create projectile if we are inside a vehicle if getElementModel(vehicle) == 411 then local x, y, z = getElementPosition(vehicle) createProjectile(vehicle, 19, x, y, z) end end end function setupProjectileBinds() bindKey("x", "down", shootProjectile) end addEventHandler("onClientPlayerJoin", getResourceRootElement(getThisResource()), setupProjectileBinds)
  19. Okay thank you, I will test it soon, ty
  20. @Master_MTA alright, guys is this work fine? function shootProjectile() if not isTimer(shootCooldown) then shootCooldown = setTimer(function() end, 1000, 1) local vehicle = getPedOccupiedVehicle(localPlayer) -- Only create projectile if we are inside a vehicle if getElementModel(vehicle) == 411 then local x, y, z = getElementPosition(vehicle) createProjectile(vehicle, 19, x, y, z) end end end function setupProjectileBinds() bindKey("k", "down", shootProjectile) end addEventHandler("onClientPlayerJoin", getResourceRootElement(getThisResource()), setupProjectileBinds)
  21. so this doesn't work? function shootProjectile() if not isTimer(shootCooldown) then shootCooldown = setTimer(function() end, 1000, 1) local vehicle = getPedOccupiedVehicle(localPlayer) -- Only create projectile if we are inside a vehicle if getElementModel(vehicle) == 411 then local x, y, z = getElementPosition(vehicle) createProjectile(vehicle, 19, x, y, z) end end end function setupProjectileBinds() bindKey("vehicle_fire", "down", shootProjectile) end addEventHandler("onClientPlayerJoin", getResourceRootElement(getThisResource()), setupProjectileBinds)
  22. TorNix~|nR

    bindKey

    Hello guys, sometimes I need to restart this script to work for some players, sometimes some players can not use the bind, only when I restart the script help please? function shootProjectile() if not isTimer(shootCooldown) then shootCooldown = setTimer(function() end, 1000, 1) local vehicle = getPedOccupiedVehicle(localPlayer) -- Only create projectile if we are inside a vehicle if getElementModel(vehicle) == 411 then local x, y, z = getElementPosition(vehicle) createProjectile(vehicle, 19, x, y, z) end end end bindKey("vehicle_fire", "down", shootProjectile)
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