Guys Please help me I just make Tron light Tail but Like in Tron movie and Game the Vehicle Doesn't Destry when Touch a Line Of Other player Light cycle Wait i Give you The Script its the Client.LUA : -- Save the points
linePointX = {}
linePointY = {}
linePointZ = {}
addEventHandler("onClientResourceStart", getRootElement(),
function()
playSound("http://3a.media.v4.skyrock.net/music/3af/0b2/3af0b22c9b39c5a660fca11e00908225.mp3", false)
setTimer(
function()
if isPedInVehicle(getLocalPlayer()) then
local vehicle = getPedOccupiedVehicle(getLocalPlayer())
local velX, velY, velZ = getElementVelocity(vehicle)
local theSpeed = (velX^2 + velY^2 + velZ^2)^(0.5) * 1000
if not (theSpeed == 10)then
if vehicle then
local lX, lY, lZ = getElementPosition(vehicle)
if lX and lY and lZ then
table.insert(linePointX, lX)
table.insert(linePointY, lY)
table.insert(linePointZ, lZ-0.5)
if(#linePointX > 99999999999)then
table.remove(linePointX, 1)
table.remove(linePointY, 1)
table.remove(linePointZ, 1)
end
end
end
end
end
end, 55, 0)
end)
-- Draw
addEventHandler("onClientRender", getRootElement(),
function()
for i,d in ipairs(linePointX)do
if i then
if linePointX and linePointX[i-1] and linePointX[i-2] and linePointX[i-3] and linePointX[i-4] then
dxDrawLine3D(linePointX, linePointY, linePointZ, linePointX[i-1], linePointY[i-1], linePointZ[i-1], tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX[i-1], linePointY[i-1], linePointZ[i-1], linePointX[i-2], linePointY[i-2], linePointZ[i-2], tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX[i-3], linePointY[i-3], linePointZ[i-3], linePointX[i-4], linePointY[i-4], linePointZ[i-4], tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX, linePointY, linePointZ+0.2, linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.2, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.2, linePointX[i-2], linePointY[i-2], linePointZ[i-2]+0.2, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX[i-3], linePointY[i-3], linePointZ[i-3]+0.2, linePointX[i-4], linePointY[i-4], linePointZ[i-4]+0.2, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX, linePointY, linePointZ+0.4, linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.4, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.4, linePointX[i-2], linePointY[i-2], linePointZ[i-2]+0.4, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX[i-3], linePointY[i-3], linePointZ[i-3]+0.4, linePointX[i-4], linePointY[i-4], linePointZ[i-4]+0.4, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX, linePointY, linePointZ+0.6, linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.6, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.6, linePointX[i-2], linePointY[i-2], linePointZ[i-2]+0.6, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX[i-3], linePointY[i-3], linePointZ[i-3]+0.6, linePointX[i-4], linePointY[i-4], linePointZ[i-4]+0.6, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX, linePointY, linePointZ+0.8, linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.8, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.8, linePointX[i-2], linePointY[i-2], linePointZ[i-2]+0.8, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX[i-3], linePointY[i-3], linePointZ[i-3]+0.8, linePointX[i-4], linePointY[i-4], linePointZ[i-4]+0.8, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX, linePointY, linePointZ+1, linePointX[i-1], linePointY[i-1], linePointZ[i-1]+1, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX[i-1], linePointY[i-1], linePointZ[i-1]+1, linePointX[i-2], linePointY[i-2], linePointZ[i-2]+1, tocolor(0, 254,255, 255), 25)
dxDrawLine3D(linePointX[i-3], linePointY[i-3], linePointZ[i-3]+1, linePointX[i-4], linePointY[i-4], linePointZ[i-4]+1, tocolor(0, 254,255, 255), 25)
end
end
end
end)
--------------------------------------------------------------------------------------------------------------------------------------------------
and Here's The meta.xml :
-