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ajunong1

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  1. What does it mean, loop through all the spawned vehicles? My map currently has 10 spawnpoints. I'm really newbie at scripting. I just want a script which makes all race cars white when the map loads.
  2. Just tried your script. That didn't work either. My spawns are still giving random colors. btw, I'm putting the code in a separate .lua then having it executed in the race map's meta.xml in the same dir. if it helps troubleshooting.
  3. Hi, I'm making a race map in gamemode race only. I have created a custom paintjob which replaces one file in the sultan.txd. When I try my map, the paintjob appears, however, there's an overlay of the game's random coloring, it's a random color each time it's spawned. What I want to do is make it so that all players see the same white color, so that the paintjob is properly displayed. I can't figure out what to do. I've tried this, but it still doesn't work... addEventHandler ("onClientPlayerVehicleEnter", function ( ) setVehicleColor ( source, 255, 255, 255 ) end ) Any vets able to help?
  4. I came back to mapping, and can't remember a certain mapping tool I seen before. It's basically similar to wallride and loop generators, but in this case, you have the first piece, and last piece, then you generate a line between them consisting of, say, 20 pieces. Then you can modify the curvature inside that line, like a snake, and you can customise it however you like, and create an S shape between that line. I basically want to create barriers on my racetrack, and some roads curvature are oddly curved. Thanks!
  5. I used to be able to use the Capture Highlights feature when playing MTASA, but recently, I've discovered that it doesn't work anymore. Upon installing Raptr, it works for the first sessions, then subsequent restarts of the PC made it non-operational. I can still play the game fine, but it won't let me capture. Just wondering if there was anything I should do.
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