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Rob

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Everything posted by Rob

  1. Rob

    Little problem

    Try to use guiSetVisible(GUIEditor.window[1],true) -- instead of not ...etc
  2. Rob

    Help

    about item saving its possible Just make sure you save the items onPlayerWasted and load it onPlayerRespawn setAccountData and getAccountData
  3. commandstring not defined thats why its giving you nil value Check client side where you triggered event "onServerSendS"
  4. This is leaked stuff , NGSQL .. anyway connect your server with NGsql database to make this fixed Lock this please
  5. Rob

    Kill timer

    This is working 100% local timers = {} function setTimerOnWasted() if isTimer(timers) then killTime(timers) end timers = setTimer( function() guiSetVisible(deathWin, true) for k,v in ipairs(timers) do if isTimer(v) then killTimer(v) end end end ,30000,1) end addEventHandler("onClientPlayerWasted", getLocalPlayer(), setTimerOnWasted)
  6. triggerServerEvent from client side addEvent("doWeapon",true) addEventHandler("doWeapon",root,function() if getPlayerMoney(source) >= 100 then takePlayerMoney(source,100) giveWeapon(source,35,1,true) end end)
  7. Rob

    Problem

    setTimer(function() for k,v in ipairs(getElementsByType("player")) do local level = getElementData(v,"rep") or 0 setElementData(v,"rep",level+0.5) end end, 60000, 0)
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