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xyyy018

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. I have this code in client-side addEvent("getGroundPosition", true) function getGround(x, y, z) local z2 = getGroundPosition(x,y,z) local o = createObject(356, x, y, z2) end addEventHandler("getGroundPosition", getRootElement(), getGround) And this code for server-side addCommandHandler("bot", botTest) addEvent("getGroundPosition", true) function botDead(attacker, weapon, bodypart) local x, y, z = getElementPosition(source) triggerClientEvent("getGroundPosition", attacker, x, y, z) end I bind on key F remove all objects with ID 356 (in server-side) function getItems(player) local x, y, z = getElementPosition(player) outputChatBox("try_one", player) for _,p in ipairs(getElementsByType('object')) do outputChatBox("try_two_one", player) if isElementInRange(p, x, y, z, 50) then outputChatBox("try_two", player) if(getElementModel(p) == 356) then outputChatBox("try_three", player) destroyElement(p) end end end end This only works if you create an object on the server side, but then I can not use getGroundPosition. However, if the object creation will be on the client side, this code does not work
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