
Callum1243
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I want to add and FPS counter to this: setTimer(function() if getElementData(getLocalPlayer(), "logedin") then guiSetText(statsLabel["zombieskilled"], "Zombies killed: "..getElementData(getLocalPlayer(), getElementData(statsLabel["zombieskilled"], "identifikation"))); guiSetText(statsLabel["headshots"], "Headshots: "..getElementData(getLocalPlayer(), getElementData(statsLabel["headshots"], "identifikation"))); guiSetText(statsLabel["banditskilled"], "Bandits killed: "..getElementData(getLocalPlayer(), getElementData(statsLabel["banditskilled"], "identifikation"))); guiSetText(statsLabel["murders"], "Murders: "..getElementData(getLocalPlayer(), getElementData(statsLabel["murders"], "identifikation"))); guiSetText(statsLabel["blood"], "Blood: "..getElementData(getLocalPlayer(), getElementData(statsLabel["blood"], "identifikation"))); guiSetText(statsLabel["zombies"], "Zombies (Alive/Total): "..(getElementData(getRootElement(), "zombiesalive") or 0).."/"..(getElementData(getRootElement(), "zombiestotal") or 0)); guiSetText(statsLabel["temperature"], "Temperature: "..math.round(getElementData(getLocalPlayer(), getElementData(statsLabel["temperature"], "identifikation")), 2).."°C"); guiSetText(statsLabel["humanity"], "Humanity: "..math.round(getElementData(getLocalPlayer(), getElementData(statsLabel["humanity"], "identifikation")), 2)); guiSetText(statsLabel["name"], "Name: "..getPlayerName(getLocalPlayer())); end end, 2000, 0); FPS Above Zombies killed, how can I do this?
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I've got a custom made base script from CodyL and I am wishing to edit it so the owner of the base or any admin can see the marker if they are less than 5 meters away, any ideas?
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Does anyone know how to edit the F5 Menu on the DayZ Gamemode?
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When they are logged in, it still wont show.
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In game, these two commands when entered will not show up: function giveKey(player,command,arg) local playera = getPlayerFromPartOfName ( arg ) if playera then local myAccount = getPlayerAccount(player) local myAccountName = getAccountName(myAccount) local account = getPlayerAccount(playera) setAccountData ( account,"key"..myAccountName,true) outputChatBox("You have given a key to"..getPlayerName(playera),player) else outputChatBox("Cannot find player, make sure you use /giveKey 'player'") end end addCommandHandler ( "giveKey", giveKey ) function removeKey(player,command,arg) local playera = getPlayerFromPartOfName ( arg ) if playera then local myAccount = getPlayerAccount(player) local myAccountName = getAccountName(myAccount) local account = getPlayerAccount(playera) setAccountData ( account,"key"..myAccountName,false) outputChatBox("You have removed a key to"..getPlayerName(playera),player) else outputChatBox("Cannot find player, make sure you use /revokeKey 'player'") end end addCommandHandler ( "revokeKey", removeKey ) Why? There are no errors within the control panel.
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Checking if anyone knew what went with it
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It's in menu_client, I go into it and place the code: function takeVehicleComponent(veh,action,itemName) if getElementData(source,"Toolbox") > 0 then setPedAnimation (source,"BOMBER","BOM_Plant",3000,false,false,nil,false) setTimer(function(source,veh,action) if action == "takewheel" then local col = getElementData(veh,"parent") setElementData(col,"Tire_inVehicle",getElementData(col,"Tire_inVehicle")-1) setElementData(source,"Tire",getElementData(source,"Tire")+1) triggerClientEvent (source, "displayClientInfo", source,"Vehicle","You took a wheel out.",0,255,0) elseif action == "takeengine" then local col = getElementData(veh,"parent") setElementData(col,"Engine_inVehicle",getElementData(col,"Engine_inVehicle")-1) setElementData(source,"Engine",getElementData(source,"Engine")+1) triggerClientEvent (source, "displayClientInfo", source,"Vehicle","You took the engine out.",0,255,0) elseif action == "siphon" then local col = getElementData(veh,"parent") local fuel = getElementData(col,"fuel") if fuel >= 20 then setElementData(col,"fuel",getElementData(col,"fuel")-20) else setElementData(col,"fuel",0) end setElementData(source,"Full Gas Canister",getElementData(source,"Full Gas Canister")+1) setElementData(source,"Empty Gas Canister",getElementData(source,"Empty Gas Canister")-1) triggerClientEvent (source, "displayClientInfo", source,"Vehicle","You siphoned some fuel.",0,255,0) end end,3000,1,source,veh,action) else triggerClientEvent (source, "displayClientInfo", source,"Vehicle","You need a toolbox!",255,0,0) end end addEvent("takeVehicleComponent",true) addEventHandler("takeVehicleComponent",root,takeVehicleComponent) Yet it does nothing in game, why?
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I was wondering if anyone could help me with a script. Taking vehicle parts from vehicles in MTA DayZ. Skype: john.scottpla
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I get: For: --============================================================================================================================ function globalMessage(thePlayer, cmd, ...) local message = table.concat ( { ... }, " " ) local name = getPlayerName(thePlayer) --============================================================================================================================ -- Mute if isPlayerMuted ( thePlayer ) then outputChatBox ("You are muted!", thePlayer, 255, 128, 22, true) return end --============================================================================================================================ -- Chat - Prefix outputChatBox("#FFFFFF[#FF0000Survivor#FFFFFF] #0000FF"..name..": #DEFF00"..message, getRootElement(), 255, 255, 255, true) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(playersource)), aclGetGroup("Admin")) then outputChatBox("[#4F4F4FMTA#FF0000DayZ#FFFFFF][#FF0000ADMINISTRATOR] #FF6B00" .. getPlayerName(playersource) .. ": #F3FF00" .. msg, getRootElement(), 60, 200, 40, true) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(playersource)), aclGetGroup("Console")) then outputChatBox("#FFFFFF[#4F4F4FMTA#FF0000DayZ#FFFFFF][#FF0000O Server Owner#FFFFFF] #0000ff" .. getPlayerName(playersource) .. ": #F3FF00" .. msg, getRootElement(), 60, 200, 40, true) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(playersource)), aclGetGroup("Dev")) then outputChatBox("#FFFFFF[#4F4F4FMTA#FF0000DayZ#FFFFFF][#FF0000 Server Developer#FFFFFF] #0000ff" .. getPlayerName(playersource) .. ": #F3FF00" .. msg, getRootElement(), 60, 200, 40, true) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(playersource)), aclGetGroup("VIP")) then outputChatBox("#FFFFFF[#4F4F4FMTA#FF0000DayZ#FFFFFF][#7a7666VIP PLAYER#FFFFFF] #009b76" .. getPlayerName(playersource) .. ": #F3FF00" .. msg, getRootElement(), 60, 200, 40, true) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(playersource)), aclGetGroup("Moderator")) then outputChatBox("#FFFFFF[#4F4F4FMTA#FF0000DayZ#FFFFFF][#686c5eMODERATOR#FFFFFF] #4b0082" .. getPlayerName(playersource) .. ": #F3FF00" .. msg, getRootElement(), 60, 200, 40, true) --============================================================================================================================ -- Log Console outputServerLog("[CHAT]"..getPlayerName(thePlayer)..": "..message) --============================================================================================================================ end addCommandHandler("GlobalChat", globalMessage) Line 21: if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(playersource)), aclGetGroup("VIP")) then
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Any 1 got a working base system or can help me make one, I'm new to LUA coding at the moment and I'm trying to make a base system from scratch or let alone start editing one. Skype: john.scottpla
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I have made an ACL Group called 'Dev' and placed it as a prefix for a known resource; tags. The prefix in the server side of Tags: function pmsgSozdal(playersource, command, ...) local msg = table.concat({ ... }, " ") if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(playersource)), aclGetGroup("Dev")) then outputChatBox("#FFFFFF[#4F4F4FMTA#FF0000DayZ#FFFFFF][#FF0000O Server Developer#FFFFFF] #0000ff" .. getPlayerName(playersource) .. ": #F3FF00" .. msg, getRootElement(), 60, 200, 40, true) else outputChatBox("#FFFFFFYou cannot use this chat! ", playersource, 27, 89, 224, true) end end addCommandHandler("SozdalChat", pmsgSozdal) It only shows me as a survivor in game though but I still have my powers etc...: --============================================================================================================================ -- Chat - Prefix outputChatBox("#FFFFFF[#FF0000Survivor#FFFFFF] #0000FF"..name..": #DEFF00"..message, getRootElement(), 255, 255, 255, true) --============================================================================================================================ -- Log Console outputServerLog("[CHAT]"..getPlayerName(thePlayer)..": "..message) --============================================================================================================================ end addCommandHandler("GlobalChat", globalMessage)
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PAID REQ|MTA DayZ - Enter-able Houses(VIP Bases/Admin Bases)
Callum1243 replied to Callum1243's topic in Resources
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Under editor_server.lua: -- MAVERICK gameplayVariables["maverickspawns"] = { {-1495.888671875,-2691.40234375,57.325229644775}, {-2688.42578125,1471.634765625,7.1875}, {-1534.28125,2842.9482421875,97.463409423828}, {2221.8583984375,-1344.396484375,23.984273910522}, {1474.5999755859,-1346.5999755859,164.0000}, -- The one I added and not spawning. } -- SEASPARROW gameplayVariables["seasparrowspawns"] = { {-2191.6999511719,675.79998779297,69.900001525879}, } Under vehicle_spawns.lua: seasparrowSpawns = gameplayVariables["seasparrowspawns"] -- What I made to follow the structure maverikSpawns = gameplayVariables["maverickspawns"] vehicleAddonsInfo = { {422,4,1}, {470,4,1}, {468,2,1}, {433,6,1}, {437,6,1}, {509,0,0}, {487,0,1}, {497,0,1}, {453,0,1}, {447,0,1}, -- I added this as it is the seasparrow id = 447 but I do not understand the structore of 0, 0 etc... } in vehicle_spawns.lua - Under = function spawnDayZVehicles() what I made by following the table structure for i,veh in ipairs(seasparrowSpawns) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(447,x,y,z) vehCol = createColSphere(x,y,z,1.5) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",30) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentification setElementData(vehCol,"spawn",{447,x,y,z}) --others setElementData(vehCol,"fuel",10) end P.S - I am beginning on scripting LUA so this may be easy for you but complicated for me but we all have to learn.
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Refresh, please help me! Add my Skype if I can screenshare and show you the problem to be a lot easier: thompson.debts