#Raiden
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Everything posted by #Raiden
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Hola, quiero hacer que después de precionar un Boton, Se pueda usar un bindKey, Pero que este bindKey solo se pueda usar cuando preciones el Boton , Intente de varias formas, Pero no me sirvió así que vine a pedir ayuda de como hacerlo, bueno eso es todo, Gracias.
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Hola, Las dudas que tengo son: ¿Se Bloquear un Arma para un Acl? quiero decir, Si pongo para bloquear el arma a X Grupo Este ya no lo podra usar, Otra duda Es Si Puedo Poner esto para que solo un grupo del acl pueda usarlo: function katana1(attacker, weapon) if weapon == 8 then killPed(source,attacker,weapon) end end addEventHandler("onPlayerDamage",root, katana1) Estoy haciendo un panel, Y necesito hacer estas dos cosas, Si me pueden aclarar que se pueden hacer o Como hacer esto, Se los agradecería
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Con solo palabras no solo se explica, Al menos un código debió Darme para yo guiarme mejor (eso pienso yo) Y no, No entendí nada por que solo me decía que tenia que triggear el evento pero nunca me dio un ejemplo o talvéz si, Pero yo no supe como hacerlo, En fin, Seguiré intentando.
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En el serverside tengo para ponerle el upgrade, Pero no sé hacerlo bien arriba Puse como lo hice pero me dijiste lo mismo Y no entendí, Mi pregunta es, En vez de repetir Que debo hacer eso, Por que no me dices como hacerlo?, Para eso pido ayuda...
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No le añade el upgrade, Tampoco salen los outputChatBox, No sé si yo lo hice mal O esa parte no sirve. :v
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El script completo es este: client function centerWindow ( center_window ) local sx, sy = guiGetScreenSize ( ) local windowW, windowH = guiGetSize ( center_window, false ) local x, y = ( sx - windowW ) / 2, ( sy - windowH ) / 2 guiSetPosition ( center_window, x, y, false ) end setTimer ( function () local theCol = getElementData(root, "BlockExportCol") function isInColExport () if isElement(theCol) and isElementWithinColShape(localPlayer,theCol) then return true else return false end end function ClientExplosionCFunction() if isInColExport () then cancelEvent () end end addEventHandler("onClientExplosion", root, ClientExplosionCFunction) end , 1000, 1 ) local screX, screY = guiGetScreenSize() Window_VS = guiCreateWindow(500, 254, 330, 420,"Sistema De Autos",false) guiSetAlpha(Window_VS, 0.88) guiWindowSetSizable(Window_VS, false) guiSetVisible(Window_VS, false) centerWindow(Window_VS) Grid_VS = guiCreateGridList(11, 107, 255, 225,false,Window_VS) guiGridListSetSelectionMode(Grid_VS, 1) guiGridListAddColumn(Grid_VS,"Auto",0.29) guiGridListAddColumn(Grid_VS,"Precio $",0.29) guiGridListAddColumn(Grid_VS,"Vida",0.29) Label_SVS = guiCreateLabel(10, 386, 257, 15, "Reparar $500 | Warpear $50",false,Window_VS) guiLabelSetColor(Label_VeS, 38, 122, 216) guiLabelSetColor(Label_SVS, 38, 122, 216) guiSetFont(Label_VeS, "default-bold-small") guiSetFont(Label_SVS, "default-bold-small") Button_VS_JumpBMX = guiCreateButton(270, 120, 80, 39, "Super BMX", false, Window_VS) guiSetProperty(Button_VS_JumpBMX, "NormalTextColour", "FFDBE900") setElementData(Button_VS_JumpBMX, "tooltip-text", "Super salto en BMX") Button_VS_Jump = guiCreateButton(270, 223, 80, 39, "Super Salto", false, Window_VS) guiSetProperty(Button_VS_Jump, "NormalTextColour", "FFFFFFFF") setElementData(Button_VS_Jump, "tooltip-text", "Super salto ") Button_VS_Fly = guiCreateButton(270, 170, 80, 39, "Volar con Vehiculo", false, Window_VS) guiSetProperty(Button_VS_Fly, "NormalTextColour", "FF00E941") setElementData(Button_VS_Fly, "tooltip-text", "Volar Con Vehiculo") Button_VS_Water = guiCreateButton(270, 279, 80, 39, "Vehiculo en agua", false, Window_VS) guiSetProperty(Button_VS_Water, "NormalTextColour", "FF3AEAFF") setElementData(Button_VS_Water, "tooltip-text", "Andar con Vehiculo en agua") Button_VS_sn = guiCreateButton(10, 342, 61, 39, "Sacar", false, Window_VS) guiSetProperty(Button_VS_sn, "NormalTextColour", "FFFF0000") setElementData(Button_VS_sn, "tooltip-text", "Sacar auto") Button_VS_dy = guiCreateButton(75, 342, 61, 39, "Destrozar", false, Window_VS) guiSetProperty(Button_VS_dy, "NormalTextColour", "FFFFEF00") setElementData(Button_VS_dy, "tooltip-text", "Destrozar auto") Button_VS_lk = guiCreateButton(184, 54, 67, 43, "Des/Bloquear", false, Window_VS) guiSetProperty(Button_VS_lk, "NormalTextColour", "FFA35800") setElementData(Button_VS_lk, "tooltip-text", "Bloquear Desbloquear tu auto") Button_VS_bp = guiCreateButton(103, 54, 67, 43, "Des/Marcar", false, Window_VS) guiSetProperty(Button_VS_bp, "NormalTextColour", "FF6B3FFA") setElementData(Button_VS_bp, "tooltip-text", "Localizar Vehiculo") Button_VS_Fix = guiCreateButton(205, 342, 61, 39, "Reparar", false, Window_VS) guiSetProperty(Button_VS_Fix, "NormalTextColour", "FF00DDFF") setElementData(Button_VS_Fix, "tooltip-text", "Reparar Vehiculo") Button_VS_sl = guiCreateButton(19, 54, 67, 43, "Vender", false, Window_VS) guiSetProperty(Button_VS_sl, "NormalTextColour", "FF3CFD01") setElementData(Button_VS_sl, "tooltip-text", "Vender sus vehiculos") Button_VS_Warp = guiCreateButton(141, 342, 61, 39, "Warpear", false, Window_VS) guiSetProperty(Button_VS_Warp, "NormalTextColour", "FFFFFFFF") setElementData(Button_VS_Warp, "tooltip-text", "Warpear Vehiculo") Window_CHK = guiCreateWindow(screX/2-155,screY/2-60,310,120,"WARNING",false) guiSetVisible(Window_CHK, false) guiSetProperty(Window_CHK, "AlwaysOnTop", "true") guiWindowSetSizable(Window_CHK, false) Label_CHK = guiCreateLabel(21,28,266,36,"",false,Window_CHK) guiLabelSetColor(Label_CHK, 38, 122, 216) guiLabelSetHorizontalAlign(Label_CHK,"center",true) Button_CHK_Y = guiCreateButton(17,73,129,36,"Yes",false,Window_CHK) Button_CHK_N = guiCreateButton(161,73,129,36,"No",false,Window_CHK) flay = false function toggleflay() if flay == false then flay = true setWorldSpecialPropertyEnabled("aircars", true) outputChatBox("#ffFFffCarro Volador #00ff00activado", 255, 255, 255, true) playSoundFrontEnd(6) else flay = false setWorldSpecialPropertyEnabled("aircars", false) outputChatBox("#ffFFffCarro Volador #ff0000Desactivado", 255, 255, 255, true) playSoundFrontEnd(17) end end addEventHandler("onClientGUIClick",Button_VS_Fly, toggleflay, false ) waterwalk = false function togglewaterwalk() if waterwalk == false then waterwalk = true setWorldSpecialPropertyEnabled("hovercars", true) outputChatBox("#ffFFffAndar con carro en agua #00ff00activado", 255, 255, 255, true) playSoundFrontEnd(6) else waterwalk = false setWorldSpecialPropertyEnabled("hovercars", false) outputChatBox("#ffFFffAndar con carro en agua #ff0000Desactivado", 255, 255, 255, true) playSoundFrontEnd(17) end end addEventHandler("onClientGUIClick",Button_VS_Water, togglewaterwalk, false ) bunny = false function togglebunny() if bunny == false then bunny = true setWorldSpecialPropertyEnabled("extrabunny", true) outputChatBox("#ffFFffSuper Salto en BMX #00ff00activado", 255, 255, 255, true) playSoundFrontEnd(3) else bunny = false setWorldSpecialPropertyEnabled("extrabunny", false) outputChatBox("#ffFFffSuper Salto en BMX #ff0000Desactivado", 255, 255, 255, true) playSoundFrontEnd(18) end end addEventHandler("onClientGUIClick",Button_VS_JumpBMX, togglebunny, false ) ejump = false function toggleejump() if ejump == false then ejump = true setWorldSpecialPropertyEnabled("extrajump", true) outputChatBox("#ffFFffSuper Salto #00ff00activado", 255, 255, 255, true) playSoundFrontEnd(6) else ejump = false setWorldSpecialPropertyEnabled("extrajump", false) outputChatBox("#ffFFffSuper Salto #ff0000Desactivado", 255, 255, 255, true) playSoundFrontEnd(17) end end addEventHandler("onClientGUIClick",Button_VS_Jump, toggleejump, false ) function updateGridList() local data = getElementData(localPlayer, "VehicleInfo") if data then local rw, cl = guiGridListGetSelectedItem(Grid_VS) guiGridListClear(Grid_VS) for i, data in ipairs (data) do local carName = getVehicleNameFromModel(data["Model"]) local ID = data["ID"] local Cost = data["Cost"] local HP = math.floor(data["HP"]) local PreCost = math.ceil(Cost*.9*HP/100/10) local row = guiGridListAddRow(Grid_VS) guiGridListSetItemText(Grid_VS, row, 1, carName, false, true) guiGridListSetItemData(Grid_VS, row, 1, ID) guiGridListSetItemText(Grid_VS, row, 2, PreCost, false, true) guiGridListSetItemText(Grid_VS, row, 3, HP.." HP", false, true) end guiGridListSetSelectedItem(Grid_VS, rw, cl) end end bindKey("F6", "down", function() if getElementInterior(localPlayer) == 0 and getElementDimension(localPlayer) == 0 then if getElementData(localPlayer, "MissionWarProtection") and getElementData(localPlayer, "MissionProtection")then return end guiSetVisible(Window_VS, not guiGetVisible(Window_VS)) guiSetVisible (Window_CHK, false) showCursor(guiGetVisible(Window_VS)) end end) triggerServerEvent("onOpenGui", localPlayer) addEventHandler("onClientElementDataChange", root, function(dd) if getElementType(source) == "player" and source == localPlayer and dd == "VehicleInfo" then local data = getElementData(source, dd) if data then updateGridList() end end end) function WINDOW_CLICK_VEHICLE (button, state, absoluteX, absoluteY) local id = guiGridListGetSelectedItem(Grid_VS) local ID = guiGridListGetItemData(Grid_VS, id, 1) if source == Button_VS_close then guiSetVisible(Window_VS, false) showCursor(false) end if (source == Grid_VS) then if id == -1 and idd then guiGridListSetSelectedItem(Grid_VS, idd, 1) return false else idd = guiGridListGetSelectedItem(Grid_VS) end elseif id == -1 then elseif (source == Button_VS_sn) then if not isInColExport () then triggerServerEvent("SpawnMyVehicle", localPlayer, ID) end elseif (source == Button_VS_dy) then triggerServerEvent("DestroyMyVehicle", localPlayer, ID) elseif (source == Button_VS_lt) then triggerServerEvent("LightsMyVehicle", localPlayer, ID) elseif (source == Button_VS_bp) then triggerServerEvent("BlipMyVehicle", localPlayer, ID) elseif (source == Button_VS_lk) then triggerServerEvent("LockMyVehicle", localPlayer, ID) elseif (source == Button_VS_sl) then guiSetVisible(Window_CHK, true) local carName = guiGridListGetItemText(Grid_VS, guiGridListGetSelectedItem(Grid_VS), 1) local carprice = guiGridListGetItemText(Grid_VS, guiGridListGetSelectedItem(Grid_VS), 2) guiSetText(Label_CHK, 'Esta Seguro EN Vender Este Vehiculo "'..carName..'" Por $'..carprice) elseif source == Button_CHK_Y then triggerServerEvent("SellMyVehicle", localPlayer, ID) guiSetVisible(Window_VS, false) guiSetVisible(Window_CHK, false) showCursor(false) elseif source == Button_CHK_N then guiSetVisible (Window_CHK, false) elseif source == Button_VS_Spc then if getElementInterior(localPlayer) == 0 then if getElementData(localPlayer,"Stats") < 2 then SpecVehicle(ID) end end elseif source == Button_VS_Fix then triggerServerEvent("FixMyVehicle", localPlayer, ID) elseif source == Button_VS_Warp then if not isInColExport () then
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El script Real No tiene nada de las upgrades, Solo la parte de Vender los autos Colores etc... Yo le quise agregar La parte de las upgrades pero no sé como, Al principio Del tema lo dije... Edit: Si el script me vendría con todo el código para que pediría ayuda? Si ya esta hecho todo...
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Perdón, Se me olvidó que habia borrado esa parte por que no me sirvío, Aquí esta: function comprar(theVehicle) addVehicleUpgrade(theVehicle, 1030) end addEvent("giveUpgrade", true) addEventHandler("giveUpgrade", root, comprar) Creo que esto que hice no tiene nada que ver con lo que quiero hacer por que quiero que se le ponga la mejora mientres el carro este girando, Y con eso que tengo No se le pone ni la mejora.
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Server.. function getFreeID() local result = dbPoll(dbQuery(db, "SELECT ID FROM VehicleList ORDER BY ID ASC"), -1) newID = false for i, id in pairs (result) do if id["ID"] ~= i then newID = i break end end if newID then return newID else return #result + 1 end end function getVehicleByID(id) v = false for i, veh in ipairs (getElementsByType("vehicle")) do if getElementData(veh, "ID") == id then v = veh break end end return v end function updateVehicleInfo(player) if isElement(player) then local result = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ?", getAccountName(getPlayerAccount(player))), -1) if type(result) == "table" then setElementData(player, "VehicleInfo", result) end end end addEventHandler("onResourceStart", resourceRoot, function() db = dbConnect("sqlite", "database.db") dbExec(db, "CREATE TABLE IF NOT EXISTS VehicleList (ID, Account, Model, X, Y, Z, RotZ, Colors, Upgrades, Paintjob, Cost, HP)") for i, player in ipairs(getElementsByType("player")) do updateVehicleInfo(player) end end) addEvent("onOpenGui", true) addEventHandler("onOpenGui", root, function() updateVehicleInfo(source) end) function destroyVehicle(theVehicle) if isElement(theVehicle) then local Owner = getElementData(theVehicle, "Owner") if Owner then local x, y, z = getElementPosition(theVehicle) local _, _, rz = getElementRotation(theVehicle) local r1, g1, b1, r2, g2, b2 = getVehicleColor(theVehicle, true) local color = r1..","..g1..","..b1..","..r2..","..g2..","..b2 upgrade = "" for _, upgradee in ipairs (getVehicleUpgrades(theVehicle)) do if upgrade == "" then upgrade = upgradee else upgrade = upgrade..","..upgradee end end local Paintjob = getVehiclePaintjob(theVehicle) or 3 local id = getElementData(theVehicle, "ID") dbExec(db, "UPDATE VehicleList SET X = ?, Y = ?, Z = ?, RotZ = ?, HP = ?, Colors = ?, Upgrades = ?, Paintjob = ? WHERE Account = ? AND ID = ?", x, y, z, rz, getElementHealth(theVehicle), color, upgrade, Paintjob, getAccountName(getPlayerAccount(Owner)), id) updateVehicleInfo(Owner) local attached = getAttachedElements(theVehicle) if (attached) then for k,element in ipairs(attached) do if getElementType(element) == "blip" then destroyElement(element) end end end end destroyElement(theVehicle) end end addEvent("onBuyNewVehicle", true) addEventHandler("onBuyNewVehicle", root, function(Model, cost, r1, g1, b1, r2, g2, b2) abc = false local data = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ?", getAccountName(getPlayerAccount(source))), -1) for i, data in ipairs (data) do if data["Model"] == Model then abc = true break end end if #data >= 50 then outputChatBox("[server] #FF0000Lo Sentimos, Solo Puedes Comprar 50 Autos.", source, 38, 122, 216, true) return end if abc then outputChatBox("[sistema De Vehiculo] #FF0000Ya Compraste Este Auto.", source, 38, 122, 216, true) return end if getPlayerMoney(source) >= tonumber(cost) then takePlayerMoney ( source, cost ) local x, y, z = getElementPosition(source) local _, _, rz = getElementRotation(source) local color = r1..","..g1..","..b1..","..r2..","..g2..","..b2 vehicle = createVehicle(Model, x-5, y+5, z, 0, 0, rz) setVehicleColor(vehicle, r1, g1, b1, r2, g2, b2) setElementData(vehicle, "Owner", source) local NewID = getFreeID() setElementData(vehicle, "ID", NewID) dbExec(db, "INSERT INTO VehicleList VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", NewID, getAccountName(getPlayerAccount(source)), Model, x-5, y+5, z, rz, color, "", 3, cost, 1000) outputChatBox("[server] #FFFF00Has Comprado Un: #00FFFF"..getVehicleNameFromModel(Model), source, 38, 122, 216, true) outputChatBox("[server] #FFFF00Costo: #00FF00$"..cost, source, 38, 122, 216, true) updateVehicleInfo(source) vv[vehicle] = setTimer(function(source) if not isElement(source) then killTimer(vv[source]) vv[source] = nil end if isElement(source) and getElementHealth(source) <= 255 then setElementHealth(source, 255.5) setVehicleDamageProof(source, true) setVehicleEngineState(source, false) end end, 50, 0, vehicle) addEventHandler("onVehicleDamage", vehicle, function(loss) local account = getAccountName(getPlayerAccount(getElementData(source, "Owner"))) setTimer(function(source) if isElement(source) then dbExec(db, "UPDATE VehicleList SET HP = ? WHERE Account = ? AND Model = ?", getElementHealth(source), account, getElementModel(source)) updateVehicleInfo(getElementData(source, "Owner")) end end, 100, 1, source) end) addEventHandler("onVehicleEnter", vehicle, function(player) if getElementHealth(source) <= 255.5 then setVehicleEngineState(source, false) else if isVehicleDamageProof(source) then setVehicleDamageProof(source, false) end end end) else outputChatBox("[server] #FF0000No tienes suficiente dinero para comprar este auto.", source, 38, 122, 216, true) end end) addEvent("SpawnMyVehicle", true) addEventHandler("SpawnMyVehicle", root, function(id) local data = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(source)), id), -1) if type(data) == "table" and #data ~= 0 then if getVehicleByID(id) then outputChatBox("[sistema De Vehiculo] #58FAF4Su Vehiculo #FFFF00"..getVehicleNameFromModel(data[1]["Model"]).." #58FAF4Ya Esta Spawneado.", source, 38, 122, 216, true) else local color = split(data[1]["Colors"], ',') r1 = color[1] or 255 g1 = color[2] or 255 b1 = color[3] or 255 r2 = color[4] or 255 g2 = color[5] or 255 b2 = color[6] or 255 vehicle = createVehicle(data[1]["Model"], data[1]["X"], data[1]["Y"], data[1]["Z"], 0, 0, data[1]["RotZ"]) setElementData(vehicle, "ID", id) local upd = split(tostring(data[1]["Upgrades"]), ',') for i, upgrade in ipairs(upd) do addVehicleUpgrade(vehicle, upgrade) end local Paintjob = data[1]["Paintjob"] or 3 setVehiclePaintjob(vehicle, Paintjob) setVehicleColor(vehicle, r1, g1, b1, r2, g2, b2) if data[1]["HP"] <= 255.5 then data[1]["HP"] = 255 end setElementHealth(vehicle, data[1]["HP"]) setElementData(vehicle, "Owner", source) vv[vehicle] = setTimer(function(source) if not isElement(source) then killTimer(vv[source]) vv[source] = nil end if isElement(source) and getElementHealth(source) <= 255 then setElementHealth(source, 255.5) setVehicleDamageProof(source, true) setVehicleEngineState(source, false) end end, 50, 0, vehicle) addEventHandler("onVehicleDamage", vehicle, function(loss) local account = getAccountName(getPlayerAccount(getElementData(source, "Owner"))) setTimer(function(source) if isElement(source) then dbExec(db, "UPDATE VehicleList SET HP = ? WHERE Account = ? AND Model = ?", getElementHealth(source), account, getElementModel(source)) updateVehicleInfo(getElementData(source, "Owner")) end end, 100, 1, source) end) addEventHandler("onVehicleEnter", vehicle, function(player) if getElementHealth(source) <= 255.5 then setVehicleEngineState(source, false) else if isVehicleDamageProof(source) then setVehicleDamageProof(source, false) end end end) outputChatBox("[Vehiculos] #58FAF4Su Vehiculo #FFFF00"..getVehicleNameFromModel(data[1]["Model"]).." #00FF00A sido Spawneado.", source, 38, 122, 216, true) end else outputChatBox("[Vehiculos] #FF0000Puede Ser Que/Hay Un Problema Es Su Vehiculo, Hable Con Un Administrador.", source, 38, 122, 216, true) end end) addEvent("DestroyMyVehicle", true) addEventHandler("DestroyMyVehicle", root, function(id) local vehicle = getVehicleByID(id) if isElement(vehicle) then local data = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(source)), id), -1) if type(data) == "table" and #data ~= 0 then destroyVehicle(vehicle) outputChatBox ("[Vehiculos] #58FAF4Su Vehiculo #FFFF00"..getVehicleNameFromModel(data[1]["Model"]).." #FF0000A Sido Ocultado.", source, 38, 122, 216, true) else outputChatBox("[Vehiculos] #FF0000Seleccione EL Vehiculo Que Desea Ocultar.", source, 38, 122, 216, true) end else outputChatBox("[Vehiculos] #58FAF4Su Vehiculo #FF0000No Esta Spawneado.", source, 38, 122, 216, true) end end) addEvent("LightsMyVehicle", true) addEventHandler("LightsMyVehicle", root, function(id) local vehicle = getVehicleByID(id) if isElement(vehicle) then local Vehicle = getPedOccupiedVehicle(source) if Vehicle == vehicle then if getVehicleOverrideLights(vehicle) ~= 2 then setVehicleOverrideLights(vehicle, 2) outputChatBox("[Vehiculos] #58FAF4Su Vehiculo #FFFF00"..getVehicleNameFromModel(getElementModel(vehicle)).." #00FF00Tiene Luces Encendidas.", source, 38, 122, 216, true) elseif getVehicleOverrideLights(vehicle) ~= 1 then setVehicleOverrideLights(vehicle, 1) outputChatBox("[Vehiculos #58FAF4Su Vehiculo #FFFF00"..getVehicleNameFromModel(getElementModel(vehicle)).." #FF0000Tiene Luces Apagadas.", source, 38, 122, 216, true) end else outputChatBox("[Vehiculos] #FF0000Usted No Esta En Un Vehiculo!", source, 38, 122, 216, true) end else outputChatBox("[Vehiculos] #58FAF4Su Vehiculo #FF0000No Esta Spawneado.", source, 38, 122, 216, true) end end) addEvent("LockMyVehicle", true) addEventHandler("LockMyVehicle", root, function(id) local vehicle = getVehicleByID(id) if isElement(vehicle) then if not isVehicleLocked(vehicle) then setVehicleLocked(vehicle, true) setVehicleDoorsUndamageable(vehicle, true) setVehicleDoorState(vehicle, 0, 0) setVehicleDoorState(vehicle, 1, 0) setVehicleDoorState(vehicle, 2, 0) setVehicleDoorState(vehicle, 3, 0) outputChatBox("[Vehiculos] #58FAF4Su Vehiculo #FFFF00"..getVehicleNameFromModel(getElementModel(vehicle)).." #FF0000Esta Bloqueado.", source, 38, 122, 216, true) elseif isVehicleLocked(vehicle) then setVehicleLocked(vehicle, false) setVehicleDoorsUndamageable(vehicle, false) outputChatBox("[Vehiculos] #58FAF4Su Vehiculo #FFFF00"..getVehicleNameFromModel(getElementModel(vehicle)).." #00FF00Esta Desbloqueado.", source, 38, 122, 216, true) end else outputChatBox("[Vehiculos] #58FAF4Su Vehiculo #FF0000No Esta Spawndeado.", source, 38, 122, 216, true) end
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Arriba lo puse, Pero no se hacer que en el server side le ponga la mejora al auto
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¿Y cómo lo hago? Yo intente usando addVehicleUpgrade,Pero no paso nada , ademas no sé si solo poniendole la upgrade Se comprara junto con el vehículo.
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Esta es la parte donde compra la upgrade: function buyUpgrade() if (source == ComprarMejora) then -- Buy > Armor player = localPlayer local price_Upgrade = 500 money = getPlayerMoney (source) if (money >= price_Upgrade) then outputChatBox ("Le has hecho una mejora a tu #FF0000Auto #FFFFFFPor tan solo #00ff00$#FF0000"..price_Upgrade.."", 255, 255, 255, true) takePlayerMoney(price_Upgrade) triggerServerEvent("giveUpgrade", player, giveUpgrade) else outputChatBox("No tienes suficiente dinero mejorar tu auto.", 255, 0, 0) end end end addEventHandler("onClientGUIClick", root, buyUpgrade) y esta es la gridlist no sé si la necesiten for i, v in ipairs(sideSkit) do mas = mas + 1 row = guiGridListAddRow ( GridMejora ) row = guiGridListAddRow ( GridMejora ) guiGridListSetItemText(GridMejora, row, upgradeColumn, v[1], false, false) guiGridListSetItemText(GridMejora, row, upgradeColumnCost, v[3], false, false) end
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Hola, Hace unos dias me descargue un script para vender autos, Y me puse a editarlo, Le intente Poner para que se le puedan poner upgrades (Ya tengo las upgrades en la gridlist y esas cosas) Pero lo que quiero hacer es que el jugador al elegir la mejora se le añada al Auto Mientras el carro este girando, Y también, Que al comprar el auto con esas mejoras, Aprezcan las upgrades al comprar el auto, No sé si me entienden...
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Yo dude al poner el 16, Pero donde lei Decia la resolucion que tienes así que puse Todos los numeros. Edit: Quedo igual después que le quite el 16.
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Si quito los *user_y o *user_x la imagen no aparecera , Y use El tamaño De mi pantalla por que ayer lei y decia que haciendo eso apareceria en todas las resoluciones -
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Ya logre hacer que la imagen baje cuando me haga daño, Pero cada vez que me hago daño la Imagen se va haciendo mas pequeña, No hay una forma para que no pase esto user_x, user_y = guiGetScreenSize() mi_x, mi_y = 800, 600, 16 addEventHandler("onClientRender", root, function() local playerhp = getElementHealth(localPlayer) drawHP(playerhp) end) function drawHP(hp) local health = 128/100*getElementHealth(localPlayer) dxDrawImage((10/mi_x)*user_x, (355/mi_y)*user_y, (1790/mi_x)*health, (310/mi_y)*user_y, ":hd3/105.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) end ^ De esta forma me sirvió, Pero tuve que quitarle una posicion (No se si me entienden) Ya que la otra manera que lo intente no me sirvio, user_x, user_y = guiGetScreenSize() --Obtengo el tamaño de las pantallas mi_x, mi_y = 800, 600, 16 -- El tamaño de mi pantalla addEventHandler("onClientRender", root, function() local playerhp = getElementHealth(localPlayer) drawHP(playerhp) end) function drawHP(hp) local health = 128/100*getElementHealth(localPlayer) dxDrawImage((10/mi_x)*user_x, (355/mi_y)*user_y, (261/mi_x)*user_x*health, (310/mi_y)*user_y, ":hd3/105.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) end Esta es de la otra manera que lo hice, pero así no me aparece la imagen de la vida, creo que el error esta en *user_x*health pero no se como arreglarlo...
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Eso ya lo habia hecho, de todas formas no aparece la imagen
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¿Y como podría arreglarlo?
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Ahora me pone este error, ERROR: hud.lua:500 attemp to index a number value local scx, scy = guiGetScreenSize() addEventHandler("onClientRender", root, function() local playerhp = getElementHealth(localPlayer) drawHP(playerhp) end) function drawHP(hp) local hp_w = 128/100*getElementHealth(localPlayer). dxDrawImageSection(scx-75-15-hp_w-5, 15, hp_w, 5, 128, 15, hp_w, 5, "105.png") end addEventHandler("onClientRender", root, drawHP)
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Pero me pone el error de hp a nil value y si lo quito no aparece nada.
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onClientRender, supongo para que se pueda ver la imagen o estoy mal?
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Use la misma que puse arriba, intente poniendole un evento pero me pone ese error y se le quito el evento no aparece la imagen addEventHandler("onClientRender", root, function() local playerhp = getElementHealth(localPlayer) drawHP(playerhp) end) function drawHP(hp) local hp_w = 128/100*hp dxDrawImageSection(scx-75-15-hp_w-5, 15, hp_w, 5, 128, 15, hp_w, 5, "105.png") end addEventHandler("onClientRender", root, drawHP)
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Cuando lo pongo me dice 'hp' (a nil value)
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Me descargue un hud que trae esto , me puede servir? addEventHandler("onClientRender", root, function() local playerhp = getElementHealth(localPlayer) drawHP(playerhp) end) function drawHP(hp) local hp_w = 128/100*hp dxDrawImageSection(scx-75-15-hp_w-5, 15, hp_w, 5, 128, 15, hp_w, 5, "imgs/hud_hp.png") end
