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StaaaR

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About StaaaR

  • Birthday 06/05/1998

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    Egyption

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  1. I want a way to get off the car using the buttons I do not want using the mouse I want a way to get off the car using the buttons I do not want using the mouse
  2. Now I want to add key in script Make the player press button 1 or 2 or 3 down the car in order window just it cilent local client = getLocalPlayer() local rootElement = getRootElement() local theMarker = nil vehicle_selector_window = guiCreateWindow(0.3555,0.2318,0.3027,0.4479,"Vehicles Spawners",true) guiWindowSetSizable(vehicle_selector_window,false) guiSetVisible(vehicle_selector_window,false) vehicle_selector_grid = guiCreateGridList(0.029,0.0698,0.9419,0.7762,true,vehicle_selector_window) guiGridListAddColumn(vehicle_selector_grid,"Vehicle name:",0.9) vehicle_selector_select = guiCreateButton(0.1194,0.8779,0.3194,0.0756,"Spawn",true,vehicle_selector_window) vehicle_selector_close = guiCreateButton(0.5742,0.8808,0.3194,0.0756,"Close",true,vehicle_selector_window) addEventHandler("onClientGUIClick",rootElement, function () if (source == vehicle_selector_close) then guiSetVisible(vehicle_selector_window,false) showCursor(false) elseif (source == vehicle_selector_select) then local row,col = guiGridListGetSelectedItem(vehicle_selector_grid) if row and col and row ~= -1 and col ~= -1 then local vehicleName = guiGridListGetItemText(vehicle_selector_grid, row, col) triggerServerEvent("vehicle_spawn",client,client,getVehicleModelFromName(vehicleName),theMarker) guiSetVisible(vehicle_selector_window,false) showCursor(false) end end end) addEvent("show_vehicle_selector",true) addEventHandler("show_vehicle_selector",rootElement, function (vehiclesTable,marker) theMarker = marker guiSetVisible(vehicle_selector_window,true) showCursor(true) guiGridListClear(vehicle_selector_grid) for i,v in pairs(vehiclesTable) do local row = guiGridListAddRow(vehicle_selector_grid) guiGridListSetItemText(vehicle_selector_grid, row, 1, getVehicleNameFromModel(v), false, false) end end) server local rootElement = getRootElement() local markers = {} local playerVehicles = {} local playerTrailers = {} local lawTeams = {["Police"] = true, ["SWAT"] = true, ["Military"] = true, ["Staff"] = true} local vehiclesTable = { {{"SWAT"}, 2291.08, 2477.57, 9.82, 0, 0, 240, 150, {546,560,601,490,528,427,522}, 180, "Job",0}, {{"SWAT"}, 1602.12, -1613.41, 12.53, 0, 0, 240, 150, {546,560,601,490,528,427,522}, 90, "Job",0}, {{"SWAT"}, -1622.34, 651.49, 6.19, 0, 0, 240, 150, {546,560,601,490,528,427,522}, 0, "Job",0}, {{"Military"}, 1602.36, -1620.58, 12.53, 0, 102, 0, 150, {546,560,601,490,528,427,522}, 90, "Job",0}, } addEventHandler("onResourceStart", resourceRoot, function () for i,v in pairs(vehiclesTable) do local marker = createMarker(tostring(v[2]), tostring(v[3]), tostring(v[4]), "cylinder", 2, tostring(v[5]), tostring(v[6]), tostring(v[7]), tostring(v[8]), rootElement) setElementDimension ( marker, tostring(v[12]) ) if marker then markers[marker] = {v[1], v[9], v[10], v[11], v[12]} addEventHandler("onMarkerHit", marker, onSpawnerMarkerHit) setElementData(marker,"teamMarker",true) end end end) function onSpawnerMarkerHit(hitPlayer, matchingDimension) if not matchingDimension then return end if getElementType(hitPlayer) == "player" then if isPedInVehicle(hitPlayer) then return end local markerTeam = getElementData(source,"teamMarker") if not markerTeam then return end local teamName = getElementData(hitPlayer,tostring(markers[source][4])) if not teamName then return end for i,v in pairs(markers[source][1]) do if v == teamName then triggerClientEvent(hitPlayer,"show_vehicle_selector",hitPlayer,markers[source][2],source) end end end end addEvent("vehicle_spawn",true) addEventHandler("vehicle_spawn",rootElement, function (player, vehicleID, marker) if isElement(playerVehicles[player]) then destroyElement(playerVehicles[player]) end if isElement(playerTrailers[player]) then destroyElement(playerTrailers[player]) end local x, y, z = getElementPosition(marker) playerVehicles[player] = createVehicle(vehicleID, x, y, z+3, 0, 0, markers[marker][3]) local r, g, b = getMarkerColor(marker) setVehicleColor( playerVehicles[player], r, g, b ) warpPedIntoVehicle(player, playerVehicles[player]) if ( exports.NGVIP:isPlayerVIP ( player ) ) then addVehicleUpgrade ( playerVehicles[player], 1010 ) end setElementData(playerVehicles[player],"allowedRoles",markers[marker][1]) setElementData(playerVehicles[player],"allowedData",markers[marker][4]) if markers[marker][5] then playerTrailers[player] = createVehicle(markers[marker][4], x-9, y, z + 3, 0, 0, markers[marker][3]) if playerTrailers[player] then setElementData(playerVehicles[player],"trailer",playerTrailers[player]) addEventHandler("onVehicleExplode",playerTrailers[player],function () if isElement(source) then destroyElement(source) end end) end end addEventHandler("onVehicleExplode",playerVehicles[player],function () if isElement(source) then if getElementData(source,"trailer") and isElement(getElementData(source,"trailer")) then destroyElement(getElementData(source,"trailer")) end destroyElement(source) end end) end) function vehicleEnterCheck(player, seat, jacked) if (seat ~= 0) then return end local allowedRoles = getElementData(source, "allowedRoles") if not allowedRoles or not type(allowedRoles) == "table" then return end local allowedData = getElementData(source, "allowedData") local teamName = getElementData(player, tostring(allowedData)) if not teamName then return end local tempTable = {} for index, role in ipairs(allowedRoles) do tempTable[role] = true end local driver = getVehicleController(source) local wanted = 0 if (driver) then wanted = getPlayerWantedLevel(driver) end if (tempTable[teamName] or lawTeams[getTeamName(getPlayerTeam(player))] and wanted > 1) then return else cancelEvent() exports["NGMessages"]:sendClientMessage("You cannot enter this vehicle.", player, 255, 100, 0) end end addEventHandler("onVehicleStartEnter",root,vehicleEnterCheck) function onLogoutOrQuit() if isElement(playerVehicles[source]) then destroyElement(playerVehicles[source]) end if isElement(playerTrailers[source]) then destroyElement(playerTrailers[source]) end end addEventHandler("onPlayerLogout",root,onLogoutOrQuit) addEventHandler("onPlayerQuit",root,onLogoutOrQuit)
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