function spawnSanchez()
local spawnthecar = createVehicle ( 468, 1543.4465332031, -1724.4774169922, 12.546875 )
warpPedIntoVehicle(source, spawnthecar)
end
local myMarker = createMarker( 1543.4465332031, -1724.4774169922, 12.546875 , "cylinder", 2.0, 250, 250, 250, 200, getRootElement() )
function MarkerHit ( hitPlayer, matchingDimension )
outputChatBox ( getPlayerName(hitPlayer) .. " Entered a Died Marker" )
end
function createSpawnWindow()
windowSpawncar = guiCreateWindow(0.36, 0.70, 0.26, 0.29, "", true)
guiWindowSetSizable(windowSpawncar, false)
btnSancheZ = guiCreateButton(0.05, 0.12, 0.87, 0.14, "1: Sanchez", true, windowSpawncar)
local font0_PetitFormalScript = guiCreateFont(":guieditor/fonts/PetitFormalScript.ttf", 10)
guiSetFont(btnSancheZ, font0_PetitFormalScript)
guiSetProperty(btnSancheZ, "NormalTextColour", "FFFFFFFF")
btnVoodoo = guiCreateButton(0.05, 0.39, 0.87, 0.14, "2: Voodoo", true, windowSpawncar)
guiSetFont(btnVoodoo, font0_PetitFormalScript)
guiSetProperty(btnVoodoo, "NormalTextColour", "FFFFFFFF")
btnCaddy = guiCreateButton(0.06, 0.67, 0.86, 0.14, "3: Caddy", true, windowSpawncar)
guiSetFont(btnCaddy, font0_PetitFormalScript)
guiSetProperty(btnCaddy, "NormalTextColour", "FFFFFFFF")
guiSetVisible( windowSpawncar, true )
end
addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit )
addEventHandler( "onClientMarkerHit", getRootElement(), createSpawnWindow)
I made code to show GUI window when player enter the Marker but I need it to show to the player only not all Player's can any one help me