-
Posts
191 -
Joined
-
Last visited
About xRGamingx
- Birthday 26/10/1994
Details
-
Gang
AoS//
-
Occupation
[url=http://www.game-state.com/158.69.138.68:22103/][img]http://www.game-state.com/158.69.138.68:22103/350x20_325BE3_23D923_000000_0019D9.png[/img][/url]
-
Interests
[url=http://www.game-state.com/158.69.138.68:22103/][img]http://www.game-state.com/158.69.138.68:22103/350x20_325BE3_23D923_000000_0019D9.png[/img][/url]
xRGamingx's Achievements
Mark (16/54)
2
Reputation
-
Very nice broth , Great Job
- 13 replies
-
- map convertor
- etc
-
(and 1 more)
Tagged with:
-
Someone who can give me help with the irc? I'm trying to make it work but I do not set it up. I have the socket charger in the modules folder-.- Then he used the irc start and he throws this error at me INFO: could not start the irc resource, the sockets module isn't loaded! INFO: try to start the resource again to retry Start up of resource irc cancelled by script Stopping irc
-
Search for dxDrawLine and remove that line Or post the client side of your code to see and delete it
-
Do you want to have a total of all the MBs downloaded? If it is what you are looking for, I recommend you use table> table.sort
-
What is the error? webmap or resourcebrowser
-
Sorry :O , He is my friend and he understands me..but I must not use my language in this session.... Let us correct and better help what real people ask for bye ...
-
https://wiki.multitheftauto.com/wiki/SetElementDimension Dimension eso te servirá mucho . https://wiki.multitheftauto.com/wiki/CreateObject Crear el Objecto https://wiki.multitheftauto.com/wiki/SetElementInterior Interior saludos ... el tema es que aprendas , solo fijate las opciones que tienes que usar
-
Hello friend, I'm having a problem with a xXmadeXx resource. I have passed the resource to my phone system the problem is that when I give my phone open and then I give the modsystem icon, nothing comes out... setTimer ( function ( ) function alertMessage ( message, r, g, b ) outputChatBox ( message, r, g, b ) -- you can change this to an export or whatever.. end local data = getElementData ( localPlayer, "PlayerIpAddress" ) if ( string.sub ( data, 1, 7 ) == "192.168" ) then clientToIp = ipv4IP else clientToIp = serverIp end httpModDirectory = "http://"..clientToIp..downloadDirectory ---local sx, sy = guiGetScreenSize ( ) local button = { } modsfondo[1] = guiCreateGridList(0.00, 0.00, 1.00, 1.00, true, JordanPad)---FONDO--- tab2[2] = guiCreateTabPanel(0.00, 0.00, 1.00, 1.00, true, JordanPad) --tab2 tablistas= guiCreateTab("Mods Opcionales", tab2[2]) mods = guiCreateGridList(0.00, 0.00, 1.00, 0.91, true, tablistas) guiGridListSetSortingEnabled ( mods, false ) guiGridListAddColumn(mods, "Nombre", 0.3) guiGridListAddColumn(mods, "Activado.", 0.3) guiGridListAddColumn(mods, "Descargado.", 0.3) button['setstat'] = guiCreateButton(0.38, 0.91, 0.24, 0.09, "Activar Mod", true, tablistas) button['dl'] = guiCreateButton(0.00, 0.91, 0.38, 0.09, "Descargar Mod", true, tablistas) button['del'] = guiCreateButton(0.62, 0.91, 0.38, 0.09, "Eliminar Mod", true, tablistas) guiSetFont( button['setstat'], "default-bold-small") guiSetFont( button['dl'], "default-bold-small") guiSetFont( button['del'], "default-bold-small") ---button['exit'] = guiCreateButton(423, 324, 127, 35, "Exit", false, modsfondo[1]) guiSetEnabled ( button['setstat'], true ) guiSetEnabled ( button['dl'], true ) guiSetEnabled ( button['del'], true ) local enabledMods = { } local downloadingFiles = { } addCommandHandler ( "vehmods", function ( ) --------------COMAND local x = not guiGetVisible ( tab2[1] ) guiSetVisible ( tab2[1], x ) showCursor ( x ) refreshModList ( ) end ) addEventHandler ( "onClientGUIClick", root, function ( ) if ( source == button['exit'] ) then executeCommandHandler ( 'vehmods' ) elseif ( source == button['dl'] ) then local row, col = guiGridListGetSelectedItem ( mods ) if ( row ~= -1 and col ~= 0 ) then local name = guiGridListGetItemText ( mods, row, 1 ) if ( not downloadingFiles[name] and not modExists ( name ) ) then downloadMod ( name ) alertMessage ( "Downloading the "..name.." mod!", 0, 255, 0 ) guiSetEnabled ( source, false ) downloadingFiles[name] = true else alertMessage ( "You already have this mod.. It may still be downloading.", 255, 0, 0 ) guiSetEnabled ( button['dl'], false ) if ( modExists ( name ) ) then guiSetEnabled ( button['setstat'], false ) guiSetEnabled ( button['del'], false ) guiSetText ( button['setstat'], "Enable Mod" ) end end end elseif ( source == button['del'] ) then local r, c = guiGridListGetSelectedItem ( mods ) local t, t2 = guiGridListGetItemText ( mods, r, 1 ), guiGridListGetItemText ( mods, r, 2 ) if ( t2 == "No" ) then alertMessage ( "Deleting the "..t.." mod.", 255, 0, 0 ) guiSetEnabled ( source, false ) guiSetEnabled ( button['setstat'], false ) guiSetEnabled ( button['dl'], true ) guiGridListSetItemText ( mods, r, 3, "No", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, r, i, 255, 0, 0 ) end deleteMod ( t ) else alertMessage ( "Please disable the mod before deleting it.", 255, 0, 0 ) end elseif ( source == mods ) then local row, col = guiGridListGetSelectedItem ( source ) if ( row ~= -1 and col ~= 0 ) then local t = guiGridListGetItemText ( mods, row, 1 ) guiSetText ( button['setstat'], "Enable Mod" ) if ( modExists ( t ) ) then guiSetEnabled ( button['setstat'], true ) guiSetEnabled ( button['dl'], false ) guiSetEnabled ( button['del'], true ) else guiSetEnabled ( button['setstat'], false ) guiSetEnabled ( button['dl'], true ) guiSetEnabled ( button['del'], false ) end if ( enabledMods[t] ) then guiSetText ( button['setstat'], "Disable Mod" ) guiGridListSetItemText ( mods, row, 2, "Si", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, row, i, 0, 255, 0 ) end else guiGridListSetItemText ( mods, row, 2, "No", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, row, i, 255, 0, 0 ) end end else guiSetEnabled ( button['setstat'], true ) guiSetEnabled ( button['dl'], true ) guiSetEnabled ( button['del'], true ) end if ( downloadingFiles[t] ) then guiSetEnabled ( button['dl'], false ) end elseif ( source == button['setstat'] ) then if ( not isPedInVehicle ( localPlayer ) ) then local row, col = guiGridListGetSelectedItem ( mods ) if ( row ~= -1 and col ~= 0 ) then local t = guiGridListGetItemText ( mods, row, 1 ) if ( enabledMods[t] ) then setModEnabled ( t, false ) else setModEnabled ( t, true ) end end else alertMessage ( "Please get out of your vehicle to use this function.", 255, 0, 0 ) end end end ) function modExists ( name ) if ( name and moddinglist[name] and not downloadingFiles[name] ) then local dff = moddinglist[name][1] local txd = moddinglist[name][2] if ( fileExists ( "mods/"..dff ) ) then if ( moddinglist[name][4] and fileExists ( "mods/"..txd ) ) then return true elseif ( not moddinglist[name][4] ) then return true end else if ( fileExists ( 'mods/'..txd ) ) then fileDelete ( 'mods/'..txd ) end end end return false end function downloadMod ( name ) if ( name and moddinglist[name] ) then local dff = moddinglist[name][1] local txd = moddinglist[name][2] if ( fileExists ( "mods/"..dff ) ) then fileDelete ( "mods/"..dff ) end if ( fileExists ( "mods/"..txd ) ) then fileDelete ( "mods/"..txd ) end downloadingFiles[name] = true local f = fetchRemote ( httpModDirectory.."/"..dff, function ( data, err, name, dff, txd ) if ( err == 0 ) then local f = fileCreate ( "mods/"..dff ) fileWrite ( f, data ) fileClose ( f ) if ( moddinglist[name][4] ) then fetchRemote ( httpModDirectory.."/"..txd, function ( data, err, name, name2 ) if ( err == 0 ) then local f = fileCreate ( "mods/"..name ) fileWrite ( f , data ) fileClose ( f ) alertMessage ( name2.." mod has been downloaded. You can now activate it.", 0, 255, 0 ) downloadingFiles[name2] = false for i=0,guiGridListGetRowCount ( mods ) do local t = guiGridListGetItemText ( mods, i, 1 ) if ( t == name2 ) then guiGridListSetItemText ( mods, i, 3, "Si", false, false ) local row, col = guiGridListGetSelectedItem ( mods ) if ( row == i ) then guiSetText ( button['setstat'], "Enable Mod" ) guiSetEnabled ( button['setstat'], true ) guiSetEnabled ( button['dl'], false ) guiSetEnabled ( button['del'], true ) end break end end else alertMessage ( "Error "..err.." for resource "..getResourceName(getThisResource())..". Please report it to an admin.", 255, 0, 0 ) deleteMod ( name ) downloadingFiles[name] = false end end, "", false, txd, name ) else alertMessage ( name.." mod has been downloaded. You can now activate it.", 0, 255, 0 ) downloadingFiles[name] = false for i=0,guiGridListGetRowCount ( mods ) do local t = guiGridListGetItemText ( mods, i, 1 ) if ( t == name ) then guiGridListSetItemText ( mods, i, 3, "Si", false, false ) ----- 0, 255, 255 for i=1,3 do guiGridListSetItemColor ( mods, row, i, 0, 255, 255 ) end local row, col = guiGridListGetSelectedItem ( mods ) if ( row == i ) then guiSetText ( button['setstat'], "Enable Mod" ) guiSetEnabled ( button['setstat'], true ) guiSetEnabled ( button['dl'], false ) guiSetEnabled ( button['del'], true ) end break end end end else alertMessage ( "Error "..err.." for resource "..getResourceName(getThisResource())..". Please report it to an admin.", 255, 0, 0 ) deleteMod ( name ) downloadingFiles[name] = false end end, "", false, name, dff, txd ) end end function deleteMod ( name ) local m1_dl = false local m2_dl = false if ( name and moddinglist[name] and modExists ( name ) ) then local txd, dff = moddinglist[name][2], moddinglist[name][1] if ( fileExists ( "mods/"..txd ) ) then if ( not fileDelete ( "mods/"..txd ) ) then return alertMessage ( "Failed to delete the "..name.." mod. Please reconnect.", 255, 0, 0 ) end m1_dl = true end if ( fileExists ( "mods/"..dff ) ) then fileDelete ( "mods/"..dff ) m2_dl = true end end return m2_dl and m1_dl end function setModEnabled ( t, state, msg ) if ( t and moddinglist[t] ) then row = 0 if ( msg == nil ) then msg = true end for i=0,guiGridListGetRowCount ( mods ) do if ( guiGridListGetItemText ( mods, i, 1 ) == t ) then row = i break end end local dff, txd, id = unpack ( moddinglist[t] ) if ( modExists ( t ) ) then if ( state == false and enabledMods[t] ) then engineRestoreModel ( id ) enabledMods[t] = false guiSetText ( button['setstat'], "Enable Mod" ) guiGridListSetItemText ( mods, row, 2, "No", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, row, i, 255, 0, 0 ) end if ( msg ) then alertMessage ( t.." Mod Disabled!", 0, 255, 0 ) end else if ( moddinglist[t][4] ) then local txd1 = engineLoadTXD ( "mods/"..txd ) if ( not txd1 ) then alertMessage ( "Failed to load the mod. Try re-downloading it.", 255, 0, 0 ) --return false end if ( not engineImportTXD ( txd1, id ) ) then alertMessage ( "Failed to enable the mod. Try re-downloading it.", 255, 0, 0 ) --return false end end local dff = engineLoadDFF ( "mods/"..dff, id ) if ( not dff ) then alertMessage ( "Failed loading the mod model. Try re-downloading it.", 255, 0, 0 ) --return false end if ( not engineReplaceModel ( dff , id ) ) then alertMessage ( "Failed to replace the mod model. Try re-downloading it", 255, 0, 0 ) --return false end enabledMods[t] = true if ( msg ) then alertMessage ( t.." mod enabled!", 0, 255, 0 ) end guiSetText ( button['setstat'], "Disable Mod" ) guiGridListSetItemText ( mods, row, 2, "Si", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, row, i, 0, 255, 0 ) end --return true end end if ( enabledMods[t] ) then guiSetText ( button['setstat'], "Disable Mod" ) guiGridListSetItemText ( mods, row, 2, "Si", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, row, i, 0, 255, 0 ) end else guiGridListSetItemText ( mods, row, 2, "No", false, false ) for i=1,3 do guiGridListSetItemColor ( mods, row, i, 255, 0, 0 ) end end return true end return false end function refreshModList( ) guiGridListClear ( mods ) for i, v in pairs ( moddinglist ) do local row = guiGridListAddRow ( mods ) local exists = "No" if ( modExists ( i ) ) then exists = "Si" end local enabled = "No" if ( enabledMods[i] ) then enabled = "Si" end guiGridListSetItemText ( mods, row, 1, tostring ( i ), false, false ) guiGridListSetItemText ( mods, row, 2, tostring ( enabled ), false, false ) guiGridListSetItemText ( mods, row, 3, tostring ( exists ), false, false ) guiGridListSetItemData ( mods, row, 1, { v[1], v[2], v[3] } ) if ( enabled == "No" ) then for i=1,3 do guiGridListSetItemColor ( mods, row, i, 255, 0, 0 ) end else for i=1,3 do guiGridListSetItemColor ( mods, row, i, 0, 255, 0 ) end end end setTimer ( refreshModList, 120000, 0 ) end --setTimer ( refreshModList, 2000, 1 ) addEventHandler ( "onClientResourceStop", resourceRoot, function ( ) local file = xmlCreateFile ( '@save.xml', 'data' ) for i, v in pairs ( moddinglist ) do local child = xmlCreateChild ( file, 'mod' ) xmlNodeSetAttribute ( child, 'name', i ) xmlNodeSetAttribute ( child, 'enabled', tostring ( isset ( enabledMods[i] ) ) ) end xmlSaveFile ( file ) xmlUnloadFile ( file ) end ) function toboolean ( input ) local input = string.lower ( tostring ( input ) ) if ( input == 'true' ) then return true elseif ( input == 'false' ) then return false else return nil end end function isset ( value ) if ( value ) then return true end return false end end, 500, 1 ) and for the panel to appear I must use the xXMadeXx panel command,,I want the panel to open as soon as I click on the modsystem icon resource: modsys
-
Look My code carshopWindow = guiCreateWindow(0.01, 0.22, 0.39, 0.58, "CarShop", true) guiSetVisible(carshopWindow, false) guiSetAlpha(carshopWindow, 1) guiWindowSetSizable(carshopWindow, false) carGridList = guiCreateGridList(0.02, 0.06, 0.47, 0.80, true, carshopWindow) guiGridListSetSelectionMode(carGridList, 0) carColumn = guiGridListAddColumn(carGridList, "Car", 0.4) costColumn = guiGridListAddColumn(carGridList, "$", 0.4) local cars = { ["Level1"] = { ------------------TEXT TEX ERROR .. {481, 50000},-- BMX {509, 50000},-- bike {529, 55000},-- Willard {492, 60000},-- Gleenwood {421, 60000},-- Whasington {466, 65000},-- Glendale {422, 65000},-- Bobcat {600, 70000},-- Picador {578, 70000},-- DFT-30 {582, 70000},-- Newsvan {410, 71000},-- Manana {489, 75000},-- Rancher {474, 75000},-- Hermes } for i, v in ipairs(cars) do local carName = getVehicleNameFromModel(v[1]) local row = guiGridListAddRow(carGridList) guiGridListSetItemText(carGridList, row, 1, carName, false, true) guiGridListSetItemText(carGridList, row, 2, tostring(v[2]), false, true) end
-
How can I put a text in the middle of this list of cars? I think I'm putting the wrong text --Level1 and Level2 ---I need to put this name, Example: carshopWindow = guiCreateWindow(0.01, 0.22, 0.39, 0.58, "CarShop", true) guiSetVisible(carshopWindow, false) guiSetAlpha(carshopWindow, 1) guiWindowSetSizable(carshopWindow, false) carGridList = guiCreateGridList(0.02, 0.06, 0.47, 0.80, true, carshopWindow) guiGridListSetSelectionMode(carGridList, 0) carColumn = guiGridListAddColumn(carGridList, "Car", 0.4) costColumn = guiGridListAddColumn(carGridList, "$", 0.4) local cars = { {"Level1"} ------------------TEXT TEX {481, 50000},-- BMX {509, 50000},-- bike {529, 55000},-- Willard {492, 60000},-- Gleenwood {"Level2"} ------------------TEXT TEX {421, 60000},-- Whasington {466, 65000},-- Glendale {422, 65000},-- Bobcat {600, 70000},-- Picador {578, 70000},-- DFT-30 {582, 70000},-- Newsvan {410, 71000},-- Manana {489, 75000},-- Rancher {474, 75000},-- Hermes {491, 75000} -- Virgo
-
Nice broth !!
-
Ayuda con instalar Paradise RP error
xRGamingx replied to Mikhail's topic in Ayuda relacionada al cliente/servidor
Hola amigo , te esta diciendo todo el log:: Sigue los pasos 1)-- Anda a esta ubicación y abre el archivo main.lua >> WARNING: players/main.lua(Line 379) [Server] setPedFrozen y remplaza esto setPedFrozen por esta--> setElementFrozen. 2)-- Anda a esta ubicación y abre el archivo main.lua >> WARNING: players/main.lua(Line 46) [Client] showPlayerHudComponent y remplaza esto showPlayerHudComponent por esta--> setPlayerHudComponentVisible sigue los pasos por cada linea , fijate que te esta diciendo lo que tienes que hacer amigo , solo tienes que reemplazar . cualquier cosa hablame en privado y te ayudo