
KalashnikovZ
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Gang
United Сука Блядь
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Hungary
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Girls from the front, mostly from the back :P
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Yeah, and I also used the setModelHandling, it's better, yes. Thanks!
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I changed the swat tank's model to an apc, which has got automatic weapons in real life, and also it has got on the model. It looks pretty crazy, that is shoots water. I'd like to disable it, if it is possible. And my wildest dream is to make it fire bullets, like the rhino, but bullets, instead of rockets, if it's possible. Thanks //Kala
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It worked, I didn't define what 'v' is
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Finally, got ready with this hard (irony) script, asked for helps again, and still problems going.. Server.lua addEventHandler("onResourceStart", getRootElement(), handl) function handl() for _, v in ipairs(getElementsByType("vehicle") do if getElementModel(v) == 601 then setVehicleHandling(v, "mass", 15000.0) setVehicleHandling(v, "turnMass", 15000) setVehicleHandling(v, "maxVelocity", 70.0) setVehicleHandling(v, "engineAcceleration", 5.0 ) setVehicleHandling(v, "engineInertia", 25.0) setVehicleHandling(v, "steeringLock", 25.0 ) setVehicleHandling(v, "seatOffsetDistance", 1.0) end end end ) See the error? Debugscript says: Unexpected symbol near ')' Suggestions? Thanks //Kala
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Sorry, but what does "ipairs" mean? And still nothing
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I put it as a server file, but still nothing
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I wanted to make some realistic handling for an APC, but the script isn't working, any suggestions? function btr90 ( ) for _,v in pairs(getElementsByType("vehicle")) do if getElementModel(v) == 601 then setVehicleHandling (v, "mass", 15000.0) setVehicleHandling(v, "turnMass", 15000) setVehicleHandling(v, "maxVelocity", 70.0) setVehicleHandling(v, "engineAcceleration", 5.0 ) setVehicleHandling(v, "engineInertia", 25.0) setVehicleHandling(v, "steeringLock", 25.0 ) setVehicleHandling(v, "seatOffsetDistance", 1.0) end end end addEventHandler( "onClientResourceStart", getResourceRootElement( ), btr90 ) Thanks //Kala
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Just finally finished looking for the best skins for my upcoming MTA server, but something is not alright. Got all the skins, everything, twice checked script, everything, but there is something wrong with my scipt... I hope you can help me. Meta.xml <meta> <info type = "script" name = "skinek" author = "Kala" version = "1.0" /> <script src = "client.lua" type = "client" /> <file src="skinek/triadb.dff" /> <file src="skinek/triadb.txd" /> <file src="skinek/bfyri.dff" /> <file src="skinek/bfyri.txd" /> <file src="skinek/bfyst.dff" /> <file src="skinek/bfyst.txd" /> <file src="skinek/wfybe.dff" /> <file src="skinek/wfybe.txd" /> <file src="skinek/bmori.dff" /> <file src="skinek/bmori.txd" /> <file src="skinek/bmybu.dff" /> <file src="skinek/bmybu.txd" /> <file src="skinek/somyri.dff" /> <file src="skinek/somyri.txd" /> <file src="skinek/copgrl3.dff" /> <file src="skinek/copgrl3.txd" /> <file src="skinek/gangrl3.dff" /> <file src="skinek/gangrl3.txd" /> <file src="skinek/bmyri.dff" /> <file src="skinek/bmyri.txd" /> <file src="skinek/bmycr.dff" /> <file src="skinek/bmycr.txd" /> <file src="skinek/bmyst.dff" /> <file src="skinek/bmyst.txd" /> <file src="skinek/wmybmx.dff" /> <file src="skinek/wmybmx.txd" /> <file src="skinek/bmydrug.dff" /> <file src="skinek/bmydrug.txd" /> <file src="skinek/army.dff" /> <file src="skinek/army.txd" /> <file src="skinek/dsher.dff" /> <file src="skinek/dsher.txd" /> <file src="skinek/wmydrug.dff" /> <file src="skinek/wmydrug.txd" /> <file src="skinek/hfyri.dff" /> <file src="skinek/hfyri.txd" /> <file src="skinek/hfyst.dff" /> <file src="skinek/hfyst.txd" /> <file src="skinek/hmyri.dff" /> <file src="skinek/hmyri.txd" /> <file src="skinek/hmyricr.dff" /> <file src="skinek/hmyricr.txd" /> <file src="skinek/ofyri.dff" /> <file src="skinek/ofyri.txd" /> <file src="skinek/omyri.dff" /> <file src="skinek/omyri.txd" /> <file src="skinek/omyst.dff" /> <file src="skinek/omyst.txd" /> <file src="skinek/male01.dff" /> <file src="skinek/male01.txd" /> <file src="skinek/vwfyst1.dff" /> <file src="skinek/vwfyst1.txd" /> <file src="skinek/wmyri.dff" /> <file src="skinek/wmyri.txd" /> </meta> client.lua function skin() local jerrytxd = engineLoadTXD ( "skinek/triadb.txd" ) engineImportTXD ( jerrytxd, 118 ) local jerrydff = engineLoadDFF ( "skins/triadb.dff", 118 ) engineReplaceModel ( jerrydff, 118 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin ) function skin1() local jerrytxd = engineLoadTXD ( "skinek/bfyri.txd" ) engineImportTXD ( jerrytxd, 12 ) local jerrydff = engineLoadDFF ( "skins/bfyri.dff", 12 ) engineReplaceModel ( jerrydff, 12 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin1 ) function skin2() local jerrytxd = engineLoadTXD ( "skinek/bfyst.txd" ) engineImportTXD ( jerrytxd, 13 ) local jerrydff = engineLoadDFF ( "skins/bfyst.dff", 13 ) engineReplaceModel ( jerrydff, 13 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin2 ) function skin3() local jerrytxd = engineLoadTXD ( "skinek/wfybe.txd" ) engineImportTXD ( jerrytxd, 138 ) local jerrydff = engineLoadDFF ( "skins/wfybe.dff", 138 ) engineReplaceModel ( jerrydff, 138 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin3 ) function skin4() local jerrytxd = engineLoadTXD ( "skinek/bmori.txd" ) engineImportTXD ( jerrytxd, 14 ) local jerrydff = engineLoadDFF ( "skins/bmori.dff", 14 ) engineReplaceModel ( jerrydff, 14 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin4 ) function skin5() local jerrytxd = engineLoadTXD ( "skinek/bmybu.txd" ) engineImportTXD ( jerrytxd, 17 ) local jerrydff = engineLoadDFF ( "skins/bmybu.dff", 17 ) engineReplaceModel ( jerrydff, 17 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin5 ) function skin6() local jerrytxd = engineLoadTXD ( "skinek/somyri.txd" ) engineImportTXD ( jerrytxd, 186 ) local jerrydff = engineLoadDFF ( "skins/somyri.dff", 186 ) engineReplaceModel ( jerrydff, 186 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin6 ) function skin7() local jerrytxd = engineLoadTXD ( "skinek/copgrl3.txd" ) engineImportTXD ( jerrytxd, 190 ) local jerrydff = engineLoadDFF ( "skins/copgrl3.dff", 190 ) engineReplaceModel ( jerrydff, 190 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin7 ) function skin8() local jerrytxd = engineLoadTXD ( "skinek/gangrl3.txd" ) engineImportTXD ( jerrytxd, 195 ) local jerrydff = engineLoadDFF ( "skins/gangrl3.dff", 195 ) engineReplaceModel ( jerrydff, 195 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin8 ) function skin9() local jerrytxd = engineLoadTXD ( "skinek/bmyri.txd" ) engineImportTXD ( jerrytxd, 20 ) local jerrydff = engineLoadDFF ( "skins/bmyri.dff", 20 ) engineReplaceModel ( jerrydff, 20 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin9 ) function skin10() local jerrytxd = engineLoadTXD ( "skinek/bmycr.txd" ) engineImportTXD ( jerrytxd, 21 ) local jerrydff = engineLoadDFF ( "skins/bmycr.dff", 21 ) engineReplaceModel ( jerrydff, 21 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin10 ) function skin11() local jerrytxd = engineLoadTXD ( "skinek/bmyst.txd" ) engineImportTXD ( jerrytxd, 22 ) local jerrydff = engineLoadDFF ( "skins/bmyst.dff", 22 ) engineReplaceModel ( jerrydff, 22 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin11 ) function skin12() local jerrytxd = engineLoadTXD ( "skinek/wmybmx.txd" ) engineImportTXD ( jerrytxd, 23 ) local jerrydff = engineLoadDFF ( "skins/wmybmx.dff", 23 ) engineReplaceModel ( jerrydff, 23 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin12 ) function skin13() local jerrytxd = engineLoadTXD ( "skinek/bmydrug.txd" ) engineImportTXD ( jerrytxd, 28 ) local jerrydff = engineLoadDFF ( "skins/bmydrug.dff", 28 ) engineReplaceModel ( jerrydff, 28 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin13 ) function skin14() local jerrytxd = engineLoadTXD ( "skinek/army.txd" ) engineImportTXD ( jerrytxd, 287 ) local jerrydff = engineLoadDFF ( "skins/army.dff", 287 ) engineReplaceModel ( jerrydff, 287 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin14 ) function skin15() local jerrytxd = engineLoadTXD ( "skinek/dsher.txd" ) engineImportTXD ( jerrytxd, 288 ) local jerrydff = engineLoadDFF ( "skins/dsher.dff", 288 ) engineReplaceModel ( jerrydff, 288 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin15 ) function skin16() local jerrytxd = engineLoadTXD ( "skinek/wmydrug.txd" ) engineImportTXD ( jerrytxd, 29 ) local jerrydff = engineLoadDFF ( "skins/wmydrug.dff", 29 ) engineReplaceModel ( jerrydff, 29 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin16 ) function skin17() local jerrytxd = engineLoadTXD ( "skinek/hfyri.txd" ) engineImportTXD ( jerrytxd, 40 ) local jerrydff = engineLoadDFF ( "skins/hfyri.dff", 40 ) engineReplaceModel ( jerrydff, 40 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin17 ) function skin18() local jerrytxd = engineLoadTXD ( "skinek/hfyst.txd" ) engineImportTXD ( jerrytxd, 41 ) local jerrydff = engineLoadDFF ( "skins/hfyst.dff", 41 ) engineReplaceModel ( jerrydff, 41 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin18 ) function skin19() local jerrytxd = engineLoadTXD ( "skinek/hmyri.txd" ) engineImportTXD ( jerrytxd, 46 ) local jerrydff = engineLoadDFF ( "skins/hmyri.dff", 46 ) engineReplaceModel ( jerrydff, 46 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin19 ) function skin20() local jerrytxd = engineLoadTXD ( "skinek/hmyricr.txd" ) engineImportTXD ( jerrytxd, 47 ) local jerrydff = engineLoadDFF ( "skins/hmyricr.dff", 47 ) engineReplaceModel ( jerrydff, 47 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin20 ) function skin21() local jerrytxd = engineLoadTXD ( "skinek/ofyri.txd" ) engineImportTXD ( jerrytxd, 55 ) local jerrydff = engineLoadDFF ( "skins/ofyri.dff", 55 ) engineReplaceModel ( jerrydff, 55 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin21 ) function skin22() local jerrytxd = engineLoadTXD ( "skinek/omyri.txd" ) engineImportTXD ( jerrytxd, 59 ) local jerrydff = engineLoadDFF ( "skins/omyri.dff", 59 ) engineReplaceModel ( jerrydff, 59 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin22 ) function skin23() local jerrytxd = engineLoadTXD ( "skinek/omyst.txd" ) engineImportTXD ( jerrytxd, 60 ) local jerrydff = engineLoadDFF ( "skins/omyst.dff", 60 ) engineReplaceModel ( jerrydff, 60 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin23 ) function skin24() local jerrytxd = engineLoadTXD ( "skinek/male01.txd" ) engineImportTXD ( jerrytxd, 7 ) local jerrydff = engineLoadDFF ( "skins/male01.dff", 7 ) engineReplaceModel ( jerrydff, 7 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin24 ) function skin25() local jerrytxd = engineLoadTXD ( "skinek/vwfyst1.txd" ) engineImportTXD ( jerrytxd, 91 ) local jerrydff = engineLoadDFF ( "skins/vwfyst1.dff", 91 ) engineReplaceModel ( jerrydff, 91 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin25 ) function skin26() local jerrytxd = engineLoadTXD ( "skinek/wmyri.txd" ) engineImportTXD ( jerrytxd, 98 ) local jerrydff = engineLoadDFF ( "skins/wmyri.dff", 98 ) engineReplaceModel ( jerrydff, 98 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( ), skin26 ) Thanks. //Kala
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Hi. Just asked for some help in other topics, tried many different ways, but my script is still not working. I don't know what did i mess up, but it's still not working. (Btw, i was heading to make a custom weapon, by that way, i reaplace an unused object, then make weapon invisible, then put that object into the weapon's place) Meta.xml <meta> <info author="Kala" name="Custom weapons" description="Ez egy saját cuccos saját fegyókat csinálol vele :DD" type="play" /> <script src="client.lua" type="client" /> <file src="lib_street06.dff" /> <file src="lib_street06.txd" /> </meta> Client.lua function model() txd = engineLoadTXD ( "lib_street06.txd" ) engineImportTXD ( txd, 3907 ) dff = engineLoadDFF ( "lib_street06.dff" ) engineReplaceModel ( dff, 3907 ) end addEventHandler ( "onResourceStart", getRootElement(), displayLoadedRes ) function fegyo() local weapon = createWeapon("ak47") setWeaponAmmo(weapon, 120) setWeaponClipAmmo(weapon, 32) setWeaponState(weapon, firing) setElementAlpha(weapon, 0) local newGun = createElement(object, 3907) attachElements(weapon, newGun) end addCommandHandler("fegyver", fegyo) By the way, the word "fegyver" means weapon in Hungarian, and the word "fegyo" is something like gunny, or I don't know ^^
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Make weapon invisible, then put another model to its place?
KalashnikovZ replied to KalashnikovZ's topic in Scripting
I know how can I change model of a weapon, of course engineLoadDFF, and TXD, I know it, but I'm heading to make 2 different models, for 1 weapon type. -
Make weapon invisible, then put another model to its place?
KalashnikovZ replied to KalashnikovZ's topic in Scripting
Thanks mate, that really helped me out -
Make weapon invisible, then put another model to its place?
KalashnikovZ replied to KalashnikovZ's topic in Scripting
You know... I understood what you said, but I don't know how to make that weapon invisible? That's wgat i need an example for -
Make weapon invisible, then put another model to its place?
KalashnikovZ posted a topic in Scripting
I'd like to set the weapon in my hand invisible, then put a model to it's place. I started editing a script, guys, please don't laugh, I'm a real beginner function fegyo() local weapon = createWeapon("m4", getElementPosition(localPlayer)) setElementAlpha(localWeapon, 0) setWeaponClipAmmo(weapon, 40) setWeaponState(weapon, firing) end addCommandHandler(gun, fegyo) I would really enjoy someone's example script -
I want to make custom weapons in MTA, not a singleplayer ^^
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Well, I play on a lot of MTA server, and it's more usual, that they put custom weapons into the server. I'm saying, that they create an own weapon, that doesn't exist in the default game. I mean, for example they have 3 AK47 types, 4 M4 types, etc.. As I know, it wasn't possible in the singleplayer. In the old days, I was modding GTA SA as hell, but I could never add custom weapons, I also tried editing weapons.dat, but as I know, it isn't possible without a Cleo mod. Now, I saw, that it is actually possible in Multi Theft', I'd like to try it on my server. I checked out a lot of pages, Multi Theft Auto wiki, others, but still not found the solution, it might be because of I am a very beginner in scripting. If you guys could give me some examples, I would be very happy guys ^^ Thanks a lot.